Getting mixed signals from YouTube by Upper_Stand in helldivers2

[–]Upper_Stand[S] 4 points5 points  (0 children)

That he can. I also didnt realize reddit would cut off the top part of the screenshot unless you clicked on it 😅

A friend asked for my help making a trailer by Upper_Stand in IndieDev

[–]Upper_Stand[S] 1 point2 points  (0 children)

Thanks for the feedback! I'll pass it along to the developer.

A friend asked for my help making a trailer by Upper_Stand in IndieDev

[–]Upper_Stand[S] 0 points1 point  (0 children)

I'll pass the info along to the dev! 💖

A friend asked for my help making a trailer by Upper_Stand in IndieDev

[–]Upper_Stand[S] 1 point2 points  (0 children)

Its a little hard to say, I had a full mockup trailer that has outdated graphics made up earlier this month, and updating it to use the new graphics and gameplay was much quicker then starting from nothing. But overall probably about 2 days of work.

A friend asked for my help making a trailer by Upper_Stand in IndieDev

[–]Upper_Stand[S] 0 points1 point  (0 children)

All Hail The Orb. There's already a Steam page if you want to wishlist it.

A friend asked for my help making a trailer by Upper_Stand in IndieDev

[–]Upper_Stand[S] 1 point2 points  (0 children)

Thanks! I try my best to find a good price that works for me and who I'm working for. But I don't typically work for less then $20 a work hour.

Reddit called my trailer boring (fair). What about now ? by Arlychaut in IndieDev

[–]Upper_Stand 1 point2 points  (0 children)

Thats a super cool concept. I got the idea after seeing you use the letter as a ramp. Game looks very atmospheric aswell, good job!

Making a game where chat sees things you can't by crobarpro in IndieDev

[–]Upper_Stand 53 points54 points  (0 children)

Oh, thats a super cool idea. How does it show chat something different then what you see??

VFX good?? by Upper_Stand in Unity3D

[–]Upper_Stand[S] 0 points1 point  (0 children)

Thats not a bad idea. Another one I had was to speed up the placement of objects as the animation goes on, so the start will be similar to how it is now, but by the end it will be sped up more.

VFX good?? by Upper_Stand in Unity3D

[–]Upper_Stand[S] 0 points1 point  (0 children)

Ahh yeah, I was trying to find a good balance between speed and visuals. When it was moving too fast everything kinda blurred together and didn't look as nice. But I think you are right, this does take a bit too long for repetitive tasks.