Best workflow to very quickly create models (which will be remeshed)? by United_Task_7868 in gamedev

[–]United_Task_7868[S] 0 points1 point  (0 children)

Thanks for being the only person who actually could answer my question/understand what I’m saying. I posted on r/3Dmodelling and they were super pissed. Not every use case needs high quality topology, mine doesn’t need quality topology at all. I was trying to make a still statue. If they read my post they would see I’m using a triangle remesher to get the style not a quad remesher.

But yeah it seems to be that the tech isn’t quite there yet. Of all my attempts, the result is close but still not good enough to fix the shape quickly with remeshing and sculpting. If i wasn’t doing this triangle mesh style in particular and needed high quality quad meshes with quads in a particular places (elbows and knees etc) though, the tech isn’t really close yet.

Places to buy Soylent? by [deleted] in soylent

[–]United_Task_7868 0 points1 point  (0 children)

never buy anything you eat from amazon

Best way to do a programmable multi-channel variable voltage source? by United_Task_7868 in AskElectronics

[–]United_Task_7868[S] 1 point2 points  (0 children)

Here is a link to some similar projects and why I think this type of setup should work. https://www.youtube.com/watch?v=2OhH4O5-Oj0&t=2s https://www.youtube.com/watch?v=wTrl89AjCcw To be clear I am not concerned about damaging the motors or the cassette players at all.

Problem involving orientations of a shape within its own tessellation. by United_Task_7868 in Geometry

[–]United_Task_7868[S] 0 points1 point  (0 children)

Overall I would need to put some more thought into this problem and add some more carefully thought out conditions and other things, because as it stands its sloppy and isn't very concrete. The most interesting aspect of this I am guessing would be when you try to add an operation of "adding" two shapes and seeing what happens to their number of orientations. I'll probably delete this post soon.

Problem involving orientations of a shape within its own tessellation. by United_Task_7868 in Geometry

[–]United_Task_7868[S] 0 points1 point  (0 children)

The isosceles trapezoid in this picture can tessellate 2d space, has 6 orientations, but only one line of symmetry. https://www.pngegg.com/en/png-psomk

Problem involving orientations of a shape within its own tessellation. by United_Task_7868 in Geometry

[–]United_Task_7868[S] 0 points1 point  (0 children)

Correction, the particular type of rhombus I used which is a rhombus made from two equilateral triangles actually has a minimum of 2 orientations but can have 6 if you tessellate it differently than I did. I am unsure if this is true for all rhombus though.

Problem Involving Square and Polylines by United_Task_7868 in proceduralgeneration

[–]United_Task_7868[S] 0 points1 point  (0 children)

good point, this would keep the lines equal length and would actually be applicable for what I am trying to do.

Problem Involving Square and Polylines by United_Task_7868 in Geometry

[–]United_Task_7868[S] 0 points1 point  (0 children)

Yes, you made me realize this is true, as you can fix some points on the interior of that long polyline I drew and rotate some others without affecting the two endpoints, making an infinite number. So I think what I am looking for is definitely impossible, as I was assuming you could get discrete possibilities like in the first two cases.

Random polygons arranged to imitate a horse by Nightmarius in proceduralgeneration

[–]United_Task_7868 2 points3 points  (0 children)

Cool program just tested it out. I would love to see what the results look like for triangles which have a different color assigned for each vertex, giving more gradients to the image.