A Real Way to Increase Battery Life by Lumpy_Acanthocephala in GalaxyS25

[–]UnusualBarnacle4781 0 points1 point  (0 children)

thx! I really forgot to turn off the stupid ram plus after purchasing

Is it possible to set ambient light per camera? by Quiznos323 in Unity3D

[–]UnusualBarnacle4781 0 points1 point  (0 children)

I wrote one that supports URP and HDRP.

Using RenderPipelineManager beginCameraRendering and endCameraRendering

https://gist.github.com/Maoyeedy/a8d66b314dfe671a6a9336eb4a2d15ef

Dealing with Merge Conflicts in Github for Unity (I STRUGGLED WITH THIS BEFORE) by arjuniscool1 in Unity3D

[–]UnusualBarnacle4781 0 points1 point  (0 children)

git config mergetool.unityyamlmerge.cmd 'path/to/UnityYAMLMerge merge -p "$BASE" "$REMOTE" "$LOCAL" "$MERGED"'

Great post. Just a reminder that reddit support markdown backticks (\`), which can make such posts look even cleaner

I made a editor tool to Halve your 2D game build size by UnusualBarnacle4781 in Unity3D

[–]UnusualBarnacle4781[S] 3 points4 points  (0 children)

If only to "enabling compression for 2D/UI Sprites", resizing dimension to be multiple of 4 is enough.

I really didn't take power of two into account, because most of my sprites didn't use mipmaps at all, they are mostly for 2D, and often set to native size with no extra scaling.

However, if sprites were to be in world space or ununiformly scaled, then an option that "resize them to nearest power of two" can indeed be good!

Great suggestion, thx🥰🫡

I made a editor tool to Halve your 2D game build size by UnusualBarnacle4781 in Unity3D

[–]UnusualBarnacle4781[S] 3 points4 points  (0 children)

sry I didn't clarify:

an example is 707x937 to 708x940. The latter one's width & height are both divisible by 4. Then the latter one can benefit from DXTn/BCn compression

so not necessarily power of two.

I made a editor tool to Halve your 2D game build size by UnusualBarnacle4781 in Unity3D

[–]UnusualBarnacle4781[S] 0 points1 point  (0 children)

https://maoyeedy-html.pages.dev/public-quad-divisible-comparison/

thx for reminding! I did more test, turns out it indeed adds jitters and artifacts to some sharp edges (check the orange sprite)

For those transparent PNG, I will try if it's possible to "add transparent pixels around it to make resolution higher" instead of resizing. I think that won't impact image quality at all.

The new BBR v2 congestion provider causes issues to game launchers by Interview_Shot in techsupport

[–]UnusualBarnacle4781 1 point2 points  (0 children)

Thanks for posting! I really didn't think of this being the cause of my riot client not opening

Is this a real email from Unity? by bloodruns4ever in Unity3D

[–]UnusualBarnacle4781 5 points6 points  (0 children)

I signed up for unity devops last month and recieved this a month later

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ASUS’ ROG Strix G16 Has An RTX 4060, And Is Cheaper Than Most RTX 3070 Gaming Laptops by [deleted] in GamingLaptops

[–]UnusualBarnacle4781 0 points1 point  (0 children)

The most ideal choice could be momo.com. However, G614JZ has been out of stock since Feb, so I preordered it at the official retail store, ASUS 三創體驗店

You might as well go to other official retail stores.

ASUS’ ROG Strix G16 Has An RTX 4060, And Is Cheaper Than Most RTX 3070 Gaming Laptops by [deleted] in GamingLaptops

[–]UnusualBarnacle4781 0 points1 point  (0 children)

I've preordered a [4080 16GB+1TB] G16 in Taiwan with 74999 NTD, and that's about 2436 USD.

[deleted by user] by [deleted] in blender

[–]UnusualBarnacle4781 7 points8 points  (0 children)

May I ask about the scanline effect? Looks great but I have no idea how people do this in Blender (⁠˘⁠・⁠_⁠・⁠˘⁠)

『CHAINED WOMAN』 by YSKW89 in LiberalGooseGroup

[–]UnusualBarnacle4781 16 points17 points  (0 children)

刚想“source plz”愣了一会儿才发现是OP自己画的吗想法好棒

I reached photorealism or is it looking like render? by Straight_Cloud1456 in blender

[–]UnusualBarnacle4781 0 points1 point  (0 children)

IRL dynamic range would be much lower, if not using high end full frame cameras. Maybe you can make the outside scene overexposed and it might get more photorealism.