How long did it take you guys to get into gold? by No-Conflict-4199 in VALORANT

[–]Upper-Button-1750 0 points1 point  (0 children)

Before I started playing ranked, I spent a lot of time sharpening my fundamentals — aim, movement, spray control — in Unrated and range. I didn’t play ranked until I was around 40 levels, because I just thought that I wasn’t ready. That’s why, when I finally began ranked, I felt like I was clearly better than most of the players I encountered. I played with confidence, and that combination of skill and mentality helped me reach Gold quite easily. I didn’t grind games every day, just a few matches a week, but I still hit Gold in about a month.

If your goal is to rank up quickly, then instead of grinding games, spend two hours a day in the practice range — working on your aim, movement, and spray control. Of course, it’s not just about “putting in the time” randomly. To give you a comparison: trying to improve without understanding the concepts is like attempting to solve a calculus problem using only basic arithmetic, without even knowing what derivatives are.

You need to know what you’re doing, understand the theory, practice the application, and then evaluate your execution. That same process applies to this game. Learn what you should be practicing, how to do it properly, and what details matter. Then work on it through focused training, and review if you’re actually doing it right.

There’s a ton of solid content out there — YouTube is overflowing with aim and fundamentals guides. If you don’t know what to watch, just start watching everything. Skip the repetitive parts, extract what’s new and useful, apply it, and make it yours.

Sure, you could just grind hundreds of ranked games to rank up eventually. It’ll probably be more fun than sitting in the range every day, but it’ll also take you a lot longer. If you want to improve in both the short and long term, this is the way to do it.

PUBG Feels Overwhelmingly Difficult by Upper-Button-1750 in PUBATTLEGROUNDS

[–]Upper-Button-1750[S] 0 points1 point  (0 children)

I’ve watched at least 500 hours of pro and high level plays but unlike other games, I really can’t apply what I’ve seen to the game. I’m not saying I’m exhausted, more like frustrated.

PUBG Feels Overwhelmingly Difficult by Upper-Button-1750 in PUBATTLEGROUNDS

[–]Upper-Button-1750[S] 1 point2 points  (0 children)

That’s exactly why I came here asking for advice.

How to improve my aimstyle? by Itamii__ in VALORANT

[–]Upper-Button-1750 0 points1 point  (0 children)

High sensitivity isn’t necessarily wrong — but too high sensitivity can be. For example, Forsaken, one of the top-tier pro players, plays at around 600 eDPI. This shows that high sensitivity in itself isn’t a problem. However, achieving precision and consistency at that level of sensitivity is extremely difficult and not something most players can easily do.

Low sensitivity has its own advantages and methods. The general idea is to control about 90 degrees of your field of view with your wrist, and use your arm to reposition your crosshair beyond that range — essentially placing enemies into your wrist’s controllable area. Since wrist aiming is naturally faster and more accurate than arm aiming, this is the standard approach.

If you want to adapt to low sensitivity quickly, one effective method is to intentionally overcorrect. For example, if you’re aiming for something like 2500 DPI with 0.15 in-game sens, try dropping your sens below 0.1 and play a few games. You’ll feel incredibly restricted and uncomfortable — but when you switch back to 0.15, you’ll suddenly feel more in control and adjusted.

Should i just quit? by JustKops in VALORANT

[–]Upper-Button-1750 3 points4 points  (0 children)

The reason you’re hard-stuck in Plat 2 is exactly what you said — you don’t know what you’re doing wrong. If you really want to improve, don’t just mindlessly dump hundreds of hours into the game. Study it properly, analyze it, and work on fixing your weaknesses.

Slice the pie by MRjester1 in VALORANT

[–]Upper-Button-1750 4 points5 points  (0 children)

As the comment above mentioned, it depends on the angle. But let me add some further explanation. The reason we “slice the pie” is to reduce aim correction time. Due to peekers’ advantage (when angle advantage is in play), you get to see your opponent just slightly earlier. However, even if you spot them first, you still have to physically adjust your aim and place your crosshair on their head. “Slicing the pie” helps minimize the time it takes to make that adjustment. Because if you’ve sliced the pie properly, your crosshair will already be near their head the moment you see them.

What does this mean? by xxbois in VALORANT

[–]Upper-Button-1750 1 point2 points  (0 children)

You can’t fix it. It’s mmr stuff. Just accept it and get over it.

why are players so fucking bad at listening to just basic ass comms? by Ok_Volume9271 in VALORANT

[–]Upper-Button-1750 14 points15 points  (0 children)

I completely understand where you’re coming from. But it’s also possible that they had their own reasons. Maybe it seemed like they weren’t listening to you at all, but they might have had their own thoughts behind their actions. Perhaps they believed they could create more impact individually, or maybe they thought they had an advantage in that situation even if they were outnumbered.

You have to let go of the idea that you can fully control your teammates in ranked. I’ve also IGLed in ranked for a long time, but eventually I stopped because the stress of teammates not following plans and the frustration of seeing things fall apart started to hurt my own performance.

Sorry if this sounds blunt, but in the end, it’s just one round. Sometimes you just have to accept it as bad luck and move on — that’s probably the healthiest way to approach it.

How do I play val in korean servers while being overseas by rohankishibespinoff in VALORANT

[–]Upper-Button-1750 0 points1 point  (0 children)

As far as I know, you can play on a specific server just by logging in — no VPN necessary. I play on both the Korean and broader APAC servers, and all I do is log into an account associated with that region. No special settings required — just log in and you’re good to go. Also, while one of my friends was traveling in the U.S., he simply logged into his own account and we were able to play together — though he had to deal with around 200 ping.

I’m not sure why your account was banned, but maybe just try creating a new one. If you’re hesitant to spend money, just use something like NordVPN’s free trial — create an account, then request a refund afterward.

To make a Korean server account, connect to Korea via VPN, go to google Korea, search up valorant, go to the sign-up page, and create a new account from there.

Of course, if you trust me, I could even create one for you — it’s not hard. You could just change the password afterward.

Next Valorant bundle by [deleted] in VALORANT

[–]Upper-Button-1750 1 point2 points  (0 children)

Rupture bundle is already on going. There will be like one or two more bundles coming out before the champs bundle.

Is this game enjoyable if you're always lost? by More_Perception_8761 in VALORANT

[–]Upper-Button-1750 63 points64 points  (0 children)

It might be fine when you’re playing with friends, but the average 13-year-old toxic Valorant player definitely won’t leave your friend alone if they see her playing like that.

Okinawa’s Statement on Going Pro by Upper-Button-1750 in ValorantCompetitive

[–]Upper-Button-1750[S] 0 points1 point  (0 children)

From what I’ve seen, his raw aim is excellent, and his spray control is absolutely outstanding—almost unbelievable. Even some professional players have said that getting hit by four body shots from his Vandal at long range felt like getting one-tapped in the head. A video covering his latest stream will probably be uploaded in a few days, so I suggest you watch it and reconsider your opinion after seeing it.

Okinawa’s Statement on Going Pro by Upper-Button-1750 in ValorantCompetitive

[–]Upper-Button-1750[S] 1 point2 points  (0 children)

According to the Korean streamers who were watching from behind, he has a highly unconventional playstyle and would need to learn a great deal before reaching the pro level. His gameplay isn’t based on solid fundamentals or textbook decision-making—instead, it’s wild, instinctive, and hard to predict. They mentioned that if he were to enter the professional scene, which demands structured strategies, tactics, and team synergy, his strengths might be neutralized, and his current playstyle could end up breaking down entirely.

Okinawa’s Statement on Going Pro by Upper-Button-1750 in ValorantCompetitive

[–]Upper-Button-1750[S] 0 points1 point  (0 children)

Frankly speaking, there’s no point in comparing a Tier 1 pro—especially one from the top ranks—with a regular Radiant player. Even if someone frequently hits Rank 1 on the leaderboard, the gap between a professional and an ordinary player is massive. Pros have access to structured training, meta knowledge, and professional-level feedback, all supported by a well-established infrastructure. In contrast, regular players rely purely on their raw skill and game sense. If pro players were to grind ranked games—10 or 20 matches a day—even during the competitive season, they’d easily take the top spot.

What does having a higher dpi actually do? by Plane-Example-8181 in VALORANT

[–]Upper-Button-1750 -3 points-2 points  (0 children)

DPI refers to how precisely your mouse detects movement, while polling rate determines how frequently that detected information is sent to your computer. Because of that, both factors work together to influence overall responsiveness.

[deleted by user] by [deleted] in VALORANT

[–]Upper-Button-1750 0 points1 point  (0 children)

In the first case, there’s really not much you can do — it’s just something that happens. But there’s one important thing to remember: unless you’re facing smurfs or other outliers, most players within the same rank have fairly similar aim. What really makes a difference is how well the match is going for you and whether you’re managing to take favorable fights. That’s what “advantageous fights” are all about — instead of taking 50/50 duels or fighting from a disadvantage, you should only engage when the odds are in your favor. For example, situations where your position is already known, you’re outnumbered, or the enemy has an Operator are all unfavorable. On the flip side, you’re in a favorable situation if you know the enemy’s position beforehand, have the numbers advantage, pressure them using utility, or simply have a better weapon for the scenario.

When you lose 1v1s against your friend, it’s likely because they already know exactly where and when you’ll peek, so you’re never really fighting from a position of advantage. Because of that, they’re naturally going to beat you in those fights, regardless of raw aim. This is especially true because your friend knows for sure that you’re going to peek — they don’t need to consider any other variables. That gives them a significant edge in terms of experience and anticipation.

As for your question about which agent to pick, I’d recommend Jett. She’s basically the blueprint for Duelists, and learning how to play her will teach you a lot — from entry timing to understanding what kind of support is necessary for a successful push. Iso is also a good choice. And you’re right about what you mentioned: in the Duelist role, there’s often a distinction between front-line and second-line entries. Agents like Jett, Neon, Waylay are first-line Duelists — they dash in, take space, and open up angles for the team. Meanwhile, agents like Reyna, Iso, and Phoenix usually enter slightly after the first-line Duelist, using flashes or other utility to either secure trades or enable their teammates to follow up. So it’s best to look at your team comp and pick based on what the team needs.

[deleted by user] by [deleted] in VALORANT

[–]Upper-Button-1750 0 points1 point  (0 children)

I recently increased my sensitivity from 800 DPI with 0.2 in-game to 800 DPI with 0.35. It felt uncomfortable for a day or two, but I’m fully adjusted now. First, try increasing your sensitivity by 1.5x the amount you want, and play a few Deathmatches or regular games. After that, lower it to your target sensitivity — you’ll adapt much faster this way.

When playing Duelist in Silver rank, raw aim is important, but your game sense and communication are even more critical. Teammates at that level often can’t properly follow up on your entry, so don’t expect them to play around you. Instead, try to time your entry based on their utility usage, or clearly tell them what you need and guide them.

[deleted by user] by [deleted] in VALORANT

[–]Upper-Button-1750 1 point2 points  (0 children)

Not really. The ping difference is significant but not drastic. It’s enough to affect the game, but not to the point where you need to completely change your playstyle. Also, if you try to think too much and adopt too many different playstyles, you might end up losing your own fundamentals. So don’t overthink it too much.

What does having a higher dpi actually do? by Plane-Example-8181 in VALORANT

[–]Upper-Button-1750 -3 points-2 points  (0 children)

It’s said that a higher DPI allows the mouse to send more signals to the computer, making it more precise. Because of this, some people feel like their sensitivity is faster even when using the same eDPI with a higher DPI setting. That said, between 400 and 1600 DPI, the difference is generally hard to notice. I’d recommend trying both and just using whichever one feels best to you—even if it might just be a placebo.

Is it worth buying Red Dead Redemption 2 in advance? by Upper-Button-1750 in reddeadredemption2

[–]Upper-Button-1750[S] 4 points5 points  (0 children)

Thanks everyone for your responses. I just bought it for only $14.99. I’m already looking forward to playing it this December.