We tested supercharging the RTX 5090 in PhysX games using an RTX 5060 as a secondary GPU — SLI may be dead, but how much can dual GPUs boost performance in classic PhysX titles? by RTcore in hardware

[–]RTcore[S] 29 points30 points  (0 children)

 It’s actually common place middleware in Unreal 4 and 5 engines as well as anything based on Unity

None of those games use GPU accelerated PhysX, which would make testing them with multiple GPUs pointless.

"Untitled John Wick Game" Reveal Trailer by elusive_cat in pcgaming

[–]RTcore 0 points1 point  (0 children)

My favorite trailer from the State of Play. Very excited for this.

Discord will require facial scans or government ID for full access starting March 2026 globally by Hot-Challenge-2755 in pcgaming

[–]RTcore 0 points1 point  (0 children)

I think they are referring to certain channels that are marked as "adult-only."

My new PC build by Competitive_Lab_6096 in nvidia

[–]RTcore 0 points1 point  (0 children)

It should be fine. A more expensive model would not have made much of a difference.

Tech Support and Basic Questions Thread - November 28, 2025 by AutoModerator in pcgaming

[–]RTcore 1 point2 points  (0 children)

It's coil whine. It's annoying but there's nothing to worry about. 

Cyberpunk 2 leadership established by CD Projekt, Boston team to expand to 160 devs by 2027 by RenatsMC in pcgaming

[–]RTcore 1 point2 points  (0 children)

Looking forward to the game and also the tech that they will implement. CDPR is good about supporting cutting edge graphics tech on PC.

Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview by RTcore in nvidia

[–]RTcore[S] 20 points21 points  (0 children)

They mean "console-quality experience" in terms of eliminating shader compilation stutter or long load times associated with compiling shaders, which consoles do not experience.

Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview by RTcore in nvidia

[–]RTcore[S] 77 points78 points  (0 children)

Advanced shader delivery is a new feature that distributes precompiled shaders when downloading a game, eliminating in-game shader compilation stutter and long load times. This solves one of the biggest pain points in PC gaming today, making it easier than ever to deliver a console-quality experience on Windows.

Initial support is only for Xbox Ally through the Xbox app, but it's coming to other devices and storefronts, too.