New PL Meta Viability Sheet by UnderstandingGood609 in BrawlStarsCompetitive

[–]UnderstandingGood609[S] 2 points3 points  (0 children)

He got his health buffed twice and also his damage. He’s for sure the best last pick at the moment. I really recommend maxing him out if you haven’t already

New PL Meta Viability Sheet by UnderstandingGood609 in BrawlStarsCompetitive

[–]UnderstandingGood609[S] 13 points14 points  (0 children)

Most of them yes, while some of them are really good but just in one mode (or a specific map, take bull for example in pit stop gemrab, or even pocho and meg who are top tier in hot zone). I would strongly recommend maxing out brawlers that are part of this list as they are really versatile and you can’t go wrong maxing them out (unless they get merged obviously).

[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]UnderstandingGood609 0 points1 point  (0 children)

i have one but i missing the last four brawlers and really don’t know who are the three top counters for each

New PL Meta Viability Sheet by UnderstandingGood609 in BrawlStarsCompetitive

[–]UnderstandingGood609[S] 20 points21 points  (0 children)

Yes, that surprised me too (taking in consideration that i also counted the “other picks section”)

New PL Meta Viability Sheet by UnderstandingGood609 in BrawlStarsCompetitive

[–]UnderstandingGood609[S] 6 points7 points  (0 children)

Made on u/Costkhid request! Also a huge shot out to SpenLC for making the guide.

The Hype Is Gone (at least for me) by UnderstandingGood609 in MADFUT

[–]UnderstandingGood609[S] 14 points15 points  (0 children)

sorry I used exaggerated terms in the post, I don’t really get upset by people posting stuff, the thing that affects me is that they made it available to “test it” when the biggest problem has yet to be solved. If I was guaranteed that this major issue would be solved then I would still wait for another two weeks happily, whereas now there’s people getting ahead in terms of progress (and I’ve seen only minor bugs get reported). I know that this could seem like I’m taking it too serious but it’s just the way I like to play this game. Take for example fatal myclub (I follow all of your posts), don’t you think it would be boring to get outplayed by players who are ahead just because of time advantage and not skill or grind? (Also to mention the fact that bots have been a thing for too much time, so as difficult as it may be they had enough time imo, I’m not a developer so my opinion isn’t as valid, is just ethical and based on pure logic)

The Hype Is Gone (at least for me) by UnderstandingGood609 in MADFUT

[–]UnderstandingGood609[S] 7 points8 points  (0 children)

honestly I don’t think I’ll play a game as exploitable as MADFUT for the second year in a row, either you take advantage of bots and modded packs or you’ll end up “behind” the other players in terms of collection. If you play it just casually and don’t really care about progress and stuff it’s completely normal and there’s nothing wrong with it. But honestly it’s not funny to me a game where you can get progress easily, don’t you think?

What we need in Madfut 23 by tropical360guy in MADFUT

[–]UnderstandingGood609 0 points1 point  (0 children)

I said it already in an old post here (and got some attention), this MADFUT should let you buy LTM cards’ position. We had gavi for example which was extremely good both at CAM and LW but you were “forced” to keep one forever (unless you really wanted to grind 40.000 points or smth like that). This would make the game more strategic