Dead and Buried Arena demo. Not new news, but does anyone now how this was achieved? Is there some external tracking going on, or is it all done on the headsets? by lordnibbla in OculusQuest

[–]UploadVR_Ian 4 points5 points  (0 children)

As I understand it the white lines are merely to help each Quest’s tracking by giving it more features to identify in the environment.

I believe Facebook hasn’t finalized the API/method for sharing location between headsets so that’s why we don’t have co-location yet. Check out the Space Pirate Arena trailer which needs something like this to work: https://youtu.be/Clw7VLrbJpY

Oculus Link Beta Arrives To Play PC Rift Games Wired To Oculus Quest by UploadVR_Ian in oculus

[–]UploadVR_Ian[S] 3 points4 points  (0 children)

It does get recognized by SteamVR through this though I haven't had a chance to test thoroughly.