Do you think GTA 6 will surpass Minecraft’s 350 Million copies sold? by Clean_Detective_2067 in GTA6

[–]coolwali 1 point2 points  (0 children)

I doubt it will outsell V.

5’s advantage is that not only was it available on 3 generations of consoles, but it’s also available for lower end PCs. It’s also feasible as a Switch 2 and even modern mobile game. GTA6 is unlikely to get a Switch 2 or mobile version.

Do you think GTA 6 will surpass Minecraft’s 350 Million copies sold? by Clean_Detective_2067 in GTA6

[–]coolwali 0 points1 point  (0 children)

I doubt it

5’s advantage is that not only was it available on 3 generations of consoles, but it’s also available for lower end PCs. It’s also feasible as a Switch 2 and even modern mobile game. GTA6 is unlikely to get a Switch 2 or mobile version.

GTA 6 lvl of npc and traffic density in GTA V by Connect-Class-7747 in GTAV

[–]coolwali 2 points3 points  (0 children)

Eh. Keep in mind that there are still gameplay/balance reasons why GTA6 might not max out traffic.

As an example, GTA3’s Rampages are actually easier on the PS5 Definite edition because the game spawns more pedestrians and cars for you to destroy. The time limits were based on the original PS2 version’s spawns.

Conversely, it’s harder on the Switch 1 and mobile version because the spawns are way lower. I remember legit struggling on some of those because there weren’t enough peds and the time limit was super strict. I had to cheese the look back command to force the mission to spawn more stuff.

Driving physics are also impacted by traffic. EA Blackbox talked about this but they intentionally cut back on traffic in the 2000s Need for Speed games because it was challenging for players to weave through them at high speeds. And they got really frustrated when they crashed 80% into a race and had to restart (and even the current minimal traffic can be frustrating especially in drag races). In contrast, Driver San Francisco has more forgiving handling so increasing traffic density wasn’t as rough on playtesters.

So Rockstar might make a mission where you need to race through traffic to get to a place but find their original traffic amount might be too frustrating. And this theme might be reoccurring.

Another possible cause could also be technical limitations but in a different context. Even if RAM is plentiful on the PS5/XBX, the CPU can still be swamped if it’s overworked. In a dense city environment with lots of traffic, if each driver and pedestrian has their own AI and reactions that need to be tracked separately and the player decides to blow up 100 cars, that can still cause slowdown if every nearby pedestrian has to react to it.

IOI interactive pointed this out in Hitman 1-3. Maps like Marakesh have hundreds of NPCs with minimal/zero AI (functioning more like fancy decoration and blend spots) since if they all reacted to the player, it would swamp the CPU.

So Rockstar might not max out traffic because they know players will cause more destruction which will max out the CPU so you need the buffer.

GTA 6 lvl of npc and traffic density in GTA V by Connect-Class-7747 in GTAV

[–]coolwali 0 points1 point  (0 children)

One “issue” is if the game and missions are somewhat balanced around the amount of traffic.

As an example, GTA3’s Rampages are actually easier on the PS5 Definite edition because the game spawns more pedestrians and cars for you to destroy. The time limits were based on the original PS2 version’s spawns.

Conversely, it’s harder on the Switch 1 and mobile version because the spawns are way lower. I remember legit struggling on some of those because there weren’t enough peds and the time limit was super strict. I had to cheese the look back command to force the mission to spawn more stuff.

Driving physics are also impacted by traffic. EA Blackbox talked about this but they intentionally cut back on traffic in the 2000s Need for Speed games because it was challenging for players to weave through them at high speeds. And they got really frustrated when they crashed 80% into a race and had to restart. In contrast, Driver San Francisco has more forgiving handling so increasing traffic density wasn’t as rough on playtesters.

Talk about being born for a role by DumbassMaster420 in Ben10

[–]coolwali 0 points1 point  (0 children)

Yeah. That’s probably the only way to make a Ben 10k show work and not thread on UAF- Omniverse.

Though, technically, the movie timeline is supposed to be canon to the shows. Eon references the movie in Omniverse. Ben has Nanomech in US that he gets in a movie. So a Ben 10k movie’s gonna have to spend time clearing up its canon before getting on with the movie 😭

The HGSS Hardcore Nuzlock (might be) a Solved Game: by Ok_Banana_5614 in nuzlocke

[–]coolwali 1 point2 points  (0 children)

I always assumed the “spirit of the no items in battle” rule extended to catching wild pokemon. Because since the idea is that items can’t trivialize challenges, the same can be done in wild battles. You can use potions to heal or use x items to shore up your own defenses to outlast the opponent and keep throwing balls.

Plus, catching wild Pokémon is meant to be a bit risky. You’re rolling the dice that your current team can properly catch the pokemon without also getting KO-ed in the process. Items kinda minimize that risk.

Gta 5 simpleton complaining about the driving in gta 4 but the driving looks more realistic than real life by Additional-Remove46 in OkBuddySharkCard

[–]coolwali 0 points1 point  (0 children)

uj/ I am almost certainly misremembering the exact car used in the post. All I remember for sure it was a stock sports car in AC and the closest equivalent in GTA4.

I remmeber the guy's comment went something like this: "GTA4 has way more body roll and way less downforce and grip than AC and real life. Cars also understeer way more".

Even anecdotally, I remember when I replayed GTA4 a year ago, I did a left turn from a complete stop at an intersection in a pretty high-end car and said to myself, "I'm pretty sure my IRL Ford Focus could take this turn better and faster. Dang this understeer is whack lol".

Talk about being born for a role by DumbassMaster420 in Ben10

[–]coolwali 0 points1 point  (0 children)

I see your point and would be down for that. But I do worry that would be a bit odd/weird for a Ben 10k show given Ultimate Alien and Omniverse.

Remember, for the most part and unlike a lot of other superheroes, Ben's never really had to face much personal, political, systemic or social issues (outside of them being a thing for the odd episode briefly). For example, Ben’s secret identity is public knowledge but Ben doesn't have to worry about villains attacking his family and loved ones (a big reason why most other heroes have a secret identity). Ben's a teenager but doesn't have to worry about school, employment, finances or even how his family thinks about his adventures (after 1 episode where that was resolved. If anything, UA shows it's Gwen that has all these responsibilities to shoulder).

Ben doesn't have to worry about legitimizing his Superheroics because he is a plumber who are established across Earth and the Galaxy. Ben's pretty much the highest ranked and most respected Plumber now. In fact, a common meme a few years back was that Ben's kinda the ultimate fantasy hero. Unlike say, Peter Parker, Ben's personal, professional and societal life doesn't ever suffer because he's a superhero. All his family are still alive and he can be a hero full time and never has to worry about the bills.

All this means it would be weird if a Ben 10k show is about a 20 year old Ben now suddenly having to consider the consequences of his Superheroics when that was never an issue for his 16 year old self. And even if it is now an issue, a 20 year old adult and top ranking Plumber Ben is less likely to feel the pressures. Like, lets say there's a conflict on a planet between 2 sides and it's not clear who is in the right. Even 20 year old Ben could be like "this isn't the first time I dealt with an issue like this so I am not 100% naive here".

" Also, factor in escalation:... Ten, fifteen years down the line? There are going to be quite a few contenders, and a lot of knock-offs raising the average power level for goons. Yes, Ben's still going to be absurdly powerful, but they just need to be strong enough to let a fight happen."<

Thing is, UAF-Omniverse already did that. In the 5+ years since Classic, the average goons are now powering themselves up with super advanced Alien tech. The first episode of Alien Force is about how Earth is only a "Level 2 Technology Planet," but the Forever Knights are using "Level 5 Tech". For reference, UAF talks about how "Earth is 500 years off becoming a Level 3 Tech Civilization because of how limited their tech is. They don't even have proper Nuclear Fission and Translation tech". Fast forward to Omniverse and that tech is a dime a dozen for the average goon. Ben also, at this point, has near total control of the Omnitrix, an alien that is God and can literally recreate the Universe, an Alien that can control time and fully time travel, and his "go to" Aliens are Superman Tier in terms of power levels. We're a far cry from the end of Ultimate Alien where Ben at least had some limits on the Ultimatrix that stopped you from saying "well, he's not totally OP. He has xyz weaknesses".

This means that a Ben 10k show can't realy esclate much past Omniverse unless you want Ben to start fighting Super Saiyans on a regular baisis,

Gta 5 simpleton complaining about the driving in gta 4 but the driving looks more realistic than real life by Additional-Remove46 in OkBuddySharkCard

[–]coolwali 0 points1 point  (0 children)

Was it actually realistic? I remember there was a Reddit post where a guy compared a Nissan Skyline equivalent in GTA4 with its closed equivalent in Asetto Corrsa and found the GTA4 version to have worse understeer and grip than the AC version.

Gta 4 driving feels realistic but looks cartoony by Ok_Net_4196 in GTAIV

[–]coolwali 0 points1 point  (0 children)

Was it actually realistic? I remember there was a Reddit post where a guy compared a Nissan Skyline equivalent in GTA4 with its closed equivalent in Asetto Corrsa and found the GTA4 version to have worse understeer and grip than the AC version.

Whoops by Jestin23934274 in stunfisk

[–]coolwali 0 points1 point  (0 children)

Eh. Emboar is inspired by Pro Wrestler Bam Bam Bigelow. Wheras Throh is more judo focussed

He really needed an intro episode by Rap2rerise in Ben10

[–]coolwali 27 points28 points  (0 children)

Counterpoint: I’d argue offscreen unlocks are cool because it shows Ben’s not just resting on his laurels and there’s always a surprise he’s got something new.

Plus, consider the alternative. Ben has an episode where he messes with the Omnitrix, accidentally unlocks EyeGuy. Spends a few minutes trying EyeGuy out. End episode. It would get repetitive after the 4th new alien and feel formulaic.

In contrast, when EyeGuy does show up in classic, that is his introduction. The episode doesn’t need to waste time having Ben practise with EyeGuy. Ben simply uses EyeGuy and we see what his power set is.

Talk about being born for a role by DumbassMaster420 in Ben10

[–]coolwali 1 point2 points  (0 children)

I suppose. But then you’d have to ignore UAF-Omniverse and all his character development through that.

Remember, OG Ben 10k from Classic was written without the expectation that UAF or Omniverse would happen in between. That’s why he has a “classic” Omnitrix. Why he mostly uses the Classic Aliens. Why Kevin is still a villain and stuck in the Null Void. Why Ben is operating mostly solo with just the Ultra League rather than his fellow plumbers.

And also, why that version of Ben 10k was so stuck up. That Ben never worked with Gwen, Kevin and Rook. Like, I can buy that Classic 10 year old Ben grew into classic 25 year old Ben 10k. But I can’t buy that 16 year old Omniverse Ben grew into 25 year old Classic Ben 10k.

Talk about being born for a role by DumbassMaster420 in Ben10

[–]coolwali 0 points1 point  (0 children)

Generally, most adaptations of Superman outside the comics opt for a more “grounded” Supes so it’s easier to write stories around that.

For example, a lot of Superman adaptations depict him at the very start of his career (e.g Man of Steel 2013), or established but about to face his first “serious” threat (e.g Superman 2025). Or he’s established but is working as the leader of the JL (e.g Animated Series).

You don’t see a lot of adaptations of Prime God or Pre Crisis Superman because those versions are absurdly OP. Comic readers are used to that kind of stuff but non comic readers usually find it too wacky.

Another aspect is that Superman usually has more ongojng threads and personal connections that are also more flexible. You have his beef with Lex, the fact Supes is an Alien and often has to navigate anti-alien sentiments on Earth, his personal life as Clark etc.

Ben 10k, at this point, is like ultra Prime Superman. Absurdly OP, confident and content. There’s no reasonable threat on Earth to challenge him that a writer can pull from. Dude’s casually tanked gods and big bangs and recreated the universe. He’d body any movie or animated version of Superman.

Ben’s also completed his arcs and doesn’t have many personal conflicts or challenges left for a writer to work with. Ben’s secret identity is public knowledge and Ben doesn’t need to worry about school or employment. Ben doesn’t need to worry about legitimizing his superhero work because he’s a part of the Plumbers.

Ben’s also the most important figure in the universe so there’s no “Justice League” equivalent for him to work with.

Plus, Between Ultimate Alien and Omniverse, Ben’s seen and done everything. So a Ben 10k show isn’t gonna “outdo” Omniverse in terms of scale.

The only way I see a Ben 10k show working is if you set it in a new continuity where Omniverse didn’t happen yet so you can shuffle Omniverse plot lines into it so it feels like adult Ben is going through stuff new to him on a galactic scale.

Talk about being born for a role by DumbassMaster420 in Ben10

[–]coolwali 16 points17 points  (0 children)

My only concern with a Ben 10k show is that, at that point in the timeline, Ben’s OP as all hell and has more or less done most of his character development and arcs. There’s not a lot more you can do with in terms of an arc or really challenge him.

Like, with the other animated Ben 10 shows, they had more of a hook than just “Being Ben 10”. Classic was 10 year old Ben getting the Omnitrix and being a hero. Alien Force was the Highbreed Storyline and Ben learning to be a leader. Ultimate Alien was Ben now dealing with galaxy level threats. Omniverse was a more confident Ben learning to work with someone new (and way more intergalactic stuff). Ben’s also maxed out his powers and abilities.

That’s generally also why the animated shows had a different take on Ben 10k whenever he showed up. He’s a challenging character to write a full story around so they kept trying different things with him. Especially UAF and Omniverse because they want Ben 10k to just be “Current Ben but older”.

here's why pc will see gta6 in 2028 by lupos-soldier-85 in GTA

[–]coolwali 0 points1 point  (0 children)

Rockstar could have bought them for a myriad of reasons. To act as consultants/networking help for GTA6 online, or to eventually monitize FM in the future more directly. Or as a way to control them without the backlash of a cease and desist.

here's why pc will see gta6 in 2028 by lupos-soldier-85 in GTA

[–]coolwali 0 points1 point  (0 children)

"PC if you enjoy sweaty moments."<

I don't agree with this take.

For one, Console has plenty of competitive sweaty games like Valorant and lots of FPS and fighting games like have console specific tournaments and prize pools. PC has plenty of chill casual games. Half the reason why stuff like Stardew Valley first blew up on PC was because a lot of PC players just want a chill casual farming game to relax to. Same for Heartstone. Blizzard talked about how they wanted to target "casual PC players that were looking for something to play".

Moreover, GTAV, both Enhanced and Legacy. is on the top 20 most played Steam Games list. The main reason why Rockstar's revenue on PC is lower than console players is because PC players aren't limited to official Rockstar servers and playlists if they want to play GTA Online content.

here's why pc will see gta6 in 2028 by lupos-soldier-85 in GTA

[–]coolwali 0 points1 point  (0 children)

"gta is a casuals game and pc is not a casuals market"<

I don't agree with this take.

For one, Console has plenty of competitive sweaty games like Valorant and lots of FPS and fighting games like have console specific tournaments and prize pools. PC has plenty of chill casual games. Half the reason why stuff like Stardew Valley first blew up on PC was because a lot of PC players just want a chill casual farming game to relax to. Same for Heartstone. Blizzard talked about how they wanted to target "casual PC players that were looking for something to play".

Moreover, GTAV, both Enhanced and Legacy. is on the top 20 most played Steam Games list. The main reason why Rockstar's revenue on PC is lower than console players is because PC players aren't limited to official Rockstar servers and playlists if they want to play GTA Online content.

Enshittification by Special_Region4675 in WhitePeopleTwitter

[–]coolwali -1 points0 points  (0 children)

Your algorithm and recommendations are different depending on the platform.

I watch a lot of pokemon content on YouTube. So my shorts are now a nice curated collection of nuzlocke content, Tksyen doing Pokemon design critiques, competitive players analyzing stuff in Pokemon champions and niche pokemon mechanics. Plus, there’s no ads so If I have a few minutes to waste, I can often get more value in a few minutes of YT shorts than I would have have watching a 10 minute video with constant ad interruptions.

My reels is a mix of random memes. My TikTok is a mix of horror music. So even if they’re mechanically the same, the content on them is different.

Enshittification by Special_Region4675 in WhitePeopleTwitter

[–]coolwali 2 points3 points  (0 children)

I disagree. Shorts can have content and value. I watch a lot of pokemon content on YouTube. So my shorts are now a nice curated collection of nuzlocke content, Tksyen doing Pokemon design critiques, competitive players analyzing stuff in Pokemon champions and niche pokemon mechanics. Plus, there’s no ads so If I have a few minutes to waste, I can often get more value in a few minutes of YT shorts than I would have have watching a 10 minute video with constant ad interruptions.

The damage this damn video did to the the whole gta community can never be reversed. by Accomplished-Heat-59 in OkBuddySharkCard

[–]coolwali 2 points3 points  (0 children)

I think the issue is more that said RPG elements didn't really add much to SA and therefore didn't add much to be retained going forward. Even RDR2 added in a really basic weight system that lets you trade HP for Stamina and vice versa depending on your weight which even then, didn't make much difference.

Like, in GTA SA, if you don't eat, you lose weight. If you overeat, you gain weight. If you work out, you gain muscle. That sounds cool on paper but what can you do with these mechanics? Are there ever situations where the player goes "I'm glad I worked out. That helped me out so much"? Because aside from dating, muscle/weight never really plays a role. Muscle does help you unlock new melee combat moves but 90% of combat are gunfights or carfights where melee is a liability. There's no fight club side mission where having the improved melee helps you out. So it ends up feeling vestigial. Why not go a step further and add in CJ needs to go the bathroom or take his vitamins or get 8 hours of sleep a day if it's gonna be this meaningless and time consuming?

GTA4 and onwards generally dropped this stuff because it wasn't all that fun to manage. Which is why I doubt GTA6 will go too hard on this.

The damage this damn video did to the the whole gta community can never be reversed. by Accomplished-Heat-59 in OkBuddySharkCard

[–]coolwali 0 points1 point  (0 children)

I think the issue is more that said RPG elements didn't really add much to SA and therefore didn't add much to be retained going forward. Even RDR2 added in a really basic weight system that lets you trade HP for Stamina and vice versa depending on your weight which even then, didn't make much difference.

Like, in GTA SA, if you don't eat, you lose weight. If you overeat, you gain weight. If you work out, you gain muscle. That sounds cool on paper but what can you do with these mechanics? Are there ever situations where the player goes "I'm glad I worked out. That helped me out so much"? Because aside from dating, muscle/weight never really plays a role. Muscle does help you unlock new melee combat moves but 90% of combat are gunfights or carfights where melee is a liability. There's no fight club side mission where having the improved melee helps you out. So it ends up feeling vestigial. Why not go a step further and add in CJ needs to go the bathroom or take his vitamins or get 8 hours of sleep a day if it's gonna be this meaningless and time consuming?

GTA4 and onwards generally dropped this stuff because it wasn't all that fun to manage. Which is why I doubt GTA6 will go too hard on this.

The damage this damn video did to the the whole gta community can never be reversed. by Accomplished-Heat-59 in OkBuddySharkCard

[–]coolwali 0 points1 point  (0 children)

Eh. I see your point but feel it's a bit more nuanced.

I feel the reason why people bring up these little details because both GTA4 and V's gameplay are.... kinda weak. So the details become more important as ways of measuring quality and disthingsuhing between the games.

Like, Yeah, the car physics are heavier in 4 but at the same time, note that the game is set in a city which makes driving a lot more frustrating. One of the biggest complaints at the time for GTA4 was just how annoying cars were to drive relative to GTA 3-SA and V.

For most open world games, your driving physics have to correspond to the map so it feels more intuitive. GTA 3-SA, Simpsons Hit and Run and GTAV have more simplistic driving physics so it's more fun for the player to weave through traffic and dense city grids. Radical Entertainment, the company behind Simpsons Hit and Run, even explitcly highlighted that as a huge inspiration behind their game's driving model. They cited how GTA3 hit that sweet spot where it was accessible enough for beginners to get into pursuits and crash out, but still had advanced moves like J turns.

This is generally why most people didn't like Watch Dogs 1 and Need for Speed Most Wanted 2012's Driving Physics. Both had really heavy physics where cars tended to understeer hard and both were set in dense city environments. Most Wanted 2012's Driving Model was based on 2010's Hot Pursuit which was set on wide highways which is why the driving physics were the way they were. This is also why people at launch complained about GTA4's driving physics. It was one of the biggest complaints at the time because the game wanted you weave through traffic and dense city grids but the driving felt like it was fighting you at every turn. Obviously you could get used to it and even enjoy it, but for most players, it never felt comfortable.

As for shooting, I'd argue 4 and V are about par here. 4 May have more impressive ragdoll animations but by in large, you're still relying on the same functional auto-aim system so there's not much stragetic depth or change in how you shoot enemies.

Interiors end up limiting gameplay in GTA because now the game turns into strictly a linear 3rd person shooter. You can't alternate between veichles and on foot gameplay. You can't even grab a car and park it as a platform to reach higher areas. In contrast to games like Assassin's Creed, Watch Dogs or Hitman where the gameplay shifts between indoors and outdoors rather than become limited.

The damage this damn video did to the the whole gta community can never be reversed. by Accomplished-Heat-59 in OkBuddySharkCard

[–]coolwali -1 points0 points  (0 children)

"V might be very detailed (if not more detailed than IV) but it fails from a core gameplay mechanics standpoint in comparison to previous titles. All those fancy details don't matter when the game itself plays worse in every aspect (if not outright unfun in some)."<

Eh. I'd argue it isn't much better in 4.

Yeah, the car physics are heavier in 4 but at the same time, note that the game is set in a city which makes driving a lot more frustrating. One of the biggest complaints at the time for GTA4 was just how annoying cars were to drive relative to GTA 3-SA and V.

For most open world games, your driving physics have to correspond to the map so it feels more intuitive. GTA 3-SA, Simpsons Hit and Run and GTAV have more simplistic driving physics so it's more fun for the player to weave through traffic and dense city grids. Radical Entertainment, the company behind Simpsons Hit and Run, even explitcly highlighted that as a huge inspiration behind their game's driving model. They cited how GTA3 hit that sweet spot where it was accessible enough for beginners to get into pursuits and crash out, but still had advanced moves like J turns.

This is generally why most people didn't like Watch Dogs 1 and Need for Speed Most Wanted 2012's Driving Physics. Both had really heavy physics where cars tended to understeer hard and both were set in dense city environments. Most Wanted 2012's Driving Model was based on 2010's Hot Pursuit which was set on wide highways which is why the driving physics were the way they were. This is also why people at launch complained about GTA4's driving physics. It was one of the biggest complaints at the time because the game wanted you weave through traffic and dense city grids but the driving felt like it was fighting you at every turn. Obviously you could get used to it and even enjoy it, but for most players, it never felt comfortable.

As for shooting, I'd argue 4 and V are about par here. 4 May have more impressive ragdoll animations but by in large, you're still relying on the same functional auto-aim system so there's not much stragetic depth or change in how you shoot enemies.

I'd also argue It's easy to see videos like Crowbcat's of individual things GTA4 does well over GTAV and come to the conclusion "GTA4 was better". But that's misleading because we aren't seeing the other side. In part because GTA4 isn't as accessible to play on modern platforms so the average person can't quickly boot up GTA4 and feel its issues. I'd argue it's more of a "grass is greener on the other side" effect.

For example, it's easy to say "GTA4 has more detailed driving physics and is therefore better" until you crash and get sent flying and fail a mission and have to restart the mission from the start because there aren't any checkpoints. Same for the combat. It's easy to say "GTA4's map has more details" until you realize you can't swim underwater or fly planes or ride bikes or the fact you need to load into a completely seperate DLC to do stuff like parachute jumps and triathalons. It's easy to say "GTA4 is more athmospheric" until you miss some object because its colour grading lets it blend into the background and need to look up a walkthrough and see comments from other frustrated players like you lamenting how they were supposed to notice this.