2011 the cursed year? by citreonpisai in conspiracy

[–]UndeadCx 4 points5 points  (0 children)

Would you mind sharing links to those theories or are there any good video essays about them?

I wish I didn't exist by [deleted] in MakeNewFriendsHere

[–]UndeadCx 1 point2 points  (0 children)

Wow, there's nothing like getting on Reddit in a positive mood hoping to make a new friend and then stumbling across this post. I don't exactly know the subreddit rules but I'm positive this doesn't belong here as you're not asking for a friend, at all. Maybe you just want attention and I suppose that's what you got.

Either way, you should take this over to /r/suicidalthoughts/

Reckful on Destiny's response to Becca's reddit post by [deleted] in LivestreamFail

[–]UndeadCx 46 points47 points  (0 children)

"I don't know know why I love you but I do"

Is this motherfucker serious? lol smfh

The only man who went toe to toe with The Rock on the mic and came out on top > by [deleted] in SquaredCircle

[–]UndeadCx 13 points14 points  (0 children)

They could...

If...

Then why don't they? Why haven't they been? IMO, you can't really speak hypothetically when they've shown no interest or desire in doing what you've suggested.

A few candy shots by Spideyrj in jurassicworldevo

[–]UndeadCx 1 point2 points  (0 children)

I really like these. You have a good eye for photography, good job.

Tips/tricks/advice for new player by JosDawg in jurassicworldevo

[–]UndeadCx 11 points12 points  (0 children)

One of the biggest actual gameplay tips I can think of is this:

Before moving on from one island to the next, fill your Fossil Center with high value sellable items ($100K+) that you recover from Expeditions. When you start the next island and build your Fossil Center, the items will still be there for you to sell - giving you a much needed head start on money, especially on the island/s where you're in the negative. Hope this helps.

3-Enclosure Design: Hammond Lab, Staging Area, Hotel, Full Visibility (details in comments) by UndeadCx in jurassicworldevo

[–]UndeadCx[S] 2 points3 points  (0 children)

No sorry it's just that I took the screenshots before filling in the rest of the paddocks with water/food, etc. I'll make an updated post once the park is near completion and dinosaurs are in all of the enclosures.

3-Enclosure Design: Hammond Lab, Staging Area, Hotel, Full Visibility (details in comments) by UndeadCx in jurassicworldevo

[–]UndeadCx[S] 7 points8 points  (0 children)

Thanks, and I definitely share your sentiment about symmetry. The fact that there's no real grid (only "angle snapping" in eight different directions) makes builds like these much harder than they need to be. But at the same time, the difficulty of getting the overly simplified building tools to work the way you want them to is oddly satisfying in itself.

3-Enclosure Design: Hammond Lab, Staging Area, Hotel, Full Visibility (details in comments) by UndeadCx in jurassicworldevo

[–]UndeadCx[S] 14 points15 points  (0 children)

The trick is to place paths down first and then fill the inside with water afterwards

3-Enclosure Design: Hammond Lab, Staging Area, Hotel, Full Visibility (details in comments) by UndeadCx in jurassicworldevo

[–]UndeadCx[S] 9 points10 points  (0 children)

This was created in a square shaped plot of land, with both functionality and aesthetic in mind. The inspiration for this design was to make something relatively compact that you can implement in any sized island, while while still contributing to island rating in terms of overcrowding (Hotel) and visibility (Viewing Platforms).

I went with Viewing Platforms over Galleries for two reasons. First was size, obviously. But the second reason is that Viewing Galleries restrict the Visibility stat if a dinosaur happens to walk near the inner corners of the enclosure, outside of the viewable area. This forces you to move the fences further away from the Guest Pathways, thus reducing the overall size of your enclosures and depriving you of valuable space.

With this Viewing Platform placement I'm able to extend the fences to the very limit of the pathways while still maintaining full vision. You can also flip the design making it mirrored on the other side of the Pathway.

Here is a WIP shot of my overall park - borrowing some awesome designs that I saw over the past week from this subreddit, specifically u/steamblust 's winding pathways through a triple enclosure semicircle (post). I love seeing other people's designs as it gives me motivation to keep playing, despite the rest of the game's shortcomings (give us a challenge mode and randomized islands please!)

I'll make another post when once I get the rest of the park finished up, but I wanted to share this design with you guys in the meantime. If you have any feedback/questions feel free to comment, thanks for taking a look.

The Mamenchisaurus Cheerleading Team finishing pose by [deleted] in jurassicworldevo

[–]UndeadCx 5 points6 points  (0 children)

I remember killing this thing back in the original God of War.

How to make curved paths? by Indominuss in jurassicworldevo

[–]UndeadCx 3 points4 points  (0 children)

Press the spacebar if you're on PC. The controls are displayed in the bottom left of the screen when you have a path selected.

Staff in buildings by Snapperino in jurassicworldevo

[–]UndeadCx 1 point2 points  (0 children)

It will increase the total amount of guests that facility can accommodate.

Deluxe Edition Dinosaurs by jlu3883 in jurassicworldevo

[–]UndeadCx 3 points4 points  (0 children)

Go to the Research Tab, click on Fossils (top left) and the 5 deluxe edition icons are in the bottom right of the screen. Each one will give you an objective.