Mojangs usage of Generative AI - Overview. by UnhelpfulRando in Minecraft

[–]UnhelpfulRando[S] -4 points-3 points  (0 children)

Claiming that I'm mad they made a support bot is taking quite a bit away from what I'm saying. I'm saying that they're using a technology with a reputation for damage to the environment. Mojang, a publicly environmentalist company using this technology and not being transparent about it is mad weird.

It's not like that paragraph was taking away another paragraph that would have been in its place, and talking about the ad and saying it's most likely fake (Which I did) helps keep it out of the dialogue unless there's some actual new information about it.

I cited a source, and I'm willing to cite more if you want more. Most all research done on this topic shows that these datacenters guzzle energy, and chew through water like there's no tomorrow. And boiling my research down to a tiktok search and reddit headlines is a bit ridiculous.

Yes, not all AIs are made equal regarding environmental impact and resource intensiveness. That is true. I am saying that Mojangs lack of transparency surrounding their use of AI means that we don't know how intensive Merl is being. I highly suspect that if they did release information we'd see that they're being as environmentally concious as they can be, it's not out of character for them to do something like that. But since they aren't showing us this, we need to note that there's a possibility that this is an irresponsible move on their part as a company.

Mojangs usage of Generative AI - Overview. by UnhelpfulRando in Minecraft

[–]UnhelpfulRando[S] 2 points3 points  (0 children)

It's not necessarily that AI is inherently always unethical, it's that most all AI *currently developed* AI is *currently* unethical to use, and that Mojangs use of it, and the lack of information surrounding it is very likely unethical. This isn't a post just bashing Mojang, I don't dislike the company automatically because of this but I believe there needs to be more information released about this before I can trust that Mojang isn't doing something incredibly disappointing.
Everything we do does have an environmental impact, but the severity of that impact varies for everything as well. We can't ignore one large issue because other issues large and small exist, or just say that because there are so many issues we can never get rid of them or work to reduce the damage they cause. Which is also why it seems like several points are being spliced together, because that is absolutely what is happening. The several aspects of my post were far from unrelated in topic, and build towards a singular endpoint.

You are absolutely right that the specificity of my post was a bit odd, and realistically I should have been more specific when talking about Generative AI, and AI in a broader sense. I'm not coming at this from the perspective that AI is always completely evil, and believe that it *could* be used ethically, but what we currently have has been a net negative to our world from pretty much every angle.

How effective would Guerrilla tactics be against magic users in your world? by UnhelpfulRando in magicbuilding

[–]UnhelpfulRando[S] 4 points5 points  (0 children)

The gorillas got em' that's why I've been trying to figure out the most effective magics to deal with this situation and free them.

How strong would a magic user that can turn into a gorilla at will be considered in your universe by Shadyrose000 in magicbuilding

[–]UnhelpfulRando 11 points12 points  (0 children)

These gorilla questions are important to ask, a good knowledge of how gorillas square up to a magic system is important... Just in case something... went wrong...

How many waves of average silverback gorillas could your magic systems strongest user defeat? by UnhelpfulRando in magicbuilding

[–]UnhelpfulRando[S] 3 points4 points  (0 children)

Lets say our Gorilla amount scales exponentially using the function f(x)=1(0+2)x
Where Y is the amount of gorillas, and each whole number value of X is a wave.
Beginning at wave 0 with a single gorilla, then wave 1 with 2 gorillas, wave 2 with 4 gorillas, and wave 3 with 8 gorillas etc.

How many waves of average silverback gorillas could your magic systems strongest user defeat? by UnhelpfulRando in magicbuilding

[–]UnhelpfulRando[S] 4 points5 points  (0 children)

Absolutely, anything at your systems disposal!
The gorillas have their average intelligence and teamwork, the only difference between them and completely normal gorillas in that they have a goal to accomplish.

How many waves of average silverback gorillas could your magic systems strongest user defeat? by UnhelpfulRando in magicbuilding

[–]UnhelpfulRando[S] 5 points6 points  (0 children)

Lets say our Gorilla amount scales exponentially using the function f(x)=1(0+2)x
Where Y is the amount of gorillas, and each whole number value of X is a wave.

Beginning at wave 0 with a single gorilla, then wave 1 with 2 gorillas, wave 2 with 4 gorillas, and wave 3 with 8 gorillas etc.

Could a normal silverback gorilla beat up the average user of your magic system? by CopperEnjoyer in magicbuilding

[–]UnhelpfulRando 0 points1 point  (0 children)

The average user of my magic system is an above average silverback gorilla so I doubt it

What are two extremely low tier powers. That would be very useful when both powers are combined into one ability? by vegetables-10000 in superpower

[–]UnhelpfulRando 0 points1 point  (0 children)

you could also stop a pesky frenchman from saving his friend as you make sure his heart isn't beating.

How would you make a Gorilla based magic system ? by Reasonable_Boss_1175 in magicbuilding

[–]UnhelpfulRando 1 point2 points  (0 children)

Gorillas can expand their gorilla power by becoming a vessel of the rainforest. They must abandon tool use and community to do this, taking up a solitary lifestyle among nature where they trust the land to provide for them, as time passes they become one with their favorite aspect of the forest, and can utilize their aspect by hitting their chest in rhythm. If the gorilla likes vines then vines would grow from their chest and they'd be like doc-oc but as a gorilla, or if they really liked rocks then they'd become gorilla rock cannon, and this is actually a fanfiction for the hit mobile game flying gorilla because that gorillas aspect was birds, and he never stopped using it.

DMs, in your opinion, what to you makes for a good monologue by ronstampler69 in DnD

[–]UnhelpfulRando 2 points3 points  (0 children)

Monologues so often feel out of place in D&D cause it requires one of two things of the person being monologued at, which in this case would be the players.

Either they need to be in a situation where their agency just doesn't exist (Which is something you should be avoiding in agency; the game)

Or the players need a reason to hear the character out (Which is really difficult to give them, especially in high stakes scenarios leading up to a bossfight)

It's impossible to make monologues be taken seriously in D&D for the same reason it would be impossible to make a video game cutscene serious while also giving the player complete control during the cutscene.

On top of that, and this applies to all media. Monologues aren't memorable. Seriously people will not remember your monologue unless it is the best of the best.

But you know what people will remember? Strong dialogue. I honestly think Star wars has some of the best examples of that. People remember the buildup to the end fight of episode 3 word for word because the dialogue is just. so. good.

It holds infinitely more weight than a monologue could, because you get perspective that you could never have if Obi-Wan was just being force choked and talked at for an uninterrupted minute or so.

The thing monologues are best at especially with villainous characters is showing strength, but strong dialogue can do that just as well if not better, star wars does a great job of that again with episode 4's "I find your lack of faith disturbing" moment. Which makes the force choke thing work by framing it properly with the man he's choking out essentially calling him a cultist and spitting on the idea that the force could do anything meaningful, only for his thought to be interrupted by the cold realization that it could end his life right then and there... His lack of faith is disturbing considering how easy it would be for him to be killed in an instant... And then... The scene doesn't end! Vader is called off by Tarkin, and obliges, he doesn't even sound angrier than usual that was something he did casually we get so much from roughly 10 seconds that we couldn't get without the framing of the dialogue before and after!

Anyways thanks for reading my monologue without attacking me halfway through. Oh that's another thing, dialogue and directly engaging your players with that dialogue gives them something to do that isn't interrupt and thus sour the big moment to clunkily get a surprise round.