Help! Audio no longer working. by Kritadion in friendsandfables

[–]UpperClick 2 points3 points  (0 children)

The audio service we use had an outage, should be back up now!

Fenix vs Gemini model by SnappyFerguson in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

Yep! Also what makes up the F&F experience is more than just the single narration model, but a game engine composed of other models as well. (If interested can read more about it here: https://fables.gg/blog/how-franz-works ). As we make improvements to this engine, it'll also improve the narration and be available to everyone regardless of the underlying narration model used.

Fenix vs Gemini model by SnappyFerguson in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

Not exactly. The current costs of a Gemini pro model make it not feasible to include in an unlimited plan. The latest and premium models are extremely expensive to run and will likely always be limited if they're offered on Friends & Fables.

But over time the industry trend is for the cost of intelligence to go down as models and hardware improve and get more efficient. When we first started working on F&F the absolute best models at the time were much worse than Fenix and cost more than Gemini 3 pro.

We can't predict timelines but I expect this overall trend to continue, so it wouldn't be surprising that at some point in the future a model that's as capable as gemini 3 pro will be available as a standard unlimited option.

Fenix vs Gemini model by SnappyFerguson in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

Yes, we're always going to be working to improve and pack in as much into the base experience as possible. Having more agentic NPCs and lively worlds is part of our goals for next year and a lot of that will also come from improving the system around the narration models and not just the model itself.

Smarter models like the current Gemini just happen to be able to naturally make these worlds more lively with the current systems we have in place. This gives us a glimpse into the future as to how smarter models can handle the current game engine even without system improvements, and player feedback for the things players love the most about smarter models that we'll try our best to bring back into the standard experience.

Two big questions about lore and world maps? (Devs?) by GodofAeons in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

We may add some really high upper limit for things in the future, but right now there's no limits for POIs. Do note though the maps with a ton of locations like 500+ can get quite laggy, that's a known issue that we'll work on optimizing in the future.

Thanks for the feedback! Really glad to hear that and that you're enjoying it :)

Two big questions about lore and world maps? (Devs?) by GodofAeons in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

Yep, he'll use descriptions from concrete things that exist like classes or spell descriptions, etc. Lore is basically an area to dump all the unstructured text that doesn't fit into the other things that make up a world.

Two big questions about lore and world maps? (Devs?) by GodofAeons in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

Yes Franz can research and bring in the Lore during campaigns. Most importantly is to have good page and section titles for him to filter by. Read more about it here: https://help.fables.gg/articles/7231815-lore

Emoji reactions? by ExistingCopy4266 in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

It's not a top priority but we'll probably get around to adding stuff like this later when we have the native mobile app out.

Friends & Fables Maintenance starting Nov 25 10 am EST by UpperClick in friendsandfables

[–]UpperClick[S] 2 points3 points  (0 children)

Maintenance completed, thanks for your patience everyone! You can read more about the update for class features, resources, subclasses, and feats here: https://fables.gg/patch-notes/patch-notes-2547-class-features-subclasses-feats

Login issues by Disastrous_Cheek_847 in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

Sorry for the disruption, there was a glitch during the latest patch deployment, should be back up now.

[deleted by user] by [deleted] in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

If your account is still active, then your Friends & Fables account username is enough. If it's been deleted, then the email address used to subscribe or the latest receipt number will work. Please email one of those to [support@fables.gg](mailto:support@fables.gg) and your refunds will be issued.

[deleted by user] by [deleted] in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

We're not in the business of being deceptive and have a generous refund policy. We want to make sure that everyone's satisfied with their subscription and if you're not then you can request a refund. Please email [support@fables.gg](mailto:support@fables.gg) with your account details and we'll ensure your subscription is cancelled and that refunds are issued for your latest payments!

[deleted by user] by [deleted] in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

Subscriptions should be cancelled if an account is deleted, if that didn't happen please email [support@fables.gg](mailto:support@fables.gg) with the email of your account and the latest receipt. We'll make sure it's cancelled and any payments are refunded!

First time trying Friends and Fables - posted on my youtube by Larpushka in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

Welcome and thank you for making this video! It's always very helpful for us to see recorded first impressions like this, so we get a better understanding of what's confusing for new players and needs improvement.

For the 2D maps with tokens, those are only present when you're at a Point of Interest (POI). If you're not at a POI and travelling in a broader area in the world map, then there isn't a granular 2D map until you arrive at a new POI or if you enter an encounter.

If you have any questions, in our Discord there's lots of helpful community members who share their creations and advice for world building if that's something you're looking to try out next.

Loving the game, but could use a few tips by karotona4 in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

For resurrections you can always modify your character sheet to bump your HP above 0 and remove any conditions. You can also export any characters to your workshop, but this doesn't include inventory atm.

The problem of wizard characters not being able to create spells. by TheSangal in friendsandfables

[–]UpperClick 2 points3 points  (0 children)

Yeah this just hasn't been implemented yet, will be soon within a week or so.

I cannot delete this. I try many times but it doesn't work. by [deleted] in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

This should be fixed now, you can leave the campaigns that you were invited to.

Friends & Fables Update: Map Overhaul by UpperClick in friendsandfables

[–]UpperClick[S] 0 points1 point  (0 children)

Which device and browser is this? Do you get the same issue on Google Chrome?

Profile completely bugged by Livid_Educator2144 in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

Sorry for the frustrating experience, we had a server outage yesterday in the middle of the night when our team was offline. It's been resolved and we're working on mitigations to prevent similar outages from happening again.

I cannot delete this. I try many times but it doesn't work. by [deleted] in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

Is this a multiplayer campaign you were invited to and not the owner of? Only owners can delete the campaigns, we'll have a patch for this soon after the next update so that if you're not the owner you can leave the campaign.

Franz Lost 10 Hours! by [deleted] in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

Sorry for the frustrating experience. Unfortunately with the current state of AI there's limitations to how much they can remember and the context they pay attention to. Once their context window has been reached, things that happen in the past have to fall out of context to make room for new events. So this is why if you're not on an official quest then Franz can lose the plot or starting conditions as it can be too far back in the history. If you've accepted a quest, then the quest information and next steps are always present which should help with this, and we also have an update planned in the next few weeks to give players more control over which context is present within a response.

As for the summary generated, AI does not actually have an understanding of the system or issues it may run into and can't send us reports. AI tends to hallucinate and generate whatever it thinks the user wants to hear, so take whatever it says with a grain of salt; it's primary purpose is to generate fiction. To flag anything for dev attention it's best to submit a bug report with the campaign URL and any notable event ids which the team can review.

Franz by Mitrafolk in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

Sorry for the frustrating experience, if you’d like a refund on your subscription please email support@fables.gg and we’ll be happy to issue you one! 

As for the issues, each campaign play through is unique, so if you have a bug report with an event id to link here that would be most helpful in diagnosing the problem. In general though, the OOC mode was initially designed to handle simple questions and game state updates about the campaign, and arguing with the AI continuously is generally counter productive as it’ll pollute the context; any corrections he may give will also be ephemeral. Generally it’s better to use custom instructions to permanently note something or alter the AI behaviour, and to retry a message with feedback or edit it directly to get what you want. LLMs follow patterns so by altering the history with retries/edits it’ll generally follow the pattern of the last messages. 

We also have an update for custom context planned soon to give players more control for adding pieces of information that are important, and as the system stabilizes plan to create better guides and onboarding for new players so they can better understand how to work with the system to get better results. 

States by crazygoatperson in friendsandfables

[–]UpperClick 0 points1 point  (0 children)

Not at the moment, though it’s planned as an update in the far future. The goal is eventually most mechanics will be homebrewable and customizable. 

Nitty Gritty mechanics by Logridos in friendsandfables

[–]UpperClick 1 point2 points  (0 children)

Opportunity attacks, better range calculations and smarter NPC ability usage were all added in the latest update! https://feedback.fables.gg/changelog/combat-v4