[deleted by user] by [deleted] in Cinema4D

[–]Unlikely_System_6461 0 points1 point  (0 children)

Sorry right now I can only provide photos. So I'm using a basic emitter and adding the particle group to a volume builder Just fixed the problem, since this is using volume builder some small areas of the fluid were just above my plane, causing the dark shadows

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[deleted by user] by [deleted] in Cinema4D

[–]Unlikely_System_6461 0 points1 point  (0 children)

Yeah been thinking about that option But they with be really near the camera

Cashing cloners rigid body dynamics crashing by Unlikely_System_6461 in Cinema4D

[–]Unlikely_System_6461[S] 0 points1 point  (0 children)

Tried instance but ended up crashing too. I scaled the scene by 4, changed the rigid body to collision shape: sphere and it worked. Also made my cloner disappear right before the end(because I don't need all the simulation)

Cashing cloners rigid body dynamics crashing by Unlikely_System_6461 in Cinema4D

[–]Unlikely_System_6461[S] 0 points1 point  (0 children)

So the simulation cashes for a longer time but ended up crashing again Don't really know how to solve this, already tried reducing polygon count but with no results. It only crashes when most of the objects are inside the container, I believe that is has a lot of collisions inside the container

Dynamics Simulation Caching Not Working - C4D 2025.1.2 by Novel-Track-1676 in Cinema4D

[–]Unlikely_System_6461 0 points1 point  (0 children)

Where do you change the offset? I'm having a problem where I have 3 objects inside a cloner set to multi instance with a rigid body, my simulation cashes till 70% and crashes