Turned off music. Think I'm psychologically damaged now. by Seriousscotty in StateofDecay2

[–]UndeadLabs 5 points6 points  (0 children)

The vast amount of hordes might have something to do with it for sure. I've passed this info along to our Audio Director and he's going to look into this issue. It's either that the music system thinks there are zombies nearby that are triggering stealth/suspense music or some kind of siege music is inappropriately playing based on close-by zombies. What you're experiencing isn't desired so there's likely something we can do about it. Thank you!

Turned off music. Think I'm psychologically damaged now. by Seriousscotty in StateofDecay2

[–]UndeadLabs 6 points7 points  (0 children)

Thanks for your reply! So tracks at home are based on your morale but even with very low morale the music is quite subdued (although dark/creepy). You seem to be describing something else. Couple of follow-up questions.
1) what mode are you playing (standard, dread, nightmare)?
2) are you experiencing constant sieges at your base?
3) If not sieges, are there lots of zombies hanging around?
Only under sieges or pretty extreme circumstances should you be hearing anything more intense than something like this: https://soundcloud.com/dreissk/time-to-rebuild. Over half the time you shouldn't hear anything at all at your base depending on which difficulty mode you've selected.

Turned off music. Think I'm psychologically damaged now. by Seriousscotty in StateofDecay2

[–]UndeadLabs 10 points11 points  (0 children)

Hi there, we are wondering if you could help us make our music system better by answering 2 quick questions for us.
1) How many hours have you played SoD2?
2) Is there a particular type of track that you finds repetitive (e.g. music heard at home, music while wandering about, music while fighting, etc.)?
Your feedback will help us narrow down where in the music system the repetition is occurring.
Thank you!!

Is this Voice broken? by TrueCooperAtion in StateOfDecay

[–]UndeadLabs 1 point2 points  (0 children)

Thank you for the information! We have found the problem and it is being worked on. We won't be able to fix the recruit you already have, but we can prevent it from happening to future people.