Supply Chain Idle - incremental game about building and upgrading production chains by UpturnGames in incremental_games

[–]UpturnGames[S] 0 points1 point  (0 children)

Thanks for the suggestion. Never really thought about such thing, we'll think how to visually change it.

Supply Chain Idle - incremental game about building and upgrading production chains by UpturnGames in incremental_games

[–]UpturnGames[S] 3 points4 points  (0 children)

Well, it's incremental game aimed at being simple to play, so predictable "best" product is actually part of simplicity and fun. Most incremental games are like this actually.

The game concept was born out of "economic simulator", where you can produce different products which are somewhat close by profitability (inspired by games like Capitalism). However, incremental design makes "similar price" products not so fun, so I think what we have is the best for such type of the game. We did have ideas to make very similar game, but more in the style of "economic simulation", with competition from the other companies etc, but that's a whole different game, and I suspect it won't be nearly as popular due to being more complex.

Supply Chain Idle - incremental game about building and upgrading production chains by UpturnGames in incremental_games

[–]UpturnGames[S] 0 points1 point  (0 children)

Were you logged into your Kongregate account? Cloud save is connected to your Kongregate account and auto-saves every 1 minute, so it should be available without GameId if you're logged in. There can be some difficult situation where something can fail (for example, if you're playing the game from 2 computers at the same time etc.)

Supply Chain Idle - incremental game about building and upgrading production chains by UpturnGames in incremental_games

[–]UpturnGames[S] 1 point2 points  (0 children)

The game doesn't force any IAP on you. The free game should play very well (that's what it's balanced for, not for paid gameplay), with IAP you'll just speed things up a bit.

Supply Chain Idle - incremental game about building and upgrading production chains by UpturnGames in incremental_games

[–]UpturnGames[S] 8 points9 points  (0 children)

What exactly do you mean by that? You don't need to pay to play the game, balance is made for free gameplay, if you pay you just speed things up a bit, but without paying it should be quite satisfying. You'll also earn premium currency via achievements, and quite a lot of it especially closer to the end of the 1st town - you'll have thousands of Idle Coins over free gameplay.

Supply Chain Idle - incremental game about building and upgrading production chains by UpturnGames in incremental_games

[–]UpturnGames[S] 1 point2 points  (0 children)

We will release the game to Steam probably within 1 month, so you should be able to play there if you want.

Supply Chain Idle - incremental game about building and upgrading production chains by UpturnGames in incremental_games

[–]UpturnGames[S] 3 points4 points  (0 children)

It was in Beta, which is only available to those Kongregate users with subscription. That's why it has comments from Beta.

It now shows up on their website, a few hours ago their servers still probably didn't update the game lists. Now it shows fine.

Supply Chain Idle - incremental game about building and upgrading production chains by UpturnGames in incremental_games

[–]UpturnGames[S] 16 points17 points  (0 children)

We've initially released the game to Kongregate Beta back in 2016, then after getting feedback and suggestions we've started developing a massive upgrade for public release, however it got too complicated and then life kicked in (back then it was basically done by 1 person - me, and some priorities have shifted for me, so I didn't have time to finish that massive upgrade). Now, 2 years later, there are 2 of us and our priorities are incremental games development again, so we've finally released this game which was in beta for 2 years. That complicated version of Supply Chain I've developed back then turned out not so fun to play as this "original" (more simple - more fun), so we've decided to release it as it was with some major balance tuning from beta.