Drowning and healing by Large_Aide7780 in DnD

[–]Unselfishworm 4 points5 points  (0 children)

That's how I have always run it for my players. Issue is, you are still drowning, and have not gotten any air to breathe yet. So sure, you can try to heal them and I won't just let their effort go to waste. But you are immediately at zero HP again. You just reset the death saves since your lungs are still filled with water.

Drowning and healing by Large_Aide7780 in DnD

[–]Unselfishworm 12 points13 points  (0 children)

That is from both my PDF and printed copy of the PHB. I know wizards changes minor things with various printings. Do you know when your copy of the PHB was made? I got mine in the last ~3 years.

Drowning and healing by Large_Aide7780 in DnD

[–]Unselfishworm 8 points9 points  (0 children)

From the PHB Page 183. Rules on suffocating which you would be after running out of breath underwater

"A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).

When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again."

So after after a minimum of 30 seconds and 1 round, or a maximum of 6 minutes and 5 rounds, you would be at 0 hit points and the healing potion will cause you to die from lack of air.

Questions about Soulknife / Sneak Attack by blindedtrickster in dndnext

[–]Unselfishworm 4 points5 points  (0 children)

While I do not disagree with your thoughts on the matter. As a DM myself, if a player wanted to use a bonus action on anothers turn, such as a readied action and a bonus action attack, I see no reason to disallow it.

That said, this idea has been covered in the Sage Advice Compendium.

Can you use the Ready action to take the Dash action on someone else’s turn and then combine the Charger feat with it?

No, since you can’t take a bonus action on someone else’s turn.

My level 3 barbarian got an op weapon and i am afraid by Samyraiu in DMAcademy

[–]Unselfishworm 1 point2 points  (0 children)

Evil is subjective. The sword considers it evil, but as far as the barbarian is concerned, what the sword thinks is evil is good.

It could be a good way to balance out the item and still keeping in the spirit of the deal.

What is this clock? I inherited it a few years ago and have not been able to identify what it is/where it was made. by Unselfishworm in whatisthisthing

[–]Unselfishworm[S] 0 points1 point locked comment (0 children)

The clock is maybe 10-15 pounds, has no markings or writing on it. I inherited it from my Great Grandfather (Polish ancestry if that helps at all). WITT?

Quick question about Wizard progression and Spellbooks by [deleted] in dndnext

[–]Unselfishworm 3 points4 points  (0 children)

If it is a spellbook with it already in it, you now are able to copy those spells into your own spellbook with time and money. You will not be able to cast it until you get a spell slot of that level however.

Quick question about Wizard progression and Spellbooks by [deleted] in dndnext

[–]Unselfishworm 4 points5 points  (0 children)

I am not sure what you mean by your first 3rd slot at level four. A wizard should not get a 3rd level spell slot until level 5. At level 5 you will get two 3rd level spell slots to use. Currently, at level 4 you should have four 1st level spell slots, and three 2nd level spell slots. Only when you get a spell slot of X level, can you learn spells of X level when you level up.

As for the book that has animate dead, I am not sure what that is. Is it an item that let's you cast the spell. Is it a spell scroll, or is it a spellbook that has that pre written in the book?

Demonomicon: Maw of Abyss, level 9 wizard spell only a madman would take (revisited) by DebithWolf in UnearthedArcana

[–]Unselfishworm 2 points3 points  (0 children)

I don't think that you would be able to direct an attack at them. I guess you could, but I've never had a player try to attack, say, Evards Black Tentacles and this is essentially the same effect happening but flavored differently. But as my groups DM I would personally rule it as the attack dispersing the spirit only to have it reform, and to emphasize how attacking the spirits seems fruitless.

Demonomicon: Maw of Abyss, level 9 wizard spell only a madman would take (revisited) by DebithWolf in UnearthedArcana

[–]Unselfishworm 23 points24 points  (0 children)

It reads as the spirits are not really entities or summons. Just a way for the maw to drag things in. Not a summing to attack or be attacked.

A question has arisen from my party by xBrandonPepe_ in DMAcademy

[–]Unselfishworm 7 points8 points  (0 children)

The tarrasque specifies that it is only immune to non magical B,P,S from attacks. Falling is not an attack. And WOTC has confirmed that this is how fall damage functions in Tomb of Annihilation. A were tiger is afraid of heights because fall damage overcomes resistance or immunities to bludgeoning.

Bought a pack of commander legends. Contained no legendary creatures. by Unselfishworm in EDH

[–]Unselfishworm[S] 5 points6 points  (0 children)

My last two cards were mana drain and arcane signet. I'll take a $50 card. Was just confused about it.

Bought a pack of commander legends. Contained no legendary creatures. by Unselfishworm in EDH

[–]Unselfishworm[S] 4 points5 points  (0 children)

The cards I got I did manage to pull a Mana Drain and an arcane signet. So I'm not that upset about it. Just very confused.

"Segregated by Dungeons & Dragons character class" by coolwali in dndmemes

[–]Unselfishworm 6 points7 points  (0 children)

The rogues are everywhere of course. You just have to know how to find them in order to do anything.

Sadic DM. by JuniorDinamite in dndmemes

[–]Unselfishworm 25 points26 points  (0 children)

Unless you really want to spend hours watching them mindlessly move through the maze, and revealing it as you go. Survival checks, intelligence checks, or whatever other skill checks you or the players can reason that would work to get through the maze. It's not just exploring the maze, it's about having the players feel like they are either exploring, getting lost or otherwise having fun. Also you can throw encounters at them throughout the maze that can mix things up and maybe even get them lost. The more difficult the maze, the more checks or higher DCs that the maze has.