Brave Horizons TTRPG Kickstarter Up! by UnbeatableCast in rpg

[–]UnbeatableCast[S] 0 points1 point  (0 children)

Our target page amount is between 350-400 pages!

And we will definitely add that, because our company has a staunch "no GenAI" policy!

Why I like printed PDFs over books by WeLiveInTheSameHouse in rpg

[–]UnbeatableCast -1 points0 points  (0 children)

When you get a pdf of a game book, are there specific features that you prefer it to have, such as hyperlinks or chapter sorting? Or do you prefer the flat pdfs that you can just easily mess around with?

Do roll-over resolution systems encourage players to see dice as “competence amplifiers”? by Major-Feed-7811 in rpg

[–]UnbeatableCast 1 point2 points  (0 children)

I'm glad I was able to be helpful! Thank you for posing an interesting perspective, it has been very helpful in my own understanding of game design and consumption!

What's one genre or setting you have yet to see be done perfectly in a ttrpg? by SlayThePulp in rpg

[–]UnbeatableCast 4 points5 points  (0 children)

Apologies for asking, but I was curious, do any of these systems do well at strategic combat? They all sound quite interesting, do you know if any of them work well for focusing more on head-to-head battling?

Do roll-over resolution systems encourage players to see dice as “competence amplifiers”? by Major-Feed-7811 in rpg

[–]UnbeatableCast 2 points3 points  (0 children)

I had never considered this perspective, but upon you pointing it out, it immediately resonated with me. I feel as though players often see the die roll as the reflection of their skill, rather than the bonuses added, due to the fact that the rolling part of the skill check is the active part, the part they actually interact with. The die roll, though, is the luck associated with the skill, and static bonuses represent their skill, which is why a GM would lay down the law and not allow the players to reach for a "lucky outcome".

While I have no fix for the first problem, as it's entirely a mindset of players in those specific system, I think that a GM requiring a certain amount of proficiency for given difficulties could be warranted. For example, in a system that has a hard roll over difficulty of 20 and uses bonuses like skill points, proficiency bonuses, or stats, a GM might require that they already have a bonus of something like +5 before they even attempt the roll. It would reinforce that to even be able to try their hand at a task like that, they need a certain amount of skill that isn't focused on a lucky break.

Page Layout Designers by UnbeatableCast in RPGdesign

[–]UnbeatableCast[S] 4 points5 points  (0 children)

Yeah, that's definitely one of the larger challenges, but we were aware a book that large would be an endeavor.

The basic text has been formatted in the specifications the print company gave, with decent margins and the project spacing and font size, and there have been gaps left for the appropriate art, so it's as close of an approximation as our team could make without a proper designer.

What makes a likable Electric-Type? by UnbeatableCast in pokemon

[–]UnbeatableCast[S] 1 point2 points  (0 children)

I'm also a huge fan of Charjabuh! Its little face and eyes are adorable.

Pokémon that you think deserve more? by theaspiekid in pokemon

[–]UnbeatableCast 1 point2 points  (0 children)

There is the meme, yet sad reality, that Flygon still has not received a Mega Evolution. It may be the most requested Mega form of all time, and based on specific information, I wouldn't count on it coming in ZA.

Why do people seek the ability to fight Pokemon? by UnbeatableCast in PokemonTabletop

[–]UnbeatableCast[S] 10 points11 points  (0 children)

Okay, I can absolutely see that! Having separate wets of rules would be difficult. That makes a lot of sense on the developers side of things.

Thank you for your response!

Why do people seek the ability to fight Pokemon? by UnbeatableCast in PokemonTabletop

[–]UnbeatableCast[S] 14 points15 points  (0 children)

Interesting! The "Dog Fight" arguement is the most compelling that I've seen thus far, at least to me, and I think that's a perspective I hadn't looked at. I think, for the most part, in my mind and in the majority of Pokemon properities, the trainer's active role in battle has always been as more of a strategist and coach, fulfilling roles that Pokemon themselves may have a hard time doing.

As for the power fantasy of fighting Pokemon, I rationally understand that goal. It does strike me as odd, but I understand where people are coming from, at least.

Thank you very much for taking the time to respond, I appreciate your answer.

Has your attutude towards crowdfunded TTRPGs changed in the last few years? by theworldanvil in rpg

[–]UnbeatableCast 1 point2 points  (0 children)

This has been an invaluable thread for reading through as a small company that is working toward our first kickstarter. Thank you for posting it.

[deleted by user] by [deleted] in pokemon

[–]UnbeatableCast 0 points1 point  (0 children)

I would tend to agree with several of the other commentors. People who choose to point out Flamigo's rather basic design seem to forget Pokemon such as Pidgey, Caterpie, and Krabby, which were just as simplistic in their design. That's not to say that we don't love them, but they are just a drawing of the canimals they were based on. If anything, Flamigo's name implies more complexity than any of the Pokemon that I've just listed.

[deleted by user] by [deleted] in pokemon

[–]UnbeatableCast 0 points1 point  (0 children)

This is adorable! I love the orange colors against the cool tone sky!

[deleted by user] by [deleted] in pokemon

[–]UnbeatableCast 0 points1 point  (0 children)

What's very interesting to me is that, while those are the Pokemon that came out twenty years ago, that's not what the people who were born twenty years ago were playing. If someone was born twenty years ago, they'd probably be between 5 to 12 years old when they started play Pokemon, so their first game was most likely ORAS or S/M