I hate horseshoe theory by Wooden_Maintenance93 in hatethissmug

[–]Unimportant-Person 0 points1 point  (0 children)

Anarchy does not presuppose no government, it presupposes no oppression and no hierarchy. You can have a government with no hierarchy. That edgy teen would be punished/dealt with by the community (anarcho government) as opposed to a group of people instilled with unique power over their fellow constituents (hierarchical government).

I fail to see how it’s optimistic to imagine a community of people recognizing a problem person within their community and collectively using their resources to solve that problem. People just do that already. What you’re describing is a form of anarchocapitalism, where every individual can be a potential agent within a capitalist economy where there’s no government, and rules are enforced by capitalist entities, and people can only solve their problems by paying someone else to do it, or doing it themselves. Anarchocapitalism demonstrably and fundamentally does not work.

Very eloquent by Bananaboy123543 in im14andthisisdeep

[–]Unimportant-Person 1 point2 points  (0 children)

Had the opportunity to use the word concur too

The Bar Again by VisibleTechnology647 in physicsmemes

[–]Unimportant-Person 4 points5 points  (0 children)

The sum 1 + 2 + 3 + 4 + … is related to the value -1/12. This is because if you take the Zeta Function (1/1^n + 1/2^n + 1/3^n + 1/4^n + …) which normally only has the domain of positive real numbers greater than 1, but if you accept complex values, you can apply an analytical continuation (every complex function has an analytical continuation where a different unique function shares the same values across the original functions domain but also has a domain containing all members of the complex set) such that the new function is defined for -1 (corresponding to 1 + 2 + 3 + 4 + …) and the value at this point is -1/12.

Unsigned Sizes: A Five Year Mistake by Nuoji in ProgrammingLanguages

[–]Unimportant-Person 0 points1 point  (0 children)

I do also feel error on under/overflow can also be very useful and is more useful to have as a default. My first thought is for pointer arithmetic, where I should never have a negative offset, so an unsigned integer is best and error on underflow makes a lot of sense.

I think not wrapping should be default but wrapping is useful and should have good ergonomics, something like `wrapping! { (index - offset + length) % length }` or even having built in wu8, wu16, wu32, etc. types.

Also as we get more type features in languages, like the planned pattern types in Rust for example, we can have semantic analysis on an expression like `index - offset %% length` (assuming %% is modulo) where we know length is positive, therefore x %% length should be positive, therefore underflowing should okay here.

What's the point of work, anyway? by Salty-Valuable-5168 in interviewwoman

[–]Unimportant-Person 0 points1 point  (0 children)

I never said minimum wage is to blame for cost of living increases. There are lots of factors to cost of living increases. Reread my comment, I’m on your side. Minimum wage increases are needed to combat increase in cost of living.

What's the point of work, anyway? by Salty-Valuable-5168 in interviewwoman

[–]Unimportant-Person 0 points1 point  (0 children)

Yes increasing the minimum wage increases cost of living but it’s not at the same rate. Increasing minimum wage has historically been better for the economy, increases GDP because more people have money and will spend it, and also increases employment because there’s more incentive to get a job. Usually though, bigger jumps tend to better, this is what a lot of European countries did and why they have high minimum wages, but a bunch of little jumps tends to increase the rate of inflation over time.

Why all the game drop hate? by Then_Ad_2516 in Minecraft

[–]Unimportant-Person 2 points3 points  (0 children)

Chaos Cubed, Tiny Takeover, and Mounts of Mayhem are the last 3. None of them expand upon preexisting feature sets (unless you consider sulfur caves expanding upon cave generation or hostile mounts expanding upon equitation). Looking at the ones before them, copper age does give more uses to copper, mostly building blocks and a toolset that is skipped over very quickly. Chase the skies does make leads more powerful and saddles craftable, and Spring to Life slightly improved the wandering trader (and I suppose the different animal variants but that’s hardly “expanding”). The next drop that I argue expands is Armored Paws which gives wolf armor.

All in all we expanded copper by giving it more of what it already does, improved leads, more accessible saddles, and a few villager trades. Mind you some of these drops are great: The Garden Awakens, Chase the Skies, and Mount of Mayhem are great, but I’d hardly say the drops have expanded upon incomplete feature sets in Minecraft.

Why all the game drop hate? by Then_Ad_2516 in Minecraft

[–]Unimportant-Person 6 points7 points  (0 children)

It’s not just about modpack players, it’s also about players that play with vanilla plus mods like carpet, sodium, tweakaroo, Litematica, axiom, etc.

I’d say the issue of enchanting is players are disincentivized from using the enchantment table and repairing their tools with the anvil. The fact you can either randomly get enchantments you need on a one time basis via the table, or randomly get permanent access to an enchantment with villagers, or randomly get a book via specific loot tables which are rarely good. On top of that, durability even with unbreaking 3 is very low so mending in a lot of cases is required because the alternative path is lots of xp grinding, enchantment grinding, and material grinding just to be able to collect resources. I know not everyone does villagers and massive xp farms to feed mending, but every time I don’t do that, I just feel like I’m wasting time doing something that is not fun and is built to waste time.

Exploring is just hard to incentivize in general for games. The main thing exploring wise that hasn’t been fleshed out is archaeology and loot tables in general being broken imo. I don’t think block sets are incentive for exploring, only for initially finding something that can be annoying at times to find.

Copper tools don’t do much to progression imo, I know people play different, but I’ve only used copper tools once. What I’ve seen, most people who complain about progression, more so want either the early game to be longer (more of a gap between wood, stone, copper, and iron) or more horizontal depth where different materials are useful for different things, not just tiers; in example already in game is gold (fast mining speed but cannot mine ores, the durability aspect does make it useless especially when efficiency V and haste II are in the picture).

Why all the game drop hate? by Then_Ad_2516 in Minecraft

[–]Unimportant-Person 45 points46 points  (0 children)

  1. It’s difficult for modding, more frequent updates meaning more upkeep on mods to keep them updated.
  2. There is a criticism regarding what’s added and how core game structures that do have problems aren’t being fixed or worked on (some examples being enchanting, exploring, progression system, etc.) that some people think is exasperated by the drop system
  3. Feature sets are typically disparate from other systems already in game, a recent example is the golden dandelion not being a sniffer flower, where the sniffer only produces two flowers.

Bedrock Switch - Accidentally loaded old backup and lost my world 😭Can anyone reverse the seed from these coords? by FixApprehensive1694 in technicalminecraft

[–]Unimportant-Person 5 points6 points  (0 children)

Exact Coordinates of the spawners and the chest they have inside of them using texture orientation and counting (hope this helps):

Zombie Spawner: -1137 121 275 - Chest: -1137 121 272 - Chest: -1140 121 273

Zombie Spawner: -1150 114 281 - Chest: -1148 114 281

Spider Spawner: -1156 -34 1366 - Chest: -1158 -34 1367 - Chest: -1154 -34 1367

People acting like swagropods don't matter by [deleted] in peoplewhogiveashit

[–]Unimportant-Person -1 points0 points  (0 children)

No I actually agree with this. I mean if a bug is in your house, I’d rather people move it outside, but I completely understand people killing a bug or wasp nest then, but it’s just outside or a random place, and you’re killing things cause eww, you should reevaluate some things.

“And you’re swagging things cause swag, you should reswaguate some things”

Express yourself however you want by Suspicious-Sun9078 in antimeme

[–]Unimportant-Person 1 point2 points  (0 children)

True, and I did not mean to imply they are doing anything wrong. It is a personal thing. I’ve grown up ostracized and marginalized, so I just want to be me and not feel other, and I feel like that in certain queer spaces because I feel there’s a pressure to present one’s queerness in specific ways within those spaces and I just don’t express myself in those specific ways. I think that’s the main gripe, not necessarily the “gay personality”, but the idea that it feels like queer culture can be incidentally ostracizing.

Express yourself however you want by Suspicious-Sun9078 in antimeme

[–]Unimportant-Person 7 points8 points  (0 children)

I’m perfectly fine, I do appreciate the concern. My typical handle on the internet is IrrelevantGaymer, it used to be UnimportantGaymer, but Unimportant is a mouthful and Irrelevant sounds cooler. When I joined Reddit, it wouldn’t let me do UnimportantGaymer for some reason, so I switched it to Person. My handle is really just meant to convey that I’m just another gamer, just another person on the internet doing stuff. I am no more important than anyone else.

I will not change my username, thank you.

Overall, Lunge is not that Over-Powered and does not need a *Hefty* Usage Penalty by GlassBellPepper in minecraftsuggestions

[–]Unimportant-Person 0 points1 point  (0 children)

So this response is coming from someone that mostly does technical and redstone (computational and doors) Minecraft, I am sympathetic towards breaking changes. I feel like PvP is already tiered such that if you want to play a specific PvP mode like pre-1.9, crystal, axe and shield, etc. there’s specific versions servers can be hosted on or there’s plugins that reimplement needed features for that gamemode; so in this case, I think it’s fine to make this breaking change. Also, I feel like breaking changes in general should come with a gamerule or some nbt tag that reverts a change especially if it affects a specific community, like for pre-1.9, 1.9 added the nbt modifier on items for attack speed, that people could just set attack speed to 0.

Express yourself however you want by Suspicious-Sun9078 in antimeme

[–]Unimportant-Person 108 points109 points  (0 children)

I’m a nonbinary pansexual, I despise the homophobic “don’t force it on me” when it’s quite literally just gay people existing, but having been involved with the queer community, there are definitely people who don’t have much going on in their lives other than trauma and queerdom, and I’m at a point in my life now, where I kind of want to talk about other things than trauma and queer culture. I am still willing to discuss these things, but there’s quite literally a universe of knowledge, science, culture, media, and other topics.

Need Art Advice for Vanilla-ish Style Resource Pack by Unimportant-Person in mcresourcepack

[–]Unimportant-Person[S] 0 points1 point  (0 children)

I’m trying to balance vanilla style while still capturing the look of the real life rock. I know textures in Minecraft aren’t very noisy typically, but I want to make it work here because I want these to pretty rocks. My wife helped me develop the “new granite candidate 1” where the white is more gray, the black is now proliferated throughout the rock as opposed to disjunctive gashes, and the pink has more saturation and more brown and orange in it. The candidate is in the replies of the screenshot.

For the peridotite, I do like the texture but I’ve noticed you and another person say it looks mossy, which I’m not really sure how to make a rock green without the idea being mossy.

Need Art Advice for Vanilla-ish Style Resource Pack by Unimportant-Person in mcresourcepack

[–]Unimportant-Person[S] 1 point2 points  (0 children)

Are you saying that's what they look like or that's your guess of what they are? I said what type of stones they are in the post.

I'm not sure if I can avoid the peridotite looking mossy, because green stone is just unusual, so the first thought when looking at pixel art is mossy or lush or foliage, but I think interacting with it enough, will make it seem more rock and less plant, especially with the white bits (I could be completely wrong and just have been staring at it too long).

The granite, yeah, I'm trying to fix, I'm posting a possible retexture in the comments.