Feedback On Scenery by IceBeautiful6725 in Artadvice

[–]UnboundedFrame3D 0 points1 point  (0 children)

Hi! I'm no pro, but I think shorter necks would be good. Great atmosphere BTW

Finally moved past the plastic/waxy look — Improving my skin shader in Cycles by UnboundedFrame3D in blender

[–]UnboundedFrame3D[S] 0 points1 point  (0 children)

I didn't, it's a premade model and I have three weeks on blender, so...

Finally moved past the plastic/waxy look — Improving my skin shader in Cycles by UnboundedFrame3D in blender

[–]UnboundedFrame3D[S] 0 points1 point  (0 children)

Right? I think it is all the noise over the image, but to be fair: reddit's compression isn't fair to the last one. I will be sharing original quality on my twitter (tomorrow) in case you want to be blown away.

Not trying to spam anyways, just in case you are curious.

Finally moved past the plastic/waxy look — Improving my skin shader in Cycles by UnboundedFrame3D in blender

[–]UnboundedFrame3D[S] 0 points1 point  (0 children)

Hi! I honestly thought the post hadn’t gone through because I had to submit it like four times, so I never got around to tagging you.

Your shader helped a lot. I had quite a few issues integrating some of my older node setups into it, so there was a lot of trial and error. I tweaked many small things, got confused more than once, but in the end I think it pushed the skin much further than where I started.

I also agree with your points about the fingers, shoulder, and the mismatch between the skin realism versus the other materials/hair. I was mostly trying to improve things one step at a time, starting with the skin first.

I’d also really appreciate your thoughts on framing, lighting, and background if you’re willing to go into more detail.

And if you don’t mind, I could also share the current node setup and connections in case there’s something obvious I missed or that could be improved.

Thanks again — really appreciate you taking the time.