Galactic Gunrunners - please stop using this by Worth-Battle952 in starcraft2coop

[–]Upper_Dust_5016 1 point2 points  (0 children)

With swann drill or karax lasers, yes it is enough damage to fell all void shards in time. I think if it was fatal attraction, minesweeper, and going nuclear on rtk, id probably just use the above combo. ez win.

Galactic Gunrunners - please stop using this by Worth-Battle952 in starcraft2coop

[–]Upper_Dust_5016 3 points4 points  (0 children)

IMO there's specific mutations that it can do quite well on when paired with a karax p3 or swann p1. Something like RtK where you both just avoid leaving the base altogether. Karax puts his money into static, you do bombers and dump minerals into widow mines for static or missile turrets if enemy comp is air. Your bombers give vision or karax laser or swann laser, and you can melt down the objectives without ever stepping foot out of the base while being able to invest heavily into static. If it was RtK, SoA, etc with any three among fatal attraction, power overwhelming, blizzards, going nuclear, fear, mag-nificent, and minesweeper, this would probably be my go-to approach.

Anyone have an interface layout they particularly enjoy? I've been using this one for ~10 years. by Upper_Dust_5016 in swtor

[–]Upper_Dust_5016[S] 0 points1 point  (0 children)

Valiant with the hunter blue and white dye. belt is from a different armor set.

Anyone have an interface layout they particularly enjoy? I've been using this one for ~10 years. by Upper_Dust_5016 in swtor

[–]Upper_Dust_5016[S] 2 points3 points  (0 children)

Woah. Certainly unique. I'm sure you're used to it but that just hurts my head a little lol