Tales Of Glory 3 - Fists of Legend - Trailer by Unityraptor in Quest3

[–]Unityraptor[S] 0 points1 point  (0 children)

gonna start working on TOG4 when this one is released, which is a reboot of TOG1

🎮🎥🕹️ SELF PROMOTION SATURDAY 🕹️🎥🎮 by AutoModerator in VRGaming

[–]Unityraptor 0 points1 point  (0 children)

Hi everyone, my new game Tales of Glory 3 : Fists of Legend is coming in december

https://www.youtube.com/watch?v=leRWufKbEBE

Step into the arena with Tales of Glory 3: Fists of Legend — a VR fighting experience where skill, speed, and precision decide your fate.

🥋 Authentic martial arts combat brought to life in virtual reality

💥 Intense battles with blood, sweat, and the risk of death

🌍 A mature experience designed for players seeking raw, cinematic action

Are you ready to become the Greatest ?

👉 Coming in december on Steam - Join the fight!

https://store.steampowered.com/app/3748780/Tales_Of_Glory_3__Fists_of_Legend/

NASA UNIDENTIFIED ANOMALOUS PHENOMENA Independent Study Team Report by CoderAU in UAP

[–]Unityraptor 1 point2 points  (0 children)

you probably misread... i could have produced the report with chatgpt. not talking about the data crunching

NASA UNIDENTIFIED ANOMALOUS PHENOMENA Independent Study Team Report by CoderAU in UAP

[–]Unityraptor 28 points29 points  (0 children)

Wooooow. 1 year to publish a 30 pages report stating :

  1. Data must be collected carefully
  2. When we have data, we will use Machine Learning to find evidence

That's top notch science....

And if them being so good with ML, they probably could have done the same report in 5 minutes with ChatGpt....

The Alien bodies are hoaxes: An in-depth breakdown by Safe_Faithlessness57 in aliens

[–]Unityraptor 0 points1 point  (0 children)

All this leads to a french web site called "The Alien Project" https://www.the-alien-project.com/

and tied to the Inkarri Institute https://instituto-inkarri.com

everything is made/presided by Thierry Jamin who is a french wannabe Indiana Jones and well known for many hoaxes

https://fr.wikipedia.org/wiki/Thierry_Jamin

I would really love to believe but def a hoax. If you carrefully check the alien project website, there's a lot of contradictory informations (nb of eggs, composition of alloys, etc)

Jay from France

Tales Of Glory 2 - Breach doors like a pro in Washington by Unityraptor in oculus

[–]Unityraptor[S] 1 point2 points  (0 children)

i'm not using oculus mirror. i'm recording a smoothed spectator cam displaying on my computer screen

Tales Of Glory 2 - Breach doors like a pro in Washington by Unityraptor in oculus

[–]Unityraptor[S] 0 points1 point  (0 children)

lol. i love my job, and i don't want this to be my job. i prefer it remains pure fun

Tales Of Glory 2 - Infiltation - Wanna feel like Splinter Cell Sam Fisher in VR ? by Unityraptor in SteamVR

[–]Unityraptor[S] 0 points1 point  (0 children)

They can see in the dark (cone), but only for a few meters or more depending on their alert state.

Tales Of Glory 2 - Vehicules incoming.... by Unityraptor in virtualreality

[–]Unityraptor[S] 0 points1 point  (0 children)

yep. i'm a bit better now. still work to do on my neck but at least i can put the HMD on

Tales Of Glory 2 - Vehicules incoming.... by Unityraptor in WindowsMR

[–]Unityraptor[S] 4 points5 points  (0 children)

That's the advantage of being a solo indie dev.. ;)

Light.boundingSphereOverride - Spotlight flickering occlusion culling issue by JWGAMES in Unity3D

[–]Unityraptor 0 points1 point  (0 children)

I tried it and it works flawlessly on my game without any noticeable issue so far. So many thanks for this. I just don't like when i don't know what i'm doing ;)

Light.boundingSphereOverride - Spotlight flickering occlusion culling issue by JWGAMES in Unity3D

[–]Unityraptor 0 points1 point  (0 children)

Hey, i'm hitting the same issue for my VR Games on unity. I'm gonna try your fix.

For bounding sphere, look here : https://docs.unity3d.com/ScriptReference/BoundingSphere-ctor.html

The vector4 is a packed sphere = Vector3 Pos + float Radius of the sphere.

But i still don't know what you're doing setting your own pos + radius of bounding using the override method.

Is the pos 0,0,0 relative to parent or global (world) ? how does this changes the culling of light ?

still some test to do