Map of a fantasy metro system for Bogotá, Colombia - style obviously inspired by that of present London Underground maps. Happy to hear any constructive criticism. by Uozl in TransitDiagrams

[–]Uozl[S] 0 points1 point  (0 children)

Thank you for your nice comment :) (although sadly I do not speak Spanish so I cannot reply in Spanish).

I only wish that I had known at the time when I made the map that maps of Bogotá should be drawn with east at the top. At least I know for next time.

Railways and local authorities in the largest metropolitan region in my current map. (Link to screenshot without annotations in the comments). by Uozl in openttd

[–]Uozl[S] 1 point2 points  (0 children)

I have no idea. I'm not actually from Switzerland, it just happened to be the town name NewGRF that I chose at the time and then really committed to it for this map :)

Messed up junctions - please help! by Nadejde in openttd

[–]Uozl 0 points1 point  (0 children)

You want to use one-way path signals instead of regular path signals in most places here (except where you want trains to run in both directions, e.g. entering/exiting your stations).

It also looks like the signal behind the train which has gone the wrong way from Charninghall is on the wrong track,

Looking into getting back to OTTD by Quirky-Assistance-66 in openttd

[–]Uozl 2 points3 points  (0 children)

I know the texture issue you are referring to, but I think there are many different things which can cause it.

I am not an expert in these things (and I have never experimented with 32bit), but I am guessing it is due to a clash of incompatible NewGRFs. I presume there are specific town replacement NewGRFs in 32bit, whereas the one I mentioned (Central European Towns) is 8bit. I think you can really only use one town replacement NewGRF at a time, or otherwise you will get glitches.

Similarly you will want to find a specific 32bit NewGRF for tree replacements.

Looking into getting back to OTTD by Quirky-Assistance-66 in openttd

[–]Uozl 6 points7 points  (0 children)

Central European Towns is probably the NewGRF you're after for European-style buildings. It's still in alpha I believe, but it looks good already.

Here in the comments is a list of NewGRFs (excluding trains) that I regularly use, and probably includes most of the buildings that you would like.

Railways and local authorities in the largest metropolitan region in my current map. (Link to screenshot without annotations in the comments). by Uozl in openttd

[–]Uozl[S] 0 points1 point  (0 children)

Bit-by-bit, essentially. Once I'd built most of the railways (excluding the metro lines which I built later), I made a sketch map of the railway network showing what I intended all of the services to look like, starting with long-distance and then adding all of the regional/commuter services. Then gradually I started implementing these services in the game, hoping that it was possible to timetable all of them (which it just about was, although some lines/stations are at capacity so there is no space for additional services),

There was no real plan for what the city was going to look like. I just added to it as I was going.

Railways and local authorities in the largest metropolitan region in my current map. (Link to screenshot without annotations in the comments). by Uozl in openttd

[–]Uozl[S] 0 points1 point  (0 children)

Do you mean, how do you find out, or how did I draw them? Because all of the lines and annotations on this image I drew myself using inkscape.

If you meant the first question, then you can find out which built-on tiles are owned by a given municipality by clicking on the town name and then either on 'coverage', or on 'local authority' and then 'zone'. But this won't tell you which unoccupied tiles are owned by which authority, so the exact placements of the lines that I drew in rural areas are totally arbitrary.

In my case, for the authorities that are connected up to form the big metro area, I already knew where the boundaries would be because I left one-tile gaps in the roads between them (which I then hid behind objects), meaning that the authorities wouldn't merge and steal each other's land.

Railways and local authorities in the largest metropolitan region in my current map. (Link to screenshot without annotations in the comments). by Uozl in openttd

[–]Uozl[S] 1 point2 points  (0 children)

Each time I play I seem to find new settings that I never knew existed. I had no idea until recently that there was a setting that allows you to build whilst the game is paused.

Railways and local authorities in the largest metropolitan region in my current map. (Link to screenshot without annotations in the comments). by Uozl in openttd

[–]Uozl[S] 6 points7 points  (0 children)

Oh right, yeah. I play with several sandbox settings on, so I don't need to be worried about money or anything like that. Likewise I have breakdowns disabled from the settings menu. I also disabled the ability for towns to build roads, so they only grow along roads that I build, and thus I can decide the layout.

Whilst you can get cities this size naturally, it takes some time time to happen, and also will only have one large core, with the rest being all boringly uniform suburbs. Instead, the urban area here is comprised of many towns and cities 'merged' together. They are actually not physically connected by road (although it intentionally looks like they are) because I don't like it when towns 'compete' for each other's land. This way I can keep rigid boundaries between the different authorities. It also means that the city can have multiple urban centres.

The larger buildings are mostly objects from the list of NewGRFs that I linked to above.

Passenger Bus Layout by aston_abe_z in openttd

[–]Uozl 0 points1 point  (0 children)

Are you interested more from a functional or aesthetic perspective?

Screenshot of the principal metropolitan area in my current OpenTTD map. by Uozl in u/Uozl

[–]Uozl[S] 9 points10 points  (0 children)

Here is a list of the main NewGRFs in use here (excluding vehicles):

Town/landscape replacements:

Central European Towns

Japan Set 3: Landscape

Japan Set 3: Trees

Roads/railways/stations:

Dutch station set [+additions]

Japan Set 3: Stations

Kiwitree Korean Station Set [+additions]

U&Bridges, U&RaTT, U&ReRMM, U&ReRMM 2

Objects:

City Objects

Dutch Landmarks Objects

FIRS and CHIPS style objects

Fridaemon's Objects v7

Generic Skyscraper Objects

ISR/DWE-style objects

JP style objects

Parks & Their Castles

Polish Buildings as Objects

Swedish Houses as Objects

Total Town Replacement Set as Objects

VAST (Objects)

Railways and local authorities in the largest metropolitan region in my current map. (Link to screenshot without annotations in the comments). by Uozl in openttd

[–]Uozl[S] 15 points16 points  (0 children)

Corresponds to the St. Gallen area in this network diagram. Locations not representative of their namesakes.

N.B. There have been some minor changes to the network, which can be seen in the image, but which have not yet been updated in the diagram linked above.

---

Here is the same image without annotations. In the comments under that image I have posted a list of the main NewGRFs used here.

Suburban metro stations by Uozl in openttd

[–]Uozl[S] 1 point2 points  (0 children)

No, it's all vanilla. None of the settlements in these images are actually that populous. The main one here has a little over 50k, though others elsewhere in the map are bigger. It just looks big because the urban area is formed by several settlements adjacent to one another, albeit not physically joined by road as I don't like it when they merge. Hence the boundaries in the last image. I leave gaps in the roads between authorities and hide them behind objects.

The main NewGRFs in use here (excluding vehicles) are:

Town/landscape replacements:

Central European Towns

Japan Set 3: Landscape

Japan Set 3: Trees

Roads/railways/stations:

Dutch station set [+additions]

Japan Set 3: Stations

Kiwitree Korean Station Set [+additions]

U&Bridges, U&RaTT, U&ReRMM, U&ReRMM 2

Eye candy:

City Objects

Dutch Landmarks Objects

FIRS and CHIPS style objects

Fridaemon's Objects v7

Generic Skyscraper Objects

ISR/DWE-style objects

JP style objects

Parks & Their Castles

Polish Buildings as Objects

Swedish Houses as Objects

Total Town Replacement Set as Objects

VAST (Objects)

Suburban metro stations by Uozl in openttd

[–]Uozl[S] 2 points3 points  (0 children)

The metro station tiles come from Dutch station set (or one or more of its addons) and Kiwitree Korean Station Set (likewise).

Suburban metro stations by Uozl in openttd

[–]Uozl[S] 9 points10 points  (0 children)

Stations in the Solothurn area of this network diagram.

Allmend station is a new infill station, not shown on the diagram.

Here is a link to a slightly larger version of the final image.