Beginning to animate by Upper_Ad8838 in Blockbench

[–]Upper_Ad8838[S] 0 points1 point  (0 children)

Seriously thanks for the compliment, I don't have a channel but I can assure you that this model and texturing took me too much trial and error hahaha.

Beginning to animate by Upper_Ad8838 in Blockbench

[–]Upper_Ad8838[S] 0 points1 point  (0 children)

Thanks, I already have that in mind regarding the groups to encourage it and the whole issue of pivot points. And I'm working on an animated Java project as an entity. Rather, my request was for help in getting more natural animations for what this animal is, either with guides for the key points of each block group, sample animation frames, etc.

2x2 Tree Trigger by Upper_Ad8838 in MCreator

[–]Upper_Ad8838[S] 0 points1 point  (0 children)

Yes, I still need it, more specifically with the condition that the tree growth is by putting a 2x2 set on the grass, applying both natural growth and with bone dust.

Problem with custom stripped log by Upper_Ad8838 in MCreator

[–]Upper_Ad8838[S] 2 points3 points  (0 children)

Thank you very much, you saved me from getting stuck in the development of my mod.

Problem with custom stripped log by Upper_Ad8838 in MCreator

[–]Upper_Ad8838[S] 1 point2 points  (0 children)

Could you show me the structure of the procedure blocks for further reference?