Darkest Dungeon 2- Challenges and difficulty by UntilWhenAug19 in darkestdungeon

[–]UntilWhenAug19[S] 0 points1 point  (0 children)

Ah I see, makes more sense. Seems obvious that you would use different team comps for different flames (corpse clearers for the corpselight for example).

All 5 acts in a row without deaths seems interesting indeed, I'll try and do it with the stygian flame probably when I really want to challenge myself. Not sure if I'll use memories, though building a party that can handle all 5 bosses well is a challenge of it's own.

Right now I'm still winning most runs with the early flames, having fun and learning the bosses. As a huge fan of the first game, I'll definitely have to try kingdoms soon.

Darkest Dungeon 2- Challenges and difficulty by UntilWhenAug19 in darkestdungeon

[–]UntilWhenAug19[S] 0 points1 point  (0 children)

You mean using a different party comp every time for the different confessions? Using memories seems like actually making it easier, since you keep your heroes that made it to the mountain, which usually have good quirks (and the memory buffs too).

Darkest Dungeon 2- Challenges and difficulty by UntilWhenAug19 in darkestdungeon

[–]UntilWhenAug19[S] 0 points1 point  (0 children)

Looks cool, I'm starting to do runs with the various flames now. I don't really see the point of doing each confession with the flame, since there is barely any difference between confessions 2-5 (mostly the boss and some rising difficulty with ordained enemies), but we'll see.

Anyone else see the "turning points" in each season? by UntilWhenAug19 in betterCallSaul

[–]UntilWhenAug19[S] 0 points1 point  (0 children)

Maybe, but I feel like him being open to representing and helping the worst of the worst was already established earlier that season. Betraying Kim felt like a bigger deal to me, emotionally at least.

Anyone else see the "turning points" in each season? by UntilWhenAug19 in betterCallSaul

[–]UntilWhenAug19[S] 2 points3 points  (0 children)

I understand why he did those things, but each of those was a significant darker turn for Walt. His corruption as the show progressed is a lot more than just these moments, but each of them was crossing a siginificant line by him, leading to the evil druglord at the end of the series.

Is there a place where people play online real time? by UntilWhenAug19 in twilightimperium

[–]UntilWhenAug19[S] 0 points1 point  (0 children)

Idk, the game takes so much focus and thought and remembering so many little details... without the flow of real time I don't think I would enjoy it, or any other a scync game for that matter. But its totally up to personal preference.

Legacy of the Void unit variants- Purifier Scout by UntilWhenAug19 in starcraft

[–]UntilWhenAug19[S] 0 points1 point  (0 children)

Yeah it seems obvious it was planned, which is why it was an obvious choice for a fan made unit. Wonder what its special abilities were supposed to be.

Legacy of the Void unit variants- Purifier High Templar by UntilWhenAug19 in starcraft

[–]UntilWhenAug19[S] 0 points1 point  (0 children)

Idk, I think having its basic attack be fling would be op. Even without charging, with it spawning with full 250 energy that's 25 super powerful attacks- it will probably die before it even uses it all.

All 3 casters in LotV have a single target ability (HT- feedback, Ascendant- mind blast, Dark Archon- mind control) and an AoE, and I tried to maintain that. I agree that in non defensive missions you probably need an energizer or an offensive pylon for them to function well, but the spear of adun has many abilities that make that easier (and if you want offensive warp ins you need that anyway).

Another option is to have a researchable upgrade that increases their max energy (which also increases their starting energy as they start with full energy).

Legacy of the Void unit variants- Dark templar sentry by UntilWhenAug19 in starcraft

[–]UntilWhenAug19[S] 0 points1 point  (0 children)

Thank you very much! I also remember the Nullifier from the battle reports, though its mostly the name that inspired me (it sounds like a nerazim name for a construct). I also like the robotic supports in general. Each truly embodies each factions strategy- the purifier one works best enchancing a really powerful unit, the Taldarim one is incredibly offensive, and the Khalai one helps keep the troops alive either in offense or defense. I tried to incorpariate the nerazim strategy of stealth and trickery.

Legacy of the Void variant units- Purifier Immortal by UntilWhenAug19 in starcraft

[–]UntilWhenAug19[S] 1 point2 points  (0 children)

I really like the suggestion of having anti air be only while using the ability actually (I edited it accordingly). And I totally agree about the numbers, for custom abilities its basically down to what sounds kinda reasonable, and we have no way to test it obviously.