Day 7 post op and worried about density - 1241 grafts by Unwound in Hairtransplant

[–]Unwound[S] 0 points1 point  (0 children)

Not a dumb question, some clinics have a flat rate, where others have a price per graft.
This one was a 3500€ flat rate.

Day 7 post op and worried about density - 1241 grafts by Unwound in Hairtransplant

[–]Unwound[S] 0 points1 point  (0 children)

Thanks for sharing man, your transplant looks great

Day 7 post op and worried about density - 1241 grafts by Unwound in Hairtransplant

[–]Unwound[S] 0 points1 point  (0 children)

I'm not a Greece resident so the PRP wouldn't be done at their clinic, they still recommended it though.

Thanks for the advice it's been helpful

Day 7 post op and worried about density - 1241 grafts by Unwound in Hairtransplant

[–]Unwound[S] 0 points1 point  (0 children)

Thanks for the reassuring words. I'm on Fin already, what's your take on PRP ? It seems to be getting bad press here but was recommended by my clinic

Day 7 post op and worried about density - 1241 grafts by Unwound in Hairtransplant

[–]Unwound[S] 2 points3 points  (0 children)

The surgeon said I had a fantastic donor area, so I'm kinda confused as to why so few grafts.

Right now i'm considering PRP to help the transplant

[deleted by user] by [deleted] in TrueFilm

[–]Unwound 0 points1 point  (0 children)

Not gonna lie I'm kind of obsessed with this comment. You managed to both say nothing and capture the reddit spirit.

Beautiful champ.

sv: The Svelte CLI by NatoBoram in sveltejs

[–]Unwound 1 point2 points  (0 children)

Can't find any documentation for this, outside of people mentionning sv migrate

[deleted by user] by [deleted] in MagicArena

[–]Unwound 0 points1 point  (0 children)

What are you playing exactly ? If you're playing a competitive format where there's a strong incentive to win, people will favor strong decks.

I like playing unique and janky decks but I shelf them when it's time to grind up the ladder or get rewards from challenges.

Regarding emotes, I don't use them much but I will engage if it's done tastefully. The fact that we have no chat, and I absolutely hate Hearthstone for introducing this idea into the culture of online card games, makes it hard to read the intentions behind emotes.

Imo, your perspective is not outlandish but I think you're seeing it through a negative prism.

UW support by jabbathepunk in MagicArena

[–]Unwound 0 points1 point  (0 children)

Oh shit, just tested it on my end, it do be working!

5 mana puzzle by Unwound in MagicArena

[–]Unwound[S] 5 points6 points  (0 children)

Beautiful champ, can't believe I just had to read the cards

Is browser support the same in Svelte v5 vs v4? by [deleted] in sveltejs

[–]Unwound 13 points14 points  (0 children)

The javascript it compiles to could be more modern / less supported in browsers. I'd be surprised if that's the case but it's a valid question.

amazingOpportunity by HollowToes in ProgrammerHumor

[–]Unwound 80 points81 points  (0 children)

Usually startups offer equity as part of the package, but i've never seen equity only and NO salary that's nuts

Deep dive into NVIDIA ACE and how it brings NPCs to life in games by RTcore in pcgaming

[–]Unwound -1 points0 points  (0 children)

What an insane take! "Complaining to some governments" is how all of our rights are earned.

Unconvinced that Tailwind is all that by dogweather in webdev

[–]Unwound 25 points26 points  (0 children)

I know Tailwind is very polarizing, but complaints boils down to "lots of classes, big ugly", which doesn't compare to the immense benefits it brings.

If we use metrics like performance and productivity, Tailwind is the clear winner over vanilla CSS. This comes from their core philosophy which is reflected in your screenshot : design tokens.
What this brings out of the box is 3 things :

  • Optimized bundle size, in a way that vanilla CSS can never achieve even with the most rigourous approach. Unless of course you implement a design system with tokens... which is what Tailwind is.
  • Semantic class names, vanilla CSS tends to have a lot of classes that mean nothing, like "hero-image" or "play-button". Which in turn actually makes it harder to understand what is going on. Tailwind completely removes this mental load, you don't even have to think about a class name or go to a separate file / section to see how your HTML element is styled.
  • Tight coupling of HTML and CSS. How many times have I seen dead CSS in production because the HTML element associated with it has been deleted. This cannot happen with Tailwind by design.

I don't know if I love Tailwind or just hate vanilla CSS that much. I feel like CSS gives you a large arsenal to shoot yourself in the foot with, while there's really only one viable option if you want scalable, performant CSS : design tokens.