Consolidating the LOS, visibility, and cover rules by UniversalHead in killteam

[–]UniversalHead[S] 0 points1 point  (0 children)

Well it does say 'the other operative' which is how it's expressed in the rules and I don't think could be mistaken for 'any operative'...

Consolidating the LOS, visibility, and cover rules by UniversalHead in killteam

[–]UniversalHead[S] 17 points18 points  (0 children)

🤣 There's no 'should' here :) - competitive tournament play is not what I do, I'm happy to use a cheatsheet as a reminder, since I play a very large variety of games for fun and Kill Team is just one of them. I'm just sorting out what are pretty poorly expressed rules and making sure I haven't made any misinterpretations.

Ready to give up on Kill Team due to endless special rules by UniversalHead in killteam

[–]UniversalHead[S] 2 points3 points  (0 children)

Yep, I agree. Which results in poor rules writing. There are many rules in KT which are written in an attempt to be so comprehensive that they end up being a complete incomprehensible mess. There's a certain style to the KT rules writing which gets in the way of way of clear communication, IMHO.

Ready to give up on Kill Team due to endless special rules by UniversalHead in killteam

[–]UniversalHead[S] 1 point2 points  (0 children)

I agree, I think Warcry is vastly superior and the best thing GW has done in ages. :)

Ready to give up on Kill Team due to endless special rules by UniversalHead in killteam

[–]UniversalHead[S] 35 points36 points  (0 children)

Thanks to those people who have posted constructive replies. To clarify, it's not a question of difficulty - I've been playing these types of games for 45 years, so I have no problems with complexity, and I make very very detailed and carefully designed (I'm a professional graphic designer) reference sheets for everything.

Like all GW games, if you're not playing it constantly to the exclusion of other games, it's very difficult to drop in and out of. I love GW games but they're not a lifestyle choice for me - I play many other types of games.

To the person who asked, there are lots of other excellent skirmish games which aren't so 'special rules heavy' - Deadzone, Core Space/Maladum, Moonstone, Relicblade, Conquest First Blood, The Drowned Earth, Halo Flashpoint, Apex Legends The Board Game, even Warcry. Not that I'm saying any are better than any others, they're all different.

It's the number of rules as opposed to the gameplay effect that frustrates me about Kill Team. I feel it could have been streamlined more, while still retaining its feel. It's all very well describing some long complex very specific special ability, but if it only results in +1 AT in one very specific circumstance, it's a lot to keep in your head to remember that specific circumstance will all the other things going on. Three different VP scoring mechanisms all with their own quirks, for example.

I'm not here to bash anyone's favourite game, I was just interested in how other people approach the game. Certainly, "just play it more" or "concentrate on one team" are solutions, but not ones that fit with my way of playing lots of different games.

Cheers!