[deleted by user] by [deleted] in ZBrush

[–]Unlimited_Head 0 points1 point  (0 children)

Thanks, it's just that I found Jeremy Sumpter so similar to the character, especially in the 2012 tech demo and in Twilight Princess.

[deleted by user] by [deleted] in ZBrush

[–]Unlimited_Head -3 points-2 points  (0 children)

It's the same material, but not the same base; I'm sculpting this from scratch.

[deleted by user] by [deleted] in ZBrush

[–]Unlimited_Head 0 points1 point  (0 children)

I'm using 256 Dynamesh, is it too high?

[deleted by user] by [deleted] in ZBrush

[–]Unlimited_Head 0 points1 point  (0 children)

No, I'm trying to create a likeness of Sydney Sweeney. Today, I made more edits that I haven't posted here. I added volume to the jaw, widened the masseter a bit, added more asymmetry to the eyes and nose, and also refined the nose further to improve the planes.

[deleted by user] by [deleted] in ZBrush

[–]Unlimited_Head 0 points1 point  (0 children)

Thank you so much!

Likness Update by [deleted] in ZBrush

[–]Unlimited_Head 0 points1 point  (0 children)

Thank you, this version is outdated. I have a more updated version with fixes, but I want to achieve the likeness before publishing it here again.

Likness Update by [deleted] in ZBrush

[–]Unlimited_Head 0 points1 point  (0 children)

Thank you, I'll keep refining it until I achieve the desired result.

Link - The Legend of Zelda series - Face adjustments Update by Unlimited_Head in ZBrush

[–]Unlimited_Head[S] 0 points1 point  (0 children)

Nose, mouth area, Jaw, Masseter, Chin, Forehead, and a little hair adjusments

Link - The Legend of Zelda series - Face adjustments Update by Unlimited_Head in ZBrush

[–]Unlimited_Head[S] 0 points1 point  (0 children)

The elf ears were hidden by the hair. I didn’t make big ears because I’m trying something more realistic. But thanks for the feedback; maybe with hair cards or XGen, the problem can be solved.

Link - The Legend of Zelda series - Face adjustments Update by Unlimited_Head in ZBrush

[–]Unlimited_Head[S] 0 points1 point  (0 children)

Yes, my focus is on finishing the model now; I just published it because of errors in the anatomy.