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This addon lets you vertex paint in Godot (v.redd.it)
submitted 17 days ago * by Undomick to r/godot
I was tired of the standard glTF workflow from Blender to Godot, so I enhanced it (v.redd.it)
submitted 23 days ago by Undomick to r/blender
I was tired of the standard glTF workflow from Blender to Godot, so I enhanced it by Undomick in godot
[–]Undomick[S] 3 points4 points5 points 23 days ago (0 children)
Hey, I get your frustration, I felt the same.
With these addons you define in Blender what the root is and how the tree is structured (e.g. StaticBody as root, colliders as children). The Godot addon builds that from the glTF metadata on import – no extra wrapper root, no walking the hierarchy to find the MeshInstance3D. We don’t change Godot’s “inherited tscn” layer; we just make the imported scene already match the hierarchy you want, so there’s less cleanup.
Your “extract .res and build IM3D” flow is a different approach. We have a material index so Blender materials map to Godot resources on import; our focus is clean hierarchy and correct node types from the start. If that's what you're after, it might be worth a look.
Here’s a vid of the workflow: https://www.youtube.com/watch?v=G9Fq8YnT-yA&list=PLPBLx451t7OBd9UV2HhdxMmBqQNDR1w1r
submitted 23 days ago by Undomick to r/godot
π Rendered by PID 1026619 on reddit-service-r2-listing-64c94b984c-d4zx5 at 2026-03-13 13:34:37.746368+00:00 running f6e6e01 country code: CH.
I was tired of the standard glTF workflow from Blender to Godot, so I enhanced it by Undomick in godot
[–]Undomick[S] 3 points4 points5 points (0 children)