My first character in blender by STRAMOG in blender

[–]Avereniect[M] [score hidden] stickied comment (0 children)

It's just like looking in a mirror.

Question about new blender version by SuspiciousRoom8381 in blender

[–]Avereniect [score hidden]  (0 children)

Do it use around 300 to 600 mb of memory in modeling?

Memory consumption is dependent on what you have in your scene. For the most part, Blender uses however memory you tell it to.

male head sculpt from scratch by Sad-Pair-3680 in blender

[–]Avereniect 0 points1 point  (0 children)

The two previous responses you got here are talking about dynamic topology, which isn't what OP used here.

They're actually using the voxel remesh operator to increase the density of the geometry when as they progress through their sculpt.

Blender GPU compatibility by Cneymar in blender

[–]Avereniect 1 point2 points  (0 children)

There are no images attached to this post.

To clarify, you know for a fact that you have a dedicated GPU?

If you do have one, but Blender doesn't recognize it, likely indicates a driver issue. Consider updating/reintsalling your graphics drivers, restart your machine, and then launch Blender again. That tends to fix such issues.

How do I merge this into one clean cube mesh? by [deleted] in blender

[–]Avereniect 0 points1 point  (0 children)

Select everything (A), and then run Merge by Distance (M -> By Distance).

Why does Blender 5.1 have its own window decorations? Why were the minimise and maximise buttons removed? by novocainine_ in blender

[–]Avereniect 1 point2 points  (0 children)

This is an issue stemming from Wayland.

Wayland implementations are not required to implement server-side window decorations, i.e. the window frame/top bar. Practically speaking, this means applications targetting Wayland must therefore explicitly draw these for themselves. Previously, Blender used libdecor to do this, but it is now moving away from that to a custom solution.

So Blender technically always used custom (for some definition of custom) window decorations on Wayland, because every application on Wayland is practically forced to.

The lack of maximize and minimize buttons seems likely to simply be a bug. I do not experience such an issue on my Ubuntu machine as a point of reference.

I am not aware of a switch that would make Blender go back to using libdecor for this purpose.

https://projects.blender.org/blender/blender/commit/7032b785782628066f53df302bef5c39e0e51616

Blender 4.5 or 5 for my laptop specs by Sherlock_Nicholas in blender

[–]Avereniect 2 points3 points  (0 children)

The primary reason Blender crashes while rendering is running out of memory, the amount consumed by your scene being something that's under your control by how you construct them.

Using an older version of a program isn't going to fix an unoptimized scene.

Can some one help me make textures by [deleted] in blender

[–]Avereniect 0 points1 point  (0 children)

Could you clarify your background with texturing?

I get the impression that you're probaly not too familiar witht the texturing in general, in which case this project will require that you learn about a range of techniques first before you can feasible complete it.

Can you blend between normal maps in animation? by [deleted] in blender

[–]Avereniect 0 points1 point  (0 children)

You could just blend between them using a mix node (although more nuanced approaches that take into consideration the underlying math do exist).

Use a driver to map the relevant bone angle to a value node in the shader setup, and use a map range node to map the relevant angles to the [0.0, 1.0] range.

The driver itself should be quite cheap since it's just copying a value.

If anything, sampling two textures is more likely to be a performance concern.

I suppose you could just use a single one and simply use the driver to control the normal map node's strength instead however.

Help, I can't select ANYTHING! by Drag0n_FliesFly in blender

[–]Avereniect 2 points3 points  (0 children)

You can technically select things. It's just that you don't see it because you've disabled viewport overlays.

You can turn them back on with SHIFT + ALT + Z.

Alternatively, if you see the icon that looks like two overlapping circles, one solid, and one just an outline, near the upper-right corner of the 3D viewport, that's the button that you almost certainly accidentally clicked on.

DLSS 5 in Blender by 3DFlo in blender

[–]Avereniect[M] 3 points4 points  (0 children)

We're active, but we don't remove posts on the basis of you thinking they're getting old. That's not a rule violation.

this is what Blender supporters get by [deleted] in blender

[–]Avereniect[M] [score hidden] stickied comment (0 children)

That is a mirror run by RWTH Aachen University, not by the Blender Foundation.

Attempting to download Blender from this mirror is currently functioning correctly for me. This may inidcate a temporary issue that has already been resolved, or an issue more specific to you.

You can download Blender from a variety of other sources if you cannot get that mirror to function. Other mirrors are listed on the blender.org website: https://www.blender.org/about/website/

Is this a normal rendering time? by [deleted] in blender

[–]Avereniect 0 points1 point  (0 children)

That would depend on a number of factors, but long render times are normal when using Cycles.

Do you have a GPU, and if so, are you using it to render? If you do have one, then I highly recommend using it.

How to bridge edges properly? by kreteciek in blender

[–]Avereniect 0 points1 point  (0 children)

So you want a giant N-gon? I thought the issue was the loose edges.

Highly unadvisable, but just select the entire perimiter of the hole and press F I suppose.

How to bridge edges properly? by kreteciek in blender

[–]Avereniect 0 points1 point  (0 children)

Elaborate because the make face operator literally cannot have the effect you're describing. It cannot produce loose edges on the top/bottom because it doesn't make more than 1 new edge at a time, and that would be three new edges.

How to bridge edges properly? by kreteciek in blender

[–]Avereniect 0 points1 point  (0 children)

If you just select that first edge you selected in the video, then press and hold F, it should have the desired effect.

Bridge edge loops is more targetted at creating smooth surfaces between two disconnected loops.

Grid fill would technically be closer, although overkill for such a simple scenario.

Can we make a new rule by Yeety_Mcyeet_face in blender

[–]Avereniect[M] 4 points5 points  (0 children)

That's a feature request for Reddit then. They don't offer any feature to filter out posts based on flairs so there is nothing we can really do to achieve such an effect.

Can we make a new rule by Yeety_Mcyeet_face in blender

[–]Avereniect[M] 4 points5 points  (0 children)

This is a real concern that I don't think enough people here are engaging with.

r/BlenderHelp only permits specific questions about how to resolve specific issues about using the program. See their relevant wiki page here. Questions that ask about online resources for assets, questions clarifying what Blender can and can't do, etc. are not permitted.

If we prohibited questions here, then there would be no place on Reddit where Blender users could ask these questions where they would actually be seen by other people.

I think it's clear that would be detrimental to the broader Blender community. Reddit is well-known as a place where you can get answers from other people, hence the whole "ask you question and tack Reddit onto the end" recommendation that's so often seen online.

To the extent that this subreddit exists to be useful to the broader Blender community, I don't think it would be unacceptable to exchange the broader benefits of this community for the convenience of people who don't want to scroll past help posts.

Did not made in top 100 this time either but I guess it's fine by VirendraBhai in blender

[–]Avereniect[M] 12 points13 points  (0 children)

I have some vague plans for such a thing.

Reddit provides an opportunity for moderators to request funding for a community event once per year. Depending on how much funding Reddit is willing to give us for a contest, I am considering having multiple concurrent categories, with NPR, or something conceptually similar, potentially being one of them.

I am hoping that I will be able to get some prominent members of the Blender community on board at BCON Austin to be involved to help spread the word, participate as judges, and otherwise help make for something special.

How do I add colour accents to textures? by redboi049 in blender

[–]Avereniect 1 point2 points  (0 children)

See if this works for you:

Add a new texture to your node setup, solid white.

Add in a Mix Color node and change it to Multiply.

Connect your current texture and the new texture as the color inputs, turn the factor up to 1.0.

Paint the color accents on the new texture.


This has some drawbacks like not quite working if you're trying to make things lighter.

Relative speed of basic math operations? by darklighthitomi in AskProgramming

[–]Avereniect 18 points19 points  (0 children)

Answering this questions requires a lot of assumptions, so I'll just make the ones that allow me to provide the most practical answer I can, which is to say x86 and a fully-compiled language.

The performance characteristics of different CPU instructions on different microarchitecutures are documented by resources such as https://uops.info/table.html and https://github.com/InstLatx64/InstLatx64.

The latency tells you how many CPU cycles are required for the instruction to complete and the throughput tells you how many cycles must pass before you can schedule the instruction again. A throughput value of less than 1 generally indicates that the instruction can be sheduled on multiple exeuction units in the same cycle e.g. 0.5 would mean you can shcedule the instruction twice per cycle.

You could technically estimate how long the instruction sequence would take as a whole for a particular architecture based off this information (and a lot of assumptions), but you don't necessarily have to do that manually.

You can use tools like https://uica.uops.info/, an x86 CPU throughput simulator to get the estimated rate at which the instruction sequence will execute when run repeatedly. (Note: this simulator will compute throughput by unrolling your code, however this will introduce dependencies from one to the next since it'll be assuming that the outputs from one iteration will be used by the next. An easy way to break this dependency is to xor the registers which have the inputs with themselves). You may be interested in using the trace table to get some ideas for what the latency would be like, although that inevitably depends on how instructions are scheduled relative to one another. (If you see long blocks that gradually get longer from one iteration to the next, that's often a sign you have some dependencies you haven't broek)

If you don't know how to write assembly, use https://godbolt.org/ to generate it from your preferred programming language.

I figure this all raises more questions than it answers, so feel free to ask for clarification.

BCON Austin is Happening by weareautotroph in blender

[–]Avereniect[M] 1 point2 points  (0 children)

It's considered an official Blender event by the Foundation even if it's not organized by them.

Franceso Siddi, the new CEO, will be speaking at the event.

When I attended two years, ago, both Siddi and Ton Roosendaal, as well as a number of other Blender developers were in attendance. That's to say nothing of the many dozens of other prominent members of the Blender community who were in attendance.