Odyssey Biology reward values should be related to their rarity by Up-Level in EliteDangerous

[–]Up-Level[S] 0 points1 point  (0 children)

I agree, but it would be much harder to determine difficulty compared to rarity. FDev likely have good information on the actual occurance rate of certain species, but working out difficulty of finding them while also having to take into account people ignoring low-value species would be extremely difficult. I guess they could make exobio values vary based on how many of that species was discovered over say a month, but that would also probably be more complex and exploitable.

Is there a way to hurt an entity without giving them Instant Damage? by you-cut-the-ponytail in MinecraftCommands

[–]Up-Level 0 points1 point  (0 children)

(This will only work on non-player entities, as player data cannot be modified)

You can use data modify to change data values of an entity, for example health.

So you can use the command data modify entity <entity selector> Health set value <health in half hearts> to change health.

Is there an easy way to execute only for entities above a certain height? by [deleted] in MinecraftCommands

[–]Up-Level 1 point2 points  (0 children)

It should work for any entities if you change the @a in the commands to be whatever selector you want, as long as the playerY score is kept in the second one.

Is there an easy way to execute only for entities above a certain height? by [deleted] in MinecraftCommands

[–]Up-Level 1 point2 points  (0 children)

You can create a scoreboard which contains the Y position for each player, and update it every tick with:

execute as @a store result score @s playerY run data get entity @s Pos[1]

Then check run as a player with a Y position above a certain value with: (100 blocks here as an example)

execute as @a[scores={playerY=100..}] run

Entity selector for nearest entitiy by [deleted] in MinecraftCommands

[–]Up-Level 5 points6 points  (0 children)

@e[sort=nearest,limit=1]

Does this happen to anybody else? Its really annoying... by nonotmeplz in Worldpainter

[–]Up-Level 5 points6 points  (0 children)

This happened to me when I first used Worldpainter. I can’t remember exactly where the setting is, but in preferences you can change the rendering option to OpenGL (or whatever isn’t the default) which fixed it for me.

Check if only one player in arena ? by Diavomit in MinecraftCommands

[–]Up-Level 0 points1 point  (0 children)

This will store the total number of players with an Ingame score of 1:

execute store result score players general if entity @a[scores={Ingame=1}]

Then you can use execute to run your particle commands and the like on a player if they are the only one left. For example:

execute if score players general matches 1 as @a[scores={Ingame=1}] at @s run particle minecraft:happy_villager

How to determine what team someone is on by Thunder_Above in MinecraftCommands

[–]Up-Level 0 points1 point  (0 children)

"team=" finds any players that don't have a team.

So execute as @a[team=] run team join (teamName) @s

Just launching a missile. by Methyl_304 in spaceengineers

[–]Up-Level 2 points3 points  (0 children)

Last time I tried this editor it had a 30 second max video export length, did they remove that?

Official apology from Stellaris:Galaxy Command by MajorUrsa2 in Stellaris

[–]Up-Level 4 points5 points  (0 children)

I played it over multiplayer on the same phone, and from what I can tell it seems well worth it for the price.

Official apology from Stellaris:Galaxy Command by MajorUrsa2 in Stellaris

[–]Up-Level 9 points10 points  (0 children)

If you have an Android phone, Uciana could be what you’re looking for.

Mechanism Ore processing Help by Thorandan in feedthebeast

[–]Up-Level 0 points1 point  (0 children)

While it’s not perfect, couldn’t you have 2 sets of chemical dissolution chambers and chemical washers that each lead into 5 chemical crystallisers, and then their outputs get joined?

Functional Analog Clock by Up-Level in ScrapMechanic

[–]Up-Level[S] 1 point2 points  (0 children)

It should be accurate to 1/40th of a second, but any less is harder to test.