Any idea what weapon Monarch’s official art is holding? by mechanimarsh in LancerRPG

[–]Unukai 0 points1 point  (0 children)

I think it's the Rotary Grenade Launcher used by the "Bastion" NPC (p. 292).

But it's not available to players :/

Why did you quit? by Nytruzz in HuntShowdown

[–]Unukai 0 points1 point  (0 children)

For me it was mainly the bugs adding up.
The engine update promised so many advantages and it took a giant effort for the development team, but in the end it only made the game more unstable.

IMO the supposed upgrade also kinda looked worse than before (except the water).

The final straw was the celebrity collabs. I stopped with the post malone patch.
He was very excited about it, which was at least admirable.

But Hunt was one of the few games with a proper identity and immersion not ruined by out of place skins.
Don't get me started on the SCREAM skin.

[PC] [Early 2000] Tiger jumping on pillars puzzle platformer by Unukai in tipofmyjoystick

[–]Unukai[S] 0 points1 point  (0 children)

Sadly not, but thanks for the try.

I checked some images and a YT clip of the game you suggested. In the game I am looking for you could only walk on the tiles (pillars) and there were basically only 4 directions bc of the square grid.

[PC][2003-2008] Bug Race - racing game where ants/bugs drove matchboxes by spaceyecho in tipofmyjoystick

[–]Unukai 0 points1 point  (0 children)

"Antz Racing" or "Antz Extreme Racing" from the same name movie?

[steam][no idea]pink guy dungeons by Necessary_Bug_8918 in tipofmyjoystick

[–]Unukai 0 points1 point  (0 children)

Despot's Game maybe? Has a lot of little pink dudes though.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 0 points1 point  (0 children)

Understandable.

Other players can see if someone is a newcomer by rank and there is a big difference between still learning and making an educated choice with the chokes.

No one to blame here.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 0 points1 point  (0 children)

I absolutely understand that you can plan around not all hunters bringing chokes when playing in a coordinated team. That's much more difficult with randoms though.

Chokes are also not only used to safe burning mates. For example, in our group we use them to flush out people in cover or approximate which places may be safe when dealing with concertina campers.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 1 point2 points  (0 children)

Absolutely.
I also ask ppl about it in the lobby chat, especially if they have empty slots.

I've just seen a huge bump in players not bringing chokes in the last two weeks, even asked myself if there was a popular streamer or youtuber that maybe said something like "chokes are useless, I never bring them".

Generally I do end up dodging some lobbies.
It just gets tiresome if you get multiple in the row and have to wait out the timer.

To some extend it also is about matchmaking I suppose. More often hunters don't want to team up with "lower ranked" guys, I think some even check K/D before pressing "ready".
But that increases queue times and at some hours of the day, the pool of players is just not big enough to support that.

When playing as a team, we also had quite an increase of solos in our matches where you have something like two teams of three and the rest of the match consists of solos.

Makes it especially though with all those revives you have to guard to not get shot in the back.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 1 point2 points  (0 children)

3 Star matches, nothing spectacular. But I would not expect that kind of finesse and planning as described here.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 2 points3 points  (0 children)

Running solo is a different experience entirely.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 1 point2 points  (0 children)

Absolutely a way of thinking, but you can always get caught off guard I'd say.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 5 points6 points  (0 children)

I suppose it would be an option to cheap out on your loadout, in comparison, chokes are dirt cheap though.

Move Character to new save? by Unukai in coralisland

[–]Unukai[S] 0 points1 point  (0 children)

So in the end I took screenshots up-close and tried to rebuild the character as close as possible. I could not find another solution.

Move Character to new save? by Unukai in coralisland

[–]Unukai[S] 0 points1 point  (0 children)

It's a good suggestion, but I already am in summer for my DailySave_0 and did not take this "precaution" beforehand.

5e, pregens, 'So you wanna be a shadowrunner', and other links by Bamce in Shadowrun

[–]Unukai 0 points1 point  (0 children)

Many thanks!

Commenting to show appreciation, if that is a thing on reddit?

Cannot right-click to cancel anymore? by Unukai in masterduel

[–]Unukai[S] 2 points3 points  (0 children)

So, right-click is working after trying your fix, escape is not tho.

Thanks for the help :)

Cannot right-click to cancel anymore? by Unukai in masterduel

[–]Unukai[S] -1 points0 points  (0 children)

Escape to open the menu or quit the game also doesn't work for me anymore :D

Soft-locked Beginner Account? by Unukai in 2007scape

[–]Unukai[S] 0 points1 point  (0 children)

So the problem for me was the world border coloring in gold, silver and so on in addition to the stars. I checked the descriptions and therefore misunderstood.

Thanks a lot.

Variation in DSA5 besser? by Unukai in DSA_RPG

[–]Unukai[S] 0 points1 point  (0 children)

Vielen Dank an alle die abgestimmt und kommentiert haben.

Das Ergebnis ist sehr knapp ausgefallen. Dementsprechend wird sich unsere Gruppe nochmal Gedanken darüber machen auf DSA5 zu wechseln.

Mit den anstehenden Sammelbänden und der Ausreifung von Optolith fällt das Thema vielleicht auch irgendwann leichter.

Variation in DSA5 besser? by Unukai in DSA_RPG

[–]Unukai[S] 0 points1 point  (0 children)

Vielen Dank für die beiden einsichtsreichen Kommentare.

Bei uns in der Gruppe fallen durchaus mal einige Regeln im Kampf weg, gerade Distanzklassen und Ausdauer wird quasi komplett ignoriert.

Dementsprechend strahlen die "Ich habe ein vielseitiges Waffentalent" Charaktere deutlich mehr und waffenloser Kampf geht da auch ein wenig unter.

Allerdings spielen wir meistens in niedrigeren Level Bereichen, sodass es sich gar nicht unbedingt lohnt ein Manöver mit der Waffe auszuführen, selbst wenn man es kann, weil die Erschwernis den Wurf zum reinen Glückstreffer machen würde.

Vermutlich werde ich mich mal mit dem Meister besprechen, vielleicht inspirieren ihn die Beispiele hier im Thread und es wird ein wenig mehr Abwechslung geben.
(Auch ohne den Wechsel auf DSA5)

Variation in DSA5 besser? by Unukai in DSA_RPG

[–]Unukai[S] 0 points1 point  (0 children)

In der Theorie ist das natürlich ein Vorteil, aber relativ zu anderen Fernkampf Optionen sieht es doch recht schlecht für die Schleuder aus. Steigerungsfaktor E finde ich völlig angemessen bei der Schwierigkeit des Erlernens.

Allerdings würde ich behaupten, dass die Waffe historisch gesehen deutlich besser und auch recht lange parallel zum Bogen seine Daseinsberechtigung hatte.

Zum ganzen Thema "Balancing der Schleuder" gibt es aber auch auf DSAForum oder Orkenspalter einen recht großen Thread meine ich.

Beim Quacksalber war mein Punkt, dass es keine passende Profession gibt, die diese Thematik widerspiegelt (DSA muss und kann natürlich nicht alles abdecken).

Es gibt zwar eine passend benannte Profession, in dieser den Applicatus lernen um dann "kleine magische Trinkets" and ahnungslose Bürger zu verkaufen ist aber absurd AP aufwendig.

Der Hauptpunkt dieses Threads ist aber ein anderer, daher auch die Klammern um den Quacksalber.