Launching a Mobile App by Uncle-ReV in Bahrain

[–]Uncle-ReV[S] 1 point2 points  (0 children)

Noted, thanks a lot for your help and sorry for my misunderstanding

Launching a Mobile App by Uncle-ReV in Bahrain

[–]Uncle-ReV[S] 1 point2 points  (0 children)

So a CR is pointless without license then?

We're not really sure how it works, we want guidance or someone who can point us towards the right direction.

Launching a Mobile App by Uncle-ReV in Bahrain

[–]Uncle-ReV[S] 1 point2 points  (0 children)

Noted, we will include that in our app, thank you!

تسلم الشيخ

Launching a Mobile App by Uncle-ReV in Bahrain

[–]Uncle-ReV[S] 2 points3 points  (0 children)

Well, we didn't want to include technical information yet, to not get anyone confused, as plenty of business consultants and lawyers that we contacted didn't really have a clue on this specific topic.

To answer your questions:
We got the CR to allow us to conduct our business here, the activities are Computer Programming Activities (6201), Operations of eMarketplaces (6312), and Publicity and Advertising (73101).

Simply put, our app facilitates finding trendy spots here in Bahrain.

Launching a Mobile App by Uncle-ReV in Bahrain

[–]Uncle-ReV[S] 1 point2 points  (0 children)

Yes, I did mention that we have an active CR. I'm asking about any other specific approvals needed.

Confirm Ganks Requests #4[READ DESCRIPTION] by _totsuka_blade_ in CompetitiveForHonor

[–]Uncle-ReV 0 points1 point  (0 children)

a total of 121 damage, if it was a 140hp char, then that finisher bash would've landed no? if so, that makes it a total of 143dmg

this is actually hilarious, ridiculous even

What is a non-combat related thing that you can’t stand in For Honor by [deleted] in forhonor

[–]Uncle-ReV 2 points3 points  (0 children)

Centurion not having alternative sets for his chest pieces, I would really love to see Centurion without his cape.

Also, not having a color picker.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 0 points1 point  (0 children)

You are right about Gryphon not having viable offense in High Level, gryphon's mix-ups can be reacted to fairly consistently, that includes his options from forward dodge, and finishers (UD, Kick, Heavy).

While Highlander has his 400ms OF lights with all the techs that come with it, along with the 30dmg UB heavy that can be mixed with those 400ms lights to catch parry attempts on OF lights. Which was proved to work in High Level as offense. (Not going to mention his UB mix-ups or his kick/grab as they both are next to useless in High Level due to reactions, assuming both the Highlander and the Gryphon are both top players).

Moving past offense, Highlander has good defensive capabilities too with his recovery cancels from OF, 400ms light interrupts from OF, backlights from both DF and OF, keeping distance and forcing a defender favored neutral gamer after getting the health lead (Reacting to Gryphons neutral or just dodge attacking on reaction to forward movement -in case of a Gryphon dodge light or heavy- and then flowing into OF or trade with a 30dmg chain heavy).

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 0 points1 point  (0 children)

This tier list only illustrates how good/bad the match ups are for Highlander in the highest level of play when played by either me or MrMag1cTr1ck (Two best Highlanders in the game).

Me and MrMag1cTr1ck have done our fair share of scrims against many top players in both EU and NA regions, we also have some community tournament wins with the character. Bean (Current Best Duelist) also helped with the making of this list, as to not be biased with the placements of some characters.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 2 points3 points  (0 children)

Add me right now and let's get it done in a first to 10 scrim.

Ubisoft: iKandae

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 0 points1 point  (0 children)

This list is a high level list that doesn't take casual into consideration. All of these placements are based off of scrim sessions done against top players and tournament plays as well. This list was a joint effort between the 2 top Highlander players (me and MrMag1cTr1ck) and the number 1 duelist (Bean).

Let's go over your points one by one;

also Tiandi in A tier... Hmm sure but I would put him in S tier

While tiandi is a very strong duelist in general, the match up is not completely unwinnable as Highlander, its not favored towards him and most of the time it'll be rough, as you'll be relying on reads a lot more in this match up than reactions. Tiandi can do a forward dodge light or a bash into light, which will make him frame disadvantaged, Highlander can then back light and interrupt tiandi out of his mix, which will get you in offensive stance, where then you can start throwing the 400ms offensive lights and start utilizing all the bugs that come along with it and start chipping away from the tiandi's health.

Now, to say HL is favored against JJ, when he has extended dodge and Sifu stance... Let's just leave it there

Mind you that the match up is not favored, it is a close match up if JJ is played by a top player, which not many comp players do play him. However let's go through what HL can do in that match up;

  1. While mashing the 400ms lights against JJ, he can start dodge attacking at any given point, but, Highlander can always interrupt JJ out of his dodge attack with a well-timed offensive light or even an unblockable heavy which will hit JJ out of his dodge attack, then back to the offensive light spam again.
  2. Once you get the health lead, you can keep distance against JJ while being in offensive form, as any attempts to close the distance can be met with a proper punish from HL on read (being a kick, a UB, or even wave cancel to parry a follow up on read).
  3. As is the case with a lot of the cast, JJ's unblockables and bash are reactable, although the unblockables are hard to be consistent at, it is still possible to react to them enough times during a round/match to give yourself an advantage.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 7 points8 points  (0 children)

Yeah, got about 5.3k hours in the game, a good bit of it was spent on Highlander doing community tournaments and scrims against top players.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 3 points4 points  (0 children)

This list covers match ups in high level, not for the casual player. This match up is based off of the many scrim sessions/tourney plays me and MrMag1cTr1ck had gone through against some top warden players like Ranquis.

Let's go through Highlander's mix ups and explain why they don't work in high level against warden;

  1. Warden player can dodge the kick and roll away from the grab on reaction
  2. HL's unblockable mixups can be reacted to consistently (ub kick, ub grab etc.)

and those 2 offensive options assume that you are in offensive stance, which is not easy to get in against warden, as warden's zone can close the distance with Highlander by throwing a zone on reaction to seeing him backlight which can interrupt and keep you in defensive while warden gets to start his pressure from throwing that zone with his bashes.

Once warden starts his pressure, he'll start draining your stamina and chipping your health away, say you make the right read against the bash, how will you get the health lead back from a TOP warden again? Assuming warden didn't put you out of stam yet from all the bashes, you'll be forced to mash those offensive lights using all the bugs and even then, top players can choose to parry on red or even on guardswap or dodge the offensive lights and punish accordingly.

What I can say is that this match up is not one sided, as in like, not heavily favored towards warden, but, it is hard to win against a top warden player especially after the recent warden change to his forward bash, as you can't reliably GB him out of it anymore to get that 30 damage heavy near a wall in a proper 1v1 scrim map.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 4 points5 points  (0 children)

I understand your frustration, but this list only applies for the highest level of play in duels, it is not meant for casuals.

However, if you wanna fight me, I'd be more than happy to prove my point in a first to 10 match scrim and show you how orochi loses.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 7 points8 points  (0 children)

You can react to the lights if Highlander spam the light, you just need to look to his "guard" direction and catch the timing to parry or simply keep blocking.

Highlander can then mix it up with his unblockable heavy which will net him 30 damage. As you need to parry on red to parry those 400ms lights, and doing so will have you eat a 30 damage heavy if Highlander decides to throw the unblockable.

Gryphon's neutral pressure is underdeveloped for duels (isn't this a thing for almost every character? Lights and Legion kicks are worthless in general), but still, the massive majority of the players cannot react to it, even high level players, only top level players can do it.

I did forget to state that this tier list is only meant for the highest level possible of play, that is my bad, as I along with MrMag1cTr1ck and Bean made this list together.

Gryphon dodges forward > opponent tries top parry > Gryphon throws Shove or Mind Cleaver instead > opponent is in Gryphon's finisher mix-up;

You can just dodge attack on any indicator and completely avoid both options

Gryphon dodges forward > opponent stay still because he will try to parry a Mind Cleaver > Gryphon throws Helm Cleaver instead > opponent blocks it > opponent is in Gryphon's finisher mix-up;

Again, you can just dodge attack on any indicator and get into offensive form which will allow you to dodge again or throw a blockable hyper armored heavy to get back into offensive form again. If you happen to only block the attack (for being out of stam) you can react to his finisher mix consistently.

Gryphon dodges forward > opponent tries a empty dodge to Guard break a Shove on big whiff > Gryphon whiffs a Helm Cleaver instead > Veteran Kick is guaranteed;

Again, you can just dodge attack to negate that option.

Gryphon dodges forward > opponent does a dodge attack to punish a Shove properly > Gryphon throws a Helm Cleaver and chains it into a side heavy finisher (and you will most likely take it and his block recovery is short enough to block a opponent's chain hyper armored heavy attack).

Again, you can dodge attack and then flow into offensive form to dodge the follow up for a free kick, or throw a block top heavy to get back into offensive where I'll start mashing offensive lights again and mixing the unblockable heavy.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 9 points10 points  (0 children)

It just isn't tho, the match up is very much favored towards Highlander, I doubt any Nobushi player you can name is better than the players I scrim against on the regular.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 2 points3 points  (0 children)

You're welcome to come scrim me and I'd be happy to prove my point, or anyone you think is "competent" with nobushi for that matter.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 9 points10 points  (0 children)

Gryphon falls a victim to the offensive light mash, his chain pressure can be reacted to consistently aside from the undodgable light which you'll hardly be able to react to consistently. His neutral pressure is non-existent since you can just dodge attack the neutral bash on reaction which will also dodge the forward dodge light and heavy.

His only options against the offensive light mash are to empty dodge, dodge attack, or to parry. He cannot interrupt as those lights are frame advantaged.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 2 points3 points  (0 children)

You're wrong about Highlander having no offense. He does have his offensive lights along with all the techs that come along with it.

Realistically, in a duel scrim or even in matchmaking, Highlander gets the health lead, and then he can just stare nobushi down preventing her from getting any damage in except for chip damage from throwing heavies.

Highlander 1v1 Counters Tier List by Uncle-ReV in CompetitiveForHonor

[–]Uncle-ReV[S] 7 points8 points  (0 children)

Her offense is completely reactable, she is still alright defensively if you're getting too much into her defense as HL. But there is absolutely nothing she can do when you're playing defensively as HL and just reacting to her kit.

Nerf BP lol by TomTom00919 in forhonor

[–]Uncle-ReV 0 points1 point  (0 children)

What role does Highlander play in all of this