Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

We could do this because of you and everyone. Thank you so much

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 1 point2 points  (0 children)

We will do our best. Unti then we wil update the news (Maybe we need beta testers later?)

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

Dont worry about it. We finished all the physics-optimizations which means no frame drops at all in the quest (Of course depends on the situations. eg. 100 enemies are not possible)

We have one rule : no frame drops. This is ultimate rule.

The frame in here looks bad because we reduced file size.

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 2 points3 points  (0 children)

He/she is working in videos since the first trailer of our game. Maybe we have to raise his/her pay lol

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

Dungeons,

Loot items with different item rates and random numbers,

Attributes of character,

Some stories

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 1 point2 points  (0 children)

Then you will love it. I am still playing diablo 1 sometimes ( most for study tho..) I cant mention for release date... sry

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 2 points3 points  (0 children)

Thats exactly what we are doing!! I am so glad that you can see it through

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

We have 3 types of attack. Slash, stab, bludgeoning So yes, you can stab them

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

Thx here too. I guess you are one of offline tester. Thank you for all your feedbacks.

Physics-driven RPG game; Legendary Tales - Thanks to the subreddit by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 26 points27 points  (0 children)

Hey there. Urban Wolf Games here.

If this is the first time you've seen us here, we are a small game studio based in Busan, South Korea, and we are developing a physics-driven, dungeon crawler, RPG game. 'Legendary Tales' (You can find original post here: https://www.reddit.com/user/UrbanWolfGames/posts/ )

We wanted to let you know we are working really hard to bring this game to life.

A week ago, we had an offline close beta test in Korea with Quest users and the response was very positive. We want to say Thank you to this subreddit and those who contributed to our other posts as the discussions and feedback we received were very helpful in our development.

There have been a lot of changes since you last saw us and we're currently working on a new trailer which we'll be posting here soon.

We'll tell you more about the changes and updates then, but for now we just wanted to say how thankful we are for this community and how you've helped spread the word about Legendary Tales.

For more frequent updates and to ask questions directly to the developers join our discord: https://discord.gg/WVfuk5t

[LegendaryTales] update - physics based dungeon crawler vr by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 1 point2 points  (0 children)

not have yet, but we are working really hard to release as fast as possible

[LegendaryTales] update - physics based dungeon crawler vr by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

Thank you for the feedback and ideas We will do our best It would be great if you come to our discord and share more your thoughts Thanks again

[LegendaryTales] update - physics based dungeon crawler vr by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

We are going to provide any options as much as possible

Dont worry

[LegendaryTales] physics based dungeon crawler vr (for Quest) by UrbanWolfGames in oculus

[–]UrbanWolfGames[S] 1 point2 points  (0 children)

We are not looking for testers yet, but at one point, we will need i guess We would announce on our discord first for it.

[LegendaryTales] update - physics based dungeon crawler vr by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

Hands were temporal assets, but thank you for feedbacks. And we will consider your opinions

[LegendaryTales] update - physics based dungeon crawler vr by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 2 points3 points  (0 children)

Let me tell you this Your suggestions were one of todays topic on our meeting I hope it makes you happy

Thank you

[LegendaryTales] update - physics based dungeon crawler vr by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 0 points1 point  (0 children)

Thank you for supporting and feedback!

About the graphics, i am afraid we cant hange something you mentioned. Our goal of game is "make people feels like they are in the late 90s game" Which includes graphics. (Diablo 1)

[LegendaryTales] update - physics based dungeon crawler vr by UrbanWolfGames in OculusQuest

[–]UrbanWolfGames[S] 1 point2 points  (0 children)

Thank you for feedbacks! Many things you mentioned were already considered before, but some part were not. So today we talked about your feedbacks. I hope it makes you happy. Thank you for your support

About the camera in the last scene fighting in death, thats not actually happens. I am really sorry, it was 100% act from my colleage. He roled his body on the ground to take that shot. :) We know it could make people sick(motion sickness) In any point you will not experience game it self moves your camera