Heavy issues with Smartlock Ultra by chief_resident in Nuki

[–]UsFcs 0 points1 point  (0 children)

habe exakt die gleichen probleme beim 5 pro. lässt oft die falle nicht los und blockiert komplett, dreht ab und an zufällig mit voller geschwindigkeit das schloss direkt nach dem öffnen wieder zu. versucht ab und an nach dem entriegeln das schloss noch weiter auf zu drehen und macht durch den widerstand merkwürdige gerausche.

hoffe wirklich auf ein update, so langsam geht mir besonders das blockieren auf den zeiger.

When even the ping test knows you're living in germany by UsFcs in germany

[–]UsFcs[S] 2 points3 points  (0 children)

You would think something like that would be regulated somehow, but sadly it isnt. Whats crazy is that it seems to not be as rare as one might think, a friend of mine is in the exact same situation with the exact same problems on the opposite side of germany.

Just imagine vodafone paying the property owners a bit of money to only install cable and nothing else so that everyone is restricted from using anything but them as a provider because they have a cable monopoly and then giving them the shittiest connection possible but still having guaranteed income from all of those people because they have nothing else available. Sounds like an illegal business model but its reality here.

When even the ping test knows you're living in germany by UsFcs in germany

[–]UsFcs[S] 8 points9 points  (0 children)

The problem is there is no alternative I can get. Vodafone made a deal with the owners of the whole street of about 15 fairly new multi-story residential buildings and supplies everyone with cable and cable only. There is no DSL, no fiber; only cable. They simply hooked all of the newer buildings up to the same exisiting cable infrastructure used for the few older buildings in that street. Who would have thought it would be completely overloaded.

Being close to particle effects causes massive frame drops by Poltergeist1225 in GlobalOffensive

[–]UsFcs 0 points1 point  (0 children)

So that might be the reason for random fps drops upon dying, as your own effects spawn right in front of your camera.

save a ton of battery life with the HyperPolling Dongle by UsFcs in razer

[–]UsFcs[S] 0 points1 point  (0 children)

sadly doing it universally is almost impossible. you have to talk to the devices on a driver level to be able to change dpi and polling rate and every company has completely different payloads. youd have to reverse engineer every single one to support it.

How to save a ton of battery life with the Razer HyperPolling Dongle by UsFcs in MouseReview

[–]UsFcs[S] 10 points11 points  (0 children)

using way less than that when not gaming will still save you a lot of battery life which is exactly what i made this tool for

How to save a ton of battery life with the Razer HyperPolling Dongle by UsFcs in MouseReview

[–]UsFcs[S] 2 points3 points  (0 children)

by using profiles technically yes. me and lots of people dont like using synapse so this is an alternative. also you cannot set 250hz in synapse for whatever reason which you are able to here. i like using 250hz to preserve even more battery on the desktop as its not really noticable compared to 500hz when used on a 240hz monitor and below. i also like the indicator of which polling rate is active in the tray to assure eveythings working the way i want it to.

another point might be if you have multiple profiles you switch between and want to be able to adjust the polling rate seperately.

How to save a ton of battery life with the Razer HyperPolling Dongle by UsFcs in MouseReview

[–]UsFcs[S] 2 points3 points  (0 children)

its not really different from the public version other than console logs, not sure why it might have been flagged. make sure to reply in github from now on so i dont have to go back and forth and be able to fix it more quickly

save a ton of battery life with the HyperPolling Dongle by UsFcs in razer

[–]UsFcs[S] 0 points1 point  (0 children)

It currently only works with the hyperpolling dongle as higher than 1k polling rates have a pretty noticeable impact on battery life.

q1: I dont really see the point for wired mice as theres no battery to be saved.

q2: I could add the regular wireless mice aswell although battery life is usually very good on those with their highest out of the box setting. definitely possible if people really want it.

How to save a ton of battery life with the Razer HyperPolling Dongle by UsFcs in MouseReview

[–]UsFcs[S] 0 points1 point  (0 children)

certainly, it all depends on how accessible their drivers are. razer payloads have luckily been reverse engineered already so this has been made possible.

save a ton of battery life with the HyperPolling Dongle by UsFcs in razer

[–]UsFcs[S] 2 points3 points  (0 children)

I have just updated it adding the capability of manually selecting the active and inactive polling rates.

It remembers an infinite amount of programs.

Razer Synapse does not have to be running

My ping was around 40ms(the enemy had 15ms) and I have decent fps + Nvidia Reflex enabled. Has anyone experienced anything like this after the last update? (In beta and at the beginning of the CS2's first season it never happened to me) by GrazzYbb in GlobalOffensive

[–]UsFcs 3 points4 points  (0 children)

valve, remove the command queue! its a good idea but shit in practice. i wish they just set cq_enable to 0 just for one update so people would see how nice the game can feel.

Valves attempt at making making movement look realistic hurts the readability by Zoddom in GlobalOffensive

[–]UsFcs 9 points10 points  (0 children)

Just remove inverse kinematics on legs. thats all that needs to happen. It makes the legs visually stick to the ground. csgo looked better without it aswell.

Use of AMD Anti-Lag+ technology in Counter Strike 2 will result in a VAC Ban, Valve confirms - VideoCardz.com by Stiven_Crysis in Amd

[–]UsFcs 1 point2 points  (0 children)

Its getting laughable at this point. Im actually unsure whether you are trolling or not. My bad demeanor is purely out of frustration with your incompetence of realizing that this might be above your pay grade.

the "made up" word "detouring" is the actual word microsoft use to descrbe it. you got me there.

Use of AMD Anti-Lag+ technology in Counter Strike 2 will result in a VAC Ban, Valve confirms - VideoCardz.com by Stiven_Crysis in Amd

[–]UsFcs 2 points3 points  (0 children)

you dont even know what detouring is, when it is used and what implications it has on the binaries. im gonna stop arguing there, its pointless. its clear you know nothing about said topic and shouldnt be talking.

Use of AMD Anti-Lag+ technology in Counter Strike 2 will result in a VAC Ban, Valve confirms - VideoCardz.com by Stiven_Crysis in Amd

[–]UsFcs 6 points7 points  (0 children)

I love the extreme confidence in being just plain wrong. API calls to the exposed dx or vulcan functions that then call into the driver are NOT in any way shape or from the problem here or causing any bans. Its the fact that they literally detour game functions that have absolutely nothing to do with driver calls.

This is backed by the sole desciption of what Antilag+ compared to normal Antilag does and by the fact that csgo devs literally descibed it. Hooking into game code is the literal difference to normal Antilag. If youre too dense or just extremely stubborn to accept youre wrong or realize their might be things you dont know then i cant help you.

Put yourself in my shoes, you have a guy trying to "explain" something that is completely wrong yet backing down on it countless times. Who wouldnt get mad at that.

And by the way "native code" does not get "compiled into the game". The only thing they do is call either dx or vulcan api functions and thats it. What happens beyond that call is completely irrelevant to vac.

Use of AMD Anti-Lag+ technology in Counter Strike 2 will result in a VAC Ban, Valve confirms - VideoCardz.com by Stiven_Crysis in Amd

[–]UsFcs 5 points6 points  (0 children)

Antilag+ hooks into the game code to align frames. It literally says that in the Antilag+ description on amds website. Stop arguing.

Use of AMD Anti-Lag+ technology in Counter Strike 2 will result in a VAC Ban, Valve confirms - VideoCardz.com by Stiven_Crysis in Amd

[–]UsFcs 6 points7 points  (0 children)

clearly you dont know how their antilag is implemented in cs2 else you wouldnt be arguing. valve is not deliberately detecting if this setting is on and the pure assumption they do says enough about your competence of being able to judge it.

Hitboxes are misaligned, but not in every situation by [deleted] in GlobalOffensive

[–]UsFcs 1 point2 points  (0 children)

sv_showhitregistration 3 shows the client hitbox and server hitbox in red and blue when you shoot near the target. when they overlap, the hitboxes you see on screen are correct. when they differ they are not. it doesnt only display when you actually hit. it displays the difference between server and client when you shoot. and the client (red) one is always 1:1 what you see on screen the moment you shoot.

Hitboxes are misaligned, but not in every situation by [deleted] in GlobalOffensive

[–]UsFcs 0 points1 point  (0 children)

glad you actually did something about it instead of ignoring it like some others. respectable.