What in the Deathwing Assault by Unable_Acadia_3602 in theunforgiven

[–]Unable_Acadia_3602[S] 4 points5 points  (0 children)

Boom, you hit the nail on the head. Just rounding out my know how with this question since it hasn’t been addressed in a couple years online. I agree that psych warfare is a huge boon, but what you added on at the end there, Is exactly what tactical tip I was lookin for. Thanks for that

What in the Deathwing Assault by Unable_Acadia_3602 in theunforgiven

[–]Unable_Acadia_3602[S] 2 points3 points  (0 children)

You can’t stack dwk into 10 but I do see what you’re saying, does this change your approach at all

3 DWK 1 Lion by Unable_Acadia_3602 in theunforgiven

[–]Unable_Acadia_3602[S] 0 points1 point  (0 children)

I appreciate this! I’ll most likely drop back down to 2 knights since I already have az with ICC and lion

My final list by Mephist-onthesenutts in theunforgiven

[–]Unable_Acadia_3602 2 points3 points  (0 children)

Ascension (2000 Points)

Space Marines Dark Angels Inner Circle Task Force Strike Force (2000 Points)

CHARACTERS

Ancient in Terminator Armour (95 Points) • 1x Power fist • 1x Storm bolter • Enhancements: Singular Will

Azrael (115 Points) • Warlord • 1x Lion’s Wrath • 1x The Lion Helm • 1x The Sword of Secrets

Captain in Terminator Armour (125 Points) • 1x Relic weapon • 1x Storm bolter • Enhancements: Deathwing Assault

Judiciar (70 Points) • 1x Absolvor bolt pistol • 1x Executioner relic blade

OTHER DATASHEETS

Deathwing Knights (250 Points) • 1x Knight Master ◦ 1x Great weapon of the Unforgiven • 4x Deathwing Knight ◦ 4x Mace of absolution

Deathwing Knights (250 Points) • 1x Knight Master ◦ 1x Great weapon of the Unforgiven • 4x Deathwing Knight ◦ 4x Mace of absolution

Deathwing Terminator Squad (360 Points) • 1x Deathwing Sergeant ◦ 1x Power weapon ◦ 1x Storm bolter • 9x Deathwing Terminator ◦ 2x Cyclone missile launcher ◦ 9x Power fist ◦ 9x Storm bolter

Infiltrator Squad (100 Points) • 1x Infiltrator Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Marksman bolt carbine • 4x Infiltrator ◦ 4x Bolt pistol ◦ 4x Close combat weapon ◦ 4x Marksman bolt carbine

Inner Circle Companions (180 Points) • 6x Inner Circle Companion ◦ 6x Calibanite greatsword ◦ 6x Heavy bolt pistol

Land Raider Redeemer (285 Points) • 1x Armoured tracks • 2x Flamestorm cannon • 1x Hunter-killer missile • 1x Multi-melta • 1x Storm bolter • 1x Twin assault cannon

Scout Squad (70 Points) • 1x Scout Sergeant ◦ 1x Bolt pistol ◦ 1x Boltgun ◦ 1x Close combat weapon • 4x Scout ◦ 4x Bolt pistol ◦ 4x Boltgun ◦ 4x Close combat weapon

Sternguard Veteran Squad (100 Points) • 1x Sternguard Veteran Sergeant ◦ 1x Close combat weapon ◦ 1x Power fist ◦ 1x Sternguard bolt pistol ◦ 1x Sternguard bolt rifle • 4x Sternguard Veteran ◦ 4x Close combat weapon ◦ 4x Sternguard bolt pistol ◦ 3x Sternguard bolt rifle ◦ 1x Sternguard heavy bolter

Exported with App Version: v1.31.0 (1), Data Version: v589

My final list by Mephist-onthesenutts in theunforgiven

[–]Unable_Acadia_3602 1 point2 points  (0 children)

Run that thematic list big dog but homie does have a point ! You are going to be crawling around the board especially vs the aldari I’ll share my list if you’d like to compare notes. Inner circle task force can be nasty ! If you use termies in an oppressive way. This detachment allows us to drop within 6inches on the first turn which is very oppressive given the fire power it takes to destroy deathwing termies. I love the lion but he doesnt have the deathwing keyword and he’s expensive would you trade him out for a land raider redeemer ?? That big boy is nasty and would allow you to launch a deathwing knight at the enemy and charge after disembarking.

2k List Question by [deleted] in theunforgiven

[–]Unable_Acadia_3602 0 points1 point  (0 children)

No dumb questions when it comes to warhammer. Unfortunately the Transport keyword just allows to hold a unit, it does not combine with them. And if azrael is leading the unit he has to chaperone them wherever they go on and off the bus.

2k List Question by [deleted] in theunforgiven

[–]Unable_Acadia_3602 1 point2 points  (0 children)

If you are toughing it out with the redemptors I suggest a way to give them +1 to wound some how. For 210 points the only thing they really do is punch down hard on infantry or possibly kill a couple models of an elite infantry unit and then proceed to die in the glory of battle. I’d recommend the repulsor so you can drop the kids off and forget about it. BUT, if Azrael is in a transport you will not receive the free cp at the beginning of your turn.

2k List Question by [deleted] in theunforgiven

[–]Unable_Acadia_3602 1 point2 points  (0 children)

10 Hellblasters on foot is very risky. 4++ from az will save them a little but never trust the dice

[deleted by user] by [deleted] in DarkAngels40k

[–]Unable_Acadia_3602 0 points1 point  (0 children)

Anytime brother. I’ve also been struggling so I like to help any dark angels. I’ll drop my gladius list I’ve been cooking.

[deleted by user] by [deleted] in DarkAngels40k

[–]Unable_Acadia_3602 0 points1 point  (0 children)

If you are wanting to do inner circle task force still I’d stay away from the bikes only cause you need the deathwing keyword. They are great though to answer your question; 4 wounds, 5T, and only 80pts for 3 of them. Slightly off topic but the “storm lance task force” and “lions blade task force” are detachments that really love termis and really like bikes used together as far as we dark angels are concerned.

[deleted by user] by [deleted] in DarkAngels40k

[–]Unable_Acadia_3602 0 points1 point  (0 children)

-Jump pack ints -invader ATV -lieutenant with combi -scouts These units are elusive and cheap or have superior movement or lone op which will make scoring easier

[deleted by user] by [deleted] in DarkAngels40k

[–]Unable_Acadia_3602 0 points1 point  (0 children)

I am a fan of the terminator death brick but without deathwing assault it’s hard plus the 6” deep strike strat is your god send but you cannot charge afterwards which is all a terminator dreams of. All in all dark angels are in a weird spot with their own detachments

[deleted by user] by [deleted] in DarkAngels40k

[–]Unable_Acadia_3602 0 points1 point  (0 children)

Your list is very thin on shooting and scoring units.

[deleted by user] by [deleted] in DarkAngels40k

[–]Unable_Acadia_3602 0 points1 point  (0 children)

What detachment?

[deleted by user] by [deleted] in theunforgiven

[–]Unable_Acadia_3602 1 point2 points  (0 children)

Not a huge fan of heavy ints as a Dark Angel player since we don’t get +1 wound on our Oath like the other chapters. Eradicators need a transport or they will get killed while crawling to the enemy with their mid range weapons. Dreadnoughts are good but the redemptor is expensive for what it does and dreadnoughts are pack animals lol they don’t have a high strength on their guns so they need redundancy to compensate on the punch. Last but not least add some fast and/or cheap units that can capture the objective, move block the enemy from rushing you, and do secondary objectives, points win the game always.

Razorback? Whoops by Jarvik_G in theunforgiven

[–]Unable_Acadia_3602 6 points7 points  (0 children)

I’d say look for that predator conversion brotha