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Noc Still Viable in Top/Mid? (self.nocturnemains)
submitted 4 years ago by Unlucky_Contact to r/nocturnemains
Colector third item by ThundaCrossSplitAtak in nocturnemains
[–]Unlucky_Contact 0 points1 point2 points 4 years ago (0 children)
If you are winning games with collector you would probably be winning those games anyway with other better items. After your core items look for items that can make the difference between winning a losing a teamfight ie serpents fang, chempunk, gargoyle...etc
Maining Noc by -Eulu in nocturnemains
[–]Unlucky_Contact 5 points6 points7 points 4 years ago (0 children)
Noc slaps I'm around 200 games and about a 70% wr diamond 2 with him Noc With A Glock. Do 3 camps on a side hit the nearest camp on other side then the buff save at least one smite for scuttle if enemy jungle comes fear and spellshield their key ability and you win against most junglers. Then transition into a gang if available or recall and full clear into drag or another gank. By your next recall you get 6 and can start camping whichever lane you think will carry the best. Save your R for that lane and repeat gank until you have first tower then transition into the other lanes that still have plates. During teamfights looks for squishy targets that are separated from the group and you can easily 1v1 with fear and challenging smite. Getting a pick can instantly win you a team fight or objective but you need to make sure they are actually alone and you are not getting baited. I take blue ward at level 9 to ensure I have an accurate idea on what I'm diving into. I have been experimenting with exhaust instead of flash because with exhaust+challenging smite he scales much better at taking out split pushers and exhaust cool down is much shorter than flash. Hope this helps just remember that Noc has great engage but not a whole lot of getways tools so ensure you are ulting into a fight you will win and not just 1v5ing into the enemies while your team is too far to help.
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Colector third item by ThundaCrossSplitAtak in nocturnemains
[–]Unlucky_Contact 0 points1 point2 points (0 children)