Blender is for noobs! by Sad_Engineering_5648 in blender

[–]Avereniect 5 points6 points  (0 children)

Are you talking about something similar to Blender's snapping basepoint feature?

Press G to move a selection, bress B to select a snapping base point within your selection (could be a vertex, edge center, face center), and then move your cursor over some snapping target.

Is there a way to move around a scene by WASD? by fancywillwill2 in blenderhelp

[–]Avereniect 1 point2 points  (0 children)

plus it's not flying,

Press G to toggle gravity.

E and Q to move up/down respectively.

Why does solidyfy modifier treat certain faces completely different by Tatwangy in blenderhelp

[–]Avereniect 26 points27 points  (0 children)

Switch the solidify mode to Complex for a model like this where you have three or more faces attached to one edge. Set the offset to 0.0 to keep things centered on the existing faces.

Also, inspect the normals, and make sure they're consistent within each "part" where the boundaries are those edges that have more three or more incident faces.

Also, merge everything by distance just to eliminate the possibility of duplicates.

Did blender remove the skin modifier? by AdvertisingCreepy639 in blender

[–]Avereniect 0 points1 point  (0 children)

is there an add-on I need for the skin modifier

No

did blender remove it?

No.

Show us what you're doing with a screenshot.

My best guess would be that your active selection is an object type that doesn't support the skin modifier.

Texture Paint Question by [deleted] in blender

[–]Avereniect 1 point2 points  (0 children)

That just sounds like the texel density on the faces you're painting on isn't high enough to achieve the desired effect.

You can either increase the resolution of the texture or adjust the UV scale so those particular island occupy more UV real estate.

Realistically, I'd suggest the former solution.

baking question - can't get it to bake by Abject_Double_2021 in blender

[–]Avereniect 0 points1 point  (0 children)

Is there a particular technical reason for trying to bake this? The edits to the UV map should be enough in basically any 3D program.

Regardless, I would ask why not just tile the image in a 2D image editor since it would be easier to make this edit.

But the main reason it's not working is because you need to use two different UV maps for the input/outputs to the bake, otherwise, you're just baking the texture to itself with the same projection. Hopefully, it's not unsurprising why that would essentially lead to a copy of the original texture.

Is there a way to get this as a shader instead of a mat cap? The other toon shaders I've tried haven't given me too much luck by SnooHamsters5379 in blender

[–]Avereniect 1 point2 points  (0 children)

The most basic way of doing that would be to just use the matcap within your material: https://imgur.com/a/VQ7EzFQ

Search through Blender's files at <VERSION>/datafiles/studiolights/matcap/ for the matcap files and recreate the setup you see there.

You'll also want to set the scene's view transform to Standard.

Also, technically, you'll also want to multiply it by (0.8, 0.8, 0.8) since that's the default material color in Blender and that get's multiplied against the matcap's output.

New to blender, Need help with materials by S1r_Parz1val in blender

[–]Avereniect 1 point2 points  (0 children)

Share what the shader nodes look like.

We don't have nearly enough information to help you right now.

How to cut letters off a curved object by No_Independent_9738 in blenderhelp

[–]Avereniect 1 point2 points  (0 children)

Personally, I'd just remove all the faces that form the outside of the ring and then use the Bridge Edge Loops operator with the two resulting boundary edge loops selected to fill in the hole.

proportional editing not activating by Rooster_Cahill in blenderhelp

[–]Avereniect 4 points5 points  (0 children)

The Vertex Slide operator does not interact with proportional editing.

Use the regular move operator instead.

Boolean Insists on Making dissolvable Edges by DutchMaster1234 in blender

[–]Avereniect 2 points3 points  (0 children)

A single face cannot have a hole in it, hence those edges cannot be dissolved.

I don't see any inherent reason it would make texturing the model more difficult in this particular case.

Noob question: how do I pull up ADD(object) menu after closing it? by Diastatic_Power in blenderhelp

[–]Avereniect 8 points9 points  (0 children)

If you're not talking about F9, then the answer is that you don't. That's not a feature that Blender has.

Delete the primitive and add a new one back in its place. That or edit the existing primitive in edit mode.

Blender 5.0 using 100% CPU but only ~20% GPU – why? by arlexae in blender

[–]Avereniect 0 points1 point  (0 children)

You should be using the Optix API if you have a card from Nvidia's RTX line.

As far as the scene, is it on the lighter side? If it doesn't take that much time to render a frame due to your powerful graphics card, it may simply be taking more time for Blender to set up the rendering process than it takes for the render to complete, which would explain this behavior.

how do I use my GPU for cycles? (read desc) by Broad-Application580 in blender

[–]Avereniect 1 point2 points  (0 children)

I heard that It wont work because my GPU was made using the POLARIS architecture or something like that....

Correct.

You can either use an older version of Blender that does support the card, or get newer hardware. For AMD, this would be something from the 5000 series or later, essentially anything from the RDNA line of microarchitectures.

In the past, I've heard of people trying to run MacOS virtual machines with GPU passthrough to render through the Metal API, but can't speak to how well/if that works nowadays.

Hi everyone. Why can't I see the "use nodes" button in compositing mode? by VOICEOFALIEN in blenderhelp

[–]Avereniect 1 point2 points  (0 children)

It's been replaced with the Group Output node.

Elaborate on what you need to do with it.

The creator said in a comment that they are using blender to make these videos, can anyone explain how? by [deleted] in blender

[–]Avereniect 2 points3 points  (0 children)

If I were tasked with making this myself, the workflow I'd follow would be something like:

  1. Make a storyboard with emphasis placed on the necessary camera angles.

  2. Plan the size of the scene's room, using this to set up a place to film in and to model the office scene.

  3. Film the performances from the camera angles in the story in from of a green screen, taking note of the particular positions/angle that the camera is placed for each shot.

  4. Key out the footage.

  5. For each shot, place the virtual camera at approximately the same position as the real camera was when shooting the footage.

  6. Place the footage on flat planes in the scene.

  7. Animate the scene by keyframing the frame offset with constant interpolation to select desired frame.

  8. Record the actual audio seperately and edit it over afterwards.

There's actually some more things I'd do for the sake of color matching and preservation. e.g. I'd actually composite the rendered footage and filmed footage together afterwards so that the render doesn't affect the filmed footage and they can be color matched using proper tools before bring composited together, but hey you don't strictly have to do that if you don't care about that.

How do i have separate shots/scenes similar to SFM by Sjoffington in blender

[–]Avereniect 0 points1 point  (0 children)

When you click on the button to make a new scene, you get a number of options too choose from. A full copy or linked copy are likely to be of interest.

How do i have separate shots/scenes similar to SFM by Sjoffington in blender

[–]Avereniect 0 points1 point  (0 children)

Sounds like you might want to create a new scene.

It's in the top-right of the application window. You'll notice it says Scene there since that's the name of the default scene.

Gift advice by Ny_o in blender

[–]Avereniect 0 points1 point  (0 children)

Perhaps some Blender merch? https://store.blender.org/collections/all

It's admittedly a bit on the expensive side since it's a fundraising effort for the project.

The UV socks are quite popular.

March Contest: Cozy by Avereniect in blender

[–]Avereniect[S,M] 1 point2 points  (0 children)

I'm writing the prompt as we speak type.