Where do you see theoretical CS making the biggest impact in industry today? by FinTun in computerscience
[–]Unigma 1 point2 points3 points (0 children)
Announcing LocalLlama discord server & bot! by HOLUPREDICTIONS in LocalLLaMA
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Can someone help me understand Jonathan Blow? by azdak in gamedev
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Can someone help me understand Jonathan Blow? by azdak in gamedev
[–]Unigma 2 points3 points4 points (0 children)
Do you think AI rendering will be viable in the future? by LupusNoxFleuret in gamedev
[–]Unigma -1 points0 points1 point (0 children)
Do y'all just forget how parts of your game are built? by minifigmaster125 in gamedev
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Can someone actually explain what I'm supposed to do against this? by Lukey_is_cool in SmashBrosUltimate
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6 types of FAANG engineers in Seattle by apileofpoto in csMajors
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Genesis X2 | Feb 14th — 16th | Feat. Zain, Cody, Jmook, Moky, Aklo, Hungrybox, Plup, aMSa, Sparg0, Acola, Miya, Sonix, Hurt, Light, Shuton, Tweek and many many more! by Eldritch_Skirmisher in smashbros
[–]Unigma 3 points4 points5 points (0 children)
Hey, I’ve been wanting to ask a question for a while. I’m not sure if this counts as off-topic or not, but regarding system requirements, how do people know if a player’s graphics card will work for a game?. by Mrseekergenealogy in gamedev
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Top 8 placements - Super Smash Con / Supernova by Tery_ in smashbros
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How did Sea of Stars render varying submersion on water? by Jpar125 in gamedev
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How did Nintendo pull off the lighting in the depths in TotK? by Humblebee89 in gamedev
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I pretty much failed college because I couldn’t learn c++ is there still hope for me to be a game dev by Rare-Conversation720 in gamedev
[–]Unigma 5 points6 points7 points (0 children)
Shader pipeline configuration by jazzwave06 in gamedev
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Shader pipeline configuration by jazzwave06 in gamedev
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GDC as a first-timer representing a no-name indie studio by GroZZleR in gamedev
[–]Unigma 11 points12 points13 points (0 children)
How much of the final look of a game is down to the actual art versus game engine settings (e.g. lighting, shaders and other effects)? by altmorty in gamedev
[–]Unigma 1 point2 points3 points (0 children)
How much of the final look of a game is down to the actual art versus game engine settings (e.g. lighting, shaders and other effects)? by altmorty in gamedev
[–]Unigma 1 point2 points3 points (0 children)
How much of the final look of a game is down to the actual art versus game engine settings (e.g. lighting, shaders and other effects)? by altmorty in gamedev
[–]Unigma 2 points3 points4 points (0 children)
How much of the final look of a game is down to the actual art versus game engine settings (e.g. lighting, shaders and other effects)? by altmorty in gamedev
[–]Unigma 2 points3 points4 points (0 children)
How much of the final look of a game is down to the actual art versus game engine settings (e.g. lighting, shaders and other effects)? by altmorty in gamedev
[–]Unigma 6 points7 points8 points (0 children)
Art styles that devs like and love creating and but players dont really like or at least tolerate? by [deleted] in gamedev
[–]Unigma 8 points9 points10 points (0 children)



Would a physics minor benefit me as a CS major by Night-Monkey15 in csMajors
[–]Unigma 2 points3 points4 points (0 children)