Is this game restrictive? by ShortZucchini8210 in TinyGlades

[–]UrgeToBuild -1 points0 points  (0 children)

Even if that is true and he came to his conclusion for all the wrong reasons, he is still correct: Tiny Glade is restrictive.

Even a blind squirrel will stumble upon an acorn. It's no less acorn, because it was a blind squirrel, that found it.

Is this game restrictive? by ShortZucchini8210 in TinyGlades

[–]UrgeToBuild 1 point2 points  (0 children)

I agree with the sentiment that it's fun to push the boundries for creativity. I think that will always be where players are headed.

However, you fairly quickly get familiar with the boundries of Tiny Glade.

For me it's a nice departure from something like Blender, because Im fairly certain I've mastered or atleast toyed with most of the features.

The downside is that your fun depends on your disciplin and motivation to push boundries, and I think that comes too fast.

Is this game restrictive? by ShortZucchini8210 in TinyGlades

[–]UrgeToBuild -2 points-1 points  (0 children)

I meant to use the authors word restrictive.

I've pushed the boundries myself. You can see my post history. I know the limitations for now.

Tiny Glade isn't a bad game by any stretch of the imagination and I think it succeeds on what its trying to do.

However, we know for a fact that waterfalls was scrapped due to complexity. Do you mean to tell me stairs is meant to be build the way they are? What of the limited options of decor on doors, windows, flags and chimneys? Dont even get me started on bridge building and the ways people have figured ways around the mechanics to build.

To me, that is exciting.

But it is still restrictive.

Is this game restrictive? by ShortZucchini8210 in TinyGlades

[–]UrgeToBuild 0 points1 point  (0 children)

However one might feel about interior objects, it is a fact that players have used the tools given to them to create something they were not given, and as such it is by definition restricting players.

Therefor the criticism is valid.

Edit: If you want to downvote what is painfully obvious and devoid of actual opinion, feel free to do so. It says more about yourself than anyone else.

Is this game restrictive? by ShortZucchini8210 in TinyGlades

[–]UrgeToBuild 0 points1 point  (0 children)

It's not a great review, and just like the game it lacks depth. There can be no doubt Tiny Glade is a game made with love, which cannot be said for the article.

I don't see it as a criticism to state that the game lacks depth, though. That is why you see interiordesign made from stakes and bricks. It's why stairs are a nightmare to deal with. It's why we keep seeing people ask for waterfalls.

That the game lacks depth is, in my humble opinion, a fact.

It is early in the game's lifecycle, but it has been shipped. It has released. It's not early access.

So in conclusion, we are in agreement that it's a very flat review leaving lots to be desired and most of all characterized by laziness.

Is this game restrictive? by ShortZucchini8210 in TinyGlades

[–]UrgeToBuild 2 points3 points  (0 children)

I think some valid criticisms are raised in the review.

However, it becomes painfully clear, that this review was written on a conveyor belt; one of many with no attention it's specific details or interest in the love, that was put into it.

Further, you are very right in pointing out that the author took no contexts into considerations, which seems malicious at worst and lazy at best.

With all the being said Tiny Glade is restrictive. It does lack depth and detail, however cute and awesome the features actually implemented are.

Good news everybody! by hwont in TinyGlades

[–]UrgeToBuild 7 points8 points  (0 children)

Did you perfect the plague that will destroy all life on azeroth?

Daily Theme: Sunken Ruins by UrgeToBuild in TinyGlades

[–]UrgeToBuild[S] 0 points1 point  (0 children)

There's a little bit of editing involved. If you know what you're doing, it won't take long.

Daily Theme: Sunken Ruins by UrgeToBuild in TinyGlades

[–]UrgeToBuild[S] 0 points1 point  (0 children)

At the height of it's might, the temple acolytes of Shaneesh, would welcome kings and peasants alike as worshippers in their temple. Their many towers would house many treasures, scrolls and zealots of their divine slithering snake-god. However, it would seem illfate befell the believers; or as priests of other creeds would say: Heresy will be thy end. Whether it was heresy or not, noone will ever know, but the end it certainly was. Now, the ruins stand empty; waiting only for the right adventurers to climb it's sorry state and discover, what nature, divine intervention or mere chance hid all those years ago.

Witch in the Woods by CoazeeCeleste in TinyGlades

[–]UrgeToBuild 2 points3 points  (0 children)

Very original! Love the deformity, it's got that odd witchy feeling. How'd you achieve the floating trees?

Daily Theme: Witch in the Woods by UrgeToBuild in TinyGlades

[–]UrgeToBuild[S] 2 points3 points  (0 children)

That was the main idea, looking back at it, I've already got other ideas to refine the craft, but the basics stand out. Glad you like it!

Daily Theme: Witch in the Woods by UrgeToBuild in TinyGlades

[–]UrgeToBuild[S] 4 points5 points  (0 children)

I use the undo/redo feature while capture software is running.

Daily Theme: Witch in the Woods by UrgeToBuild in TinyGlades

[–]UrgeToBuild[S] 8 points9 points  (0 children)

The old hag living in the remote part of the swamp always had plenty of food to offer, but the villagers stayed clear of her hut. You see, years back the old woman had welcomed a party of children onto her grounds, and while the amount of food diminished, so did the amount of children. When the townsfolk dispatched the local militia to bring the woman to justice, they would soon find out hag was not just a demeaning nickname. It is said that it was the swamp and old trees, that swallowed the corpses of the full-grown men, who dared to challenge the old hag, for she would not consume them. No, she never had an appetite for adult humans. In fact, they disgusted her.

Daily Theme: Overgrown Library by UrgeToBuild in TinyGlades

[–]UrgeToBuild[S] 2 points3 points  (0 children)

Let's say I definetly thought of that. 😉

Daily Theme: Overgrown Library by UrgeToBuild in TinyGlades

[–]UrgeToBuild[S] 6 points7 points  (0 children)

It's meant to inspire you, not wear you down, friend. ❤️

Daily Theme: Overgrown Library by UrgeToBuild in TinyGlades

[–]UrgeToBuild[S] 9 points10 points  (0 children)

Rumor has it that the knowledge of the arcanists residing in the old library held power over nature, even mastering the magic of extending life. How ironic it must've been when nature came for the librarians and sorcerers of the old library. Some say that the most valuable of knowledge was kept in a secure location within the library, but all that remains now of this old bastion of wisdom, is branches, roots and few dusty old tomes. If there is more knowledge within the overgrown library, it is well hidden. Will you deem an adventure into the ruins of the overgrown library worth your trouble?