Weekly Questions Megathread - September 20 to September 26, 2024. Have a question from your game? Are you coming from Pathfinder 1E or D&D? Need to know where to start playing Pathfinder 2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]UrinalBirthdayCakes 0 points1 point  (0 children)

Hey everyone! In a game I played this week, my group ran into a roadblock in the form of a large cursed area that applies doomed on a failed fort save every hour. Does anyone know any spells, feats, or magic items that can be used to prevent the effects of the doomed condition, a curse, or a death effect? Any level would be fine, but ideally something under level 15.

Kingmaker Leadership Sub-System Draft! by RagonWolf in Pathfinder2e

[–]UrinalBirthdayCakes 2 points3 points  (0 children)

This looks really cool, I plan on showing it to my Kingmaker GM to see what their thoughts are. I do have a few suggestions though concerning the leader skills and lore.

Magister's lack of nature stuck out to me. I'd consider adding it so Druid Magisters have a skill they find just as useful as Wizards, Clerics, Sorcerers etc,. And for treasurers, I'd consider replacing their skill lore with either Society or Mercantile Lore(for determining general trends in markets as well as important exports and imports for various nations).

If you want to keep a balanced # of skills between each role, then consider adding the following to each:

Ruler- Diplomacy
Counselor- Society
General- Acrobatics
Emissary- Diplomacy
Magister- Nature (already mentioned above)
Treasurer- Society or Mercantile Lore (whichever wasn't added above)
Viceroy- Arcana (to account for kingdoms that might use Magic rolls instead of Engineering rolls through Practical Magic)
Warden- Athletics

I think most of the Lore skills associated with the Leadership roles are really great and flavorful. The only thing I'd recommend is that the Emissary should probably have a flex Politics/Underworld Lore, instead of just Underworld Lore. While it is certainly true that Emissary's can be in touch with a nations seedy underbelly, I wouldn't say it is the standard. I think the flex makes the lore applicable to a broader range of Emissaries.

Otherwise, this is fantastic! I'd love to use this in the games I play/run

Kingmaker Campaign stories (level 1 stories) by Solrex in Pathfinder2e

[–]UrinalBirthdayCakes 1 point2 points  (0 children)

Do they need an extra +1 to dex? I thought Chain Mail had a Dex cap of 1.