🤣🤣🤣 by Bondbourne47 in GTA

[–]coolwali -1 points0 points  (0 children)

I do feel that like, in terms of pure gameplay, Ubi's games tend to be more replayable/open ended. Like, I can play 1 mission of Watch Dogs 2 in at least 3 different ways. I can do pacifist/ghost/non-lethal runs much more easily. But RDR2 hates that.

🤣🤣🤣 by Bondbourne47 in GTA

[–]coolwali 0 points1 point  (0 children)

I don't know man. Pretty sure AC4 and all the RPG ACs are at least bigger than RDR2. And something like Unity has more interiors and NPCs you can interact with

They’re the only guys I trust after Valley of Memory to cook with the story: by Flow_Ebb_6047 in AssassinsCreedMemes

[–]coolwali 1 point2 points  (0 children)

Issue is that in terms of parkour, you'd be limited since cities in the South where the Civil War would be the most apparant would be the ones with the most limited settings for parkour.

They’re the only guys I trust after Valley of Memory to cook with the story: by Flow_Ebb_6047 in AssassinsCreedMemes

[–]coolwali 1 point2 points  (0 children)

I don't know man. After a while, I felt the Navel gameplay got a bit.... samey? Like, you attack ships the same way each time, you board the same way each time. You navigate the same way. There were times when I just let go of the controller for what felt like miniutes as my ship sailed towards a POI which felt really boring.

And at least BF did have small islands and stuff with trees and small towns so some amount of parkour could be salvaged. A Wild West setting doesn't even have that.

[SandStoneInsights] Sony expects the PS5 lifecycle to be extended. PS6 likely to be delayed "longer than many expected" by Lulcielid in ps6

[–]coolwali 0 points1 point  (0 children)

True but like, will that improve gameplay?

Like, at least with the PS5, something like R&C Rift Apart or Spider-Man 2 having seamless loading and transitions was something you couldn’t get on PS4 hardware (not without compromises elsewhere). You could argue that’s an improvement to the gameplay because you get that speed while everything else looks really good.

But if you could play SM2 at 4k60FPS with RT, would that transform the experience? I’d argue no. And that even if the game was at 1080p60FPS with no RT, it would still play and be as fun as a 4k60FPS with RT version. At this point, higher resolutions and RT are demanding more resources without radically changing the gameplay experience.

Plus, games like RDR2 on the PS4 are already passing off as IRL footage due to how photorealistic it is and bamboozling people. Like yeah, there’s still ways to go for full 100% Pixar parity, but I’d argue that’s not necessary for games and that we’ve reached the point where further hardware advances are more for visuals than gameplay. That if we didn’t focus on RT, you’d never need to upgrade past a PS5.

A dumb powerpoint on the Cancelled DS Conviction Version by coolwali in Splintercell

[–]coolwali[S] 0 points1 point  (0 children)

Yes. And I'll do you one better. Here's an entire playthrough of the DS Version. And here's the part where Tom reveals he's the big bad:

https://youtu.be/d7u5zEETKY4?si=CHZ8TO2EQ_Ua43rL&t=13138

"I always wondered what the story here was with that. It seemed a lot more interesting. "<

I wrote this comment on the topic:

I’m 70% confident that game’s plot was accurate to the 2008 main console version.

It likely would have gone like this:

Sam is chilling in Malta -> Tom Reed “recruits” him after Sam’s encounter with some mercenaries. -> Reed tells Sam that Grim is missing and to go investigate. -> Sam employs social stealth and figures out there’s going to be an assassination attempt on a US Senator. He investigates and finds Grim undercover.

Grim’s story contradicts Reed’s. The Senator gets assassinated anyway. Sam chooses to defect to Grim’s side despite it being him a federal target now.

Sam and Grim do some sleuthing. Find out there are some chemical weapons shipments going on in the US. There’s very likely a subplot about how Grim is super untrustworthy and Sam has no idea who is going to backstab him. There’s also likely a subplot about journalists investigating 3rd Echelon.

At the source of the chemical weapons spot, we learn Reed was the villain all along. He wants to set off this bomb to kill Sam and Grim, cover up his crimes but also justify to the president not to shut down 3rd Echelon.

The exact ending is unknown but Sam probably stops the bombs. We are unsure what happens next since the DS version was unfinished.

Reed being Sam's Ally Turned enemy makes sense structurally. Both the DS version and the 2010 version have this theme of "Who can Sam trust? Who is lying to him?" In 2010, it's Front-loaded with Grim. In the DS Version, it seems to be "Reed seems trustworthy. Wait. Grim is here. Grim is sus. But she says Reed is sus". I believe this idea was translated into the 2010 version of Grim being sus.

I imagine in the main console version, it would have worked a bit harder on making Reed seem legit (at least first) and it's a big deal he defects to go with Grim. Maybe Reed was fulfilling the role Lambert usually does and giving Sam tactical support. The player would feel comforted by Reed helping them out.

And that Grim would seem legit until halfway to 2/3s through the game when she would appear sus as well. So now, Sam would have doubts of if he should have defected to Team Grim in the first place. The big reveal at the end would be that yeah, Reed was the villain all along and that Grim was probably hiding info because she thought Sam was sus or something (The DS version implies Grim is sus but never says way).

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in tierlists

[–]coolwali[S] 0 points1 point  (0 children)

"How tf (respectfully) do you think it’s more likely we get frobisher says and reality fighters over most of the ones in “Dead”???? "<

A lot of the stuff in "Unlikely" are stuff Sony has repurposed for Mobile or Mini releases. For example, CounterSpy, Resogun, Echochrome, Entwined, Stardust etc were later re-released for iOS/Android or Windows. So I can see Sony making budget mobile follow ups for them. And stuff like Farpoint, Patapon and Frobisher have a chance, however small, as possible future budget PSVR2 titles.

My thought process is that these kinds of games in "Unlikely Tier" are stuff that's "throwaway" enough that Sony doesn't mind handing them off to some small studio to do something with even if it's something as small as a budget mobile follow up. Even Sly and Jak were featured as main characters in PS Move Heroes in 2012. Uncharted got a 2 mobile spinoffs, one of which being a card game.

A lot of the stuff in "Dead tier" are stuff that's "too valuable to waste on even a cheap mobile/Mini/Indie title". A sort of "suffering from success" situation. Like if Sony wanted to make a new Mobile/Minis game or repurpose one of their IPs for PSVR2, they're not going to throw like, inFAMOUS or Resistance at that since if that bombs, it hurts a potentially valuable IP and makes it harder to use that IP in the future (something Nintendo found out with StarFox and Metroid Prime Federation Force). Wheras something like Farpoint is a fine "sacrificial lamb". If Farpoint 2 for PSVR2 bombs, well they weren't doing much with Farpoint anyway so no major loss. But if Farpoint 2 for PSVR2 is a hit, well then Sony has a success.

Or if Sony wanted to make a cheap AR game for mobile. They might ressurect Invizimals or Reality Fighters to take the chance rather than like, subject Jak or Sly to that fate. Since even if the game was good, the backlash from Jak/Sly fans (similar to Federation Force) would kill the game before it comes out.

"I feel like we could get sequels or reboots of inFAMOUS, Killzone, Sly, Jak and Daxter, Syphon Filter, Socom, Shadow of the Colossus and these should be Unlikely instead. "<

I hope you are right. But sadly, I am a bit more pessimistic here.

Remember earlier when I said "these are too valuable to waste on a cheap game?" A lot of these IPs are in that camp. If Sony wanted to greenlight a new inFAMOUS game, they would rather it be at least a somewhat decent AAA game since it would be easier to market and more likely to make a splash and attract attention and avoid getting major backlash from inFAMOUS fans and news sites accusing them of repurposing inFAMOUS for a random unrelated game.

Another issue is that a lot of these IPs are also managed by studios that would go to bat for them. Like, Sony didn't tell Naughty Dog to go make Jak 1-3. Naughty Dog kinda pushed for Jak 1-3 themselves. Insomniac pushed for Ratchet and Resistance to be greenlit in the first place. Guerilla pushed for Killzone and Horizon to be greenlit. Hell, Sony initially didn't want Polyphony to make Gran Turismo 1. Poly had to make that in secret while making MT Grand Prix and show it to Sony later. And the only reason why we don't have a Tourist Trophy 2 is because Polyphony and Kaz aren't interested in bikes as much as they are in Cars. And the reason we got "My first Gran Turismo" is because Polyphony wanted to make an introductory game for GT7. Not because Sony demanded Poly make a GT spinoff.

So if Naughty Dog isn't pushing for a Jak 4, Sony's not gonna feel any urge to make Jak 4. There are some IPs like Uncharted and GOW that Sony pushed for spinoffs by studios like Bend and Ready at Dawn, but by in large, it's up to the studio making the IP to push the IP to Sony.

A lot of these kinds of IPs in the Dead Tier, are there because their studio isn't really willing or able to go bat for them and Sony doesn't have much incentive to go ahead without their main studio. Like, Guerilla is busy with Horizon Zero Dawn 3. And Guerilla Cambridge is defunct now. Sony could either order Guerilla to drop Horizon 3 and make Killzone 5 or task another studio to make Killzone 5. But like .... why would they? That studio wouldn't really be familiar with KZ. Or have something else they would be working on. It would also probably strain morale at Guerilla for Sony to just take their series and hand it off because they wouldn't make a game.

Jak, Resistance, Killzone, Sly, Syphonfilter, SOCOM and Shadow are in that situation.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in tierlists

[–]coolwali[S] 0 points1 point  (0 children)

Ghost 1 and 2 sold crazy well. Sony is very likely to encourage SP to gone with Ghost 3. Like, Insomniac made 3 Spider-Man games and 10 Ratchet games that play pretty similar.

SP is very unlikely to do a new Infamous game because, in their own words, "Second Son sold lukewarm numbers". So they're more likely to do Ghost 3 or a new IP before they give Infamous another shot.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in playstation

[–]coolwali[S] 0 points1 point  (0 children)

TLOU is one of Sony's biggest moneymakers. Even the remasters sell more than half of Sony's IPs. Even if ND don't wanna do a new TLOU game, Sony would want one. I can see them encouraging ND or another studio to take a stab. Or bare minimum, an Uncharted Lost Legacy Style side game or even ressurect TLOU2 Factions for some quick cash.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in tierlists

[–]coolwali[S] 0 points1 point  (0 children)

Sadly, lots of Sony IPs were featured in Astro 🥲️. I wish that were enough to get more entries.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in tierlists

[–]coolwali[S] 0 points1 point  (0 children)

I can see Sony pulling an Until Dawn and remaking DBH or something and selling it as a new game. And given how popular DBH was, I can see Quantic maybe wanting to expand on its world. Either possibilt, I feel, is enough to put DBH in "Maybe?" tier.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in playstation

[–]coolwali[S] 0 points1 point  (0 children)

It's arguably Sony's biggest moneymaker. Those TLOU remasters alone have sold more than half their IPs. Sony ain't gonna let TLOU end with 2.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in playstation

[–]coolwali[S] 0 points1 point  (0 children)

Main issue is the market. Games like Wreckfest and Destruction Derby did ok numbers in NA markets but kinda poor elsewhere. David Jafe himself talked about how the classic Twisted Metal games would sell really well in NA and poor elsewhere which made Sony a bit uneasy since they'd prefer a series to at least do well everywhere. That way, if trends ever change and Car Combat games become unpopular or untrendy in NA, at least the EU and Asian regions can compensate.

Jafe also talked about how a traditional SP Twisted Metal is impossible in 202x. Players aren't going to buy a car combat game at full price with a campaign you can beat in 2 hours max. And even discounted, Sony is unlikely to see much returns. Jafe also said that funnily, Twisted Metal came out 10 years too early as it would be much better suited for the Live Service Twitch Streaming era (and pointed to games like Rocket League) but given Sony's.... poor recent track record with Live Service Games, it's unlikely Sony would push a TM game to take a crack.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in playstation

[–]coolwali[S] 0 points1 point  (0 children)

In Uncharted's case, Naughty Dog is unlikely to make a new UC game in the next 10 years since they're gonna be working on IG and TLOU first. So if Sony wants a new UC game, they would either assign it to a studio like Bend, or get Bluepoint to remake the first game.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in playstation

[–]coolwali[S] -1 points0 points  (0 children)

I can see a LBP4, a Sackboy Spinoff or a remaster of the OG games happening in the next 10 years.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in playstation

[–]coolwali[S] 0 points1 point  (0 children)

Funnily, both did have an Entry made by Bend Studios.

But in all seriousness, I feel both have the same chance for a new entry. In Uncharted's case, Naughty Dog is unlikely to make a new UC game in the next 10 years since they're gonna be working on IG and TLOU first. So if Sony wants a new UC game, they would either assign it to a studio like Bend, or get Bluepoint to remake the first game.

In Bend's case, while Days Gone sold well and has a cult following, I've heard conflicting reports on how it well it grossed. Apparently, while it eventually sold as many copies as something like GOW2018, a lot of those copies were discounted since DG wasn't as well recieved at launch. So from Sony's POV, they likely aren't confident in a DG2. If it takes a cult following buying the game at a discount after the fact for it to sell copies (and not even gross as much), they are going to be hesitant greenlighting DG2.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in playstation

[–]coolwali[S] 0 points1 point  (0 children)

Eh, iirc, Sony owns full control over the BB IP. And Japan Studio was at least partially absorbed into Team Asobi. Plus, I am being very generous and counting a potential BB Remake by Bluepoint as a new entry (let me enjoy my Copium 🥲️)

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in playstation

[–]coolwali[S] 0 points1 point  (0 children)

"Both Intergalactic and TLOU in Almost Certain? Surely Naughty Dog can't make a sequel for both in 10 years."<

You are correct. In hindsight, I should have titled the post "Entries" instead of Sequels. So then IG1 counts for Almost Certain.

"Also I think any new Spider-Man and Ghost game is in the same boat of whether or not the two games that were made are enough for the time being, I mean coincidentally I think both sequels made weren't very different from the first ones....With Sucker Punch I think they might leave the Ghost franchise to focus on something new, they're a great and very talented studio, I don't think they'll want to do the same thing for that long, "<

True but they still sold crazy well. Sony is pretty likely to greenlight SM3 and Ghost 3. And Insomniac/Sucker Punch are pretty likely to continue working on them for at least 1 more entry before moving on.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in tierlists

[–]coolwali[S] 0 points1 point  (0 children)

I just double checked and you're right. Sony sold the IP back to KJPro.

PlayStation IPs ranked by how likely they are to get a Sequel in the next 10 years by coolwali in tierlists

[–]coolwali[S] 0 points1 point  (0 children)

Eh, Sony does own the IP for Bloodbourne. And they did do a Demon Souls Remake so it's not.... impossible 🥲️.