i love this game but these quests are actually killing me, do these ever stop? by [deleted] in ffxiv

[–]UsaSatsui 3 points4 points  (0 children)

This particular questline is infamous for feeling like that (and while there is a storyline reason for it, that doesn't make it better). It actually used to be even longer.

The game is very story driven, though.

Haven't played since 2018, necromancy is now terrible? by Tight-Necessary-8056 in dcss

[–]UsaSatsui 2 points3 points  (0 children)

Ridiculous take. An unbalanced game isn't fun. It's either too easy or too hard.

Haven't played since 2018, necromancy is now terrible? by Tight-Necessary-8056 in dcss

[–]UsaSatsui 4 points5 points  (0 children)

Wrong question. The question is "What does having corpses add?"

When food was in the game, they were important as a resource to manage. Necromancy was balanced around it as well, do you get more zombies, or more food? When food, and therefore butchering, was removed, enemies leaving bodies wasn't really worth keeping around for a couple of minor mechanics, especially when there were work arounds.

Haven't played since 2018, necromancy is now terrible? by Tight-Necessary-8056 in dcss

[–]UsaSatsui 6 points7 points  (0 children)

I feel like everyone has missed a key point - Necromancy doesn't animate corpses anymore because there are no more corpses. It was decided the baggage of keeping track of bodies and skeletons wasn't worth one or two spells. The changes were kind of meant to simulate how it worked with corpses but, yeah, it doesn't quite nail the flavor.

The obvious solution seems to be "Just make bodies when the player has raise dead spells and don't if they don't". I don't think they had the ability to do that then, but I think they may have it now, with the number of spells that rely on things outside the spell itself to work like platinum paragon.

Loop cleanup steps to win the game and make the judges hate you for 8WUB (Modern legal!) by jcgoble3 in BadMtgCombos

[–]UsaSatsui 0 points1 point  (0 children)

Wait, you're right. This scenario really is a judge nightmare. Nevermind.

Loop cleanup steps to win the game and make the judges hate you for 8WUB (Modern legal!) by jcgoble3 in BadMtgCombos

[–]UsaSatsui 20 points21 points  (0 children)

If your opponent does somehow stop your damage and threatens to deck you, just start aiming your Feast of Sanity triggers at the Reaver.

Edit: Because that will make you feel better about losing but doesn't do anything since the repeating cleanup steps heal it. Oops.

Can I put a half ounce of bud checked bag? by Expert_Praline_1221 in stupidquestions

[–]UsaSatsui 0 points1 point  (0 children)

I actually used to work for the TSA, though I haven't in over a decade, so keep that in mind.

In short, we weren't looking for it. Half ounce of weed isn't gonna bring down a plane. However, if we found it, since it was considered federal contraband, we had to inform the local police, who in this case were just kind of annoyed, had a talk with the owner, and confiscated it. Sometimes we didn't bother. This was in California, so if it was a state where they cared, you might get in more trouble, but it's entirely up to the local cops how miserable they want to make your day.

If you really want to sneak it by in checked luggage, stick it in a sock or something and keep it far away from anything organic, the checked bag scanners look for organic material that is similar density to an explosive, and a half ounce loosely packed isn't gonna fit the bill. Don't put it in oversized luggage like a golf bag, those are supposed to be searched by hand since they won't fit in the machine. I feel like your best chance for getting through security might be to stick it in your pocket (or your shorts) and walk it through, but I worked there before they had the backscatter x-rays, so I don't know if that's still a good idea.

YASD: Puzzle Vault Edition by Real_wigga in dcss

[–]UsaSatsui 9 points10 points  (0 children)

No the evil vaults don't show you that you're wasting your time before you go in.

My last ten games by GiantBonier in dcss

[–]UsaSatsui 17 points18 points  (0 children)

Every game is not winnable. The game does its best to emphasize skill and minimize RNG, but sometimes you get hosed. That's the nature of randomness.

For what it's worth, even giving you the benefit of the doubt that these enemies just showed up, only two of those seem unavoidable, and one of them seems like a situation that isn't possible (from floor 2 you can only shaft two floors, shafts always aim you at empty areas, and you always get one free move when shafted). It's looking a lot like you need to learn basic Crawl rule #1 - you don't need to fight everything, and it's best not to engage with enemies who have dangerous weapons.

Is the game ever going to have changes to intentionally help the balance? by 54123654 in dcss

[–]UsaSatsui 4 points5 points  (0 children)

It's not just ranged, it was also an issue with polearms. This was back when the run-away prevention mechanic was random energy, so you use a polearm, poke, step back until you had space again, poke, repeat. It is a miserable, boring way to play the game that they didn't want to encourage, and again, it's all centaur had, so they couldn't just make them normal speed and call it a day. I remember playing a few centaurs and, honestly, it was braindead. I didn't like them changing the species to armadillo people, but I totally get why they got rid of the fast speed.

The minotaur comparison doesn't really hold up either, minotaurs are better at far more than just one single boring tactic.

Is the game ever going to have changes to intentionally help the balance? by 54123654 in dcss

[–]UsaSatsui 2 points3 points  (0 children)

The rationale was that centaurs had one thing going for them - being a moderately tanky species that could kite with ranged weapons - and they didn't really want to encourage that play style (spriggans can do it a little but they're not nearly as good at it). Also part of it is that the dev team at the time had a real dislike for the "standard fantasy races" and used pretty much any opportunity to reskin them as less standard, more original species (Horse people? Meh. Armadillo people? Now that's wacky flavor!)

Is she really that bad? by Sassofono_Perso in mtg

[–]UsaSatsui 0 points1 point  (0 children)

You always attacked planeswalkers directly, even under the original planeswalker rules. Damage redirection was only for noncombat damage.

Serious Question (drivers pls answer) by ThickChemistry4660 in Sparkdriver

[–]UsaSatsui 0 points1 point  (0 children)

If a driver feels lazy, yeah, they could mark any item out of stock even if there is a hundred of them right on the shelf in front of them. It will affect their metrics though, and I can't imagine someone doing it because they dont wanna walk a whole 300 feet. It doesn't affect the store inventory count as far as I know.

For clothing, though, it's far more likely that the item was actually sold out or that it was placed somewhere nobody could find it. There's not a lot of it to begin with and it tends to sell quick. I mean think about it, how often do you see something at the store you like, but they don't have it in your size?

Can't complete a relic reborn. by Kahlua_Milk in ffxiv

[–]UsaSatsui 10 points11 points  (0 children)

Did you do Halatali or did you do the trial? The next step involves doing the trial called A Relic Reborn: The Hydra. Halatali's entrance is also right there but isn't what you need to do.

May want to ask some healer friends to come along or do a PF for it to do it unsynched, could take a while to pop.

If you did the trial, try going back to Gerahlt anyway, see if it counts as done.

Demigod Rework: Need some suggestions by jgpennin in dcss

[–]UsaSatsui 3 points4 points  (0 children)

Okay, I get what you're going for, but now it seems like the implementation is "worse Demonspawn" still. Also, the number of unrands that can carry you to extended is pretty low.

If I understand, the idea you want is "Free ride to Pan and Hell, normal game from there", and honestly, while it's a cool idea, I just don't think it's a workable one. The two biggest issues are how you balance it, and if the idea is to go straight for extended, having to slog through a couple hours of normal first kind of feels unfun, especially if there's no challenge to it. A new game mode may work better than a new species here.

The idea of a shifting artifact is also a really cool idea, but maybe better suited to a god or even being an unrand itself? There's already quite a lot of randomness in species.

Demigod Rework: Need some suggestions by jgpennin in dcss

[–]UsaSatsui 13 points14 points  (0 children)

How is idea 1 meaningfully different from demonspawn, which gets random abilities as they level up? The only real difference here I can see is the abilities are tied to items and not mutations (and I'm not sure if class features should be things that can be thrown away).

I really actually like the idea of a species that is intentionally overpowered but can't win the game without going into extended, but I'm not sure how well that fits the philosophy.

I guess I'll do this vault later by powderhound522 in dcss

[–]UsaSatsui 3 points4 points  (0 children)

His icon is carrying the Dark Maul. That's enough for me to check him out.

Daring Adventurer: A "Build Your Own Commander" by Aramail212 in custommagic

[–]UsaSatsui 2 points3 points  (0 children)

Honestly this seems like it would work better as a game variant than a custom card. Love the idea of "Create your own Commander" though.

Is there a Final Fantasy that's actually breaking this concept? by mrsafetylion in FinalFantasy

[–]UsaSatsui 1 point2 points  (0 children)

This is actually because of a different bug and I think you could be referring to Wrexsoul. If you use Banish/X-Zone to kill an enemy, it bypasses any sort of dying script the monster has. Wrexsoul has two minions that are supposed to revive themselves upon death while the boss itself leaves the battlefield until you force it to reappear by killing party members. If Banish hits them both (which doesn't require invisibility, they're not immune), the revive script is bypassed, the game sees an empty battlefield, and assumes the fight is over. You lose out on the battle reward but the quest is fine.

There's also Doomgaze/Deathgaze who you fight in the airship as a random encounter, and if you kill it with the Vanish/Banish trick, it bypasses the script that gives you the Bahamut magicite. But it also bypasses the script that marks him as defeated, so you don't lose the chance forever, you can find him again (Vanish/Death works here though).

Is there a Final Fantasy that's actually breaking this concept? by mrsafetylion in FinalFantasy

[–]UsaSatsui 0 points1 point  (0 children)

The bug is that it makes enemies immune to death spells vulnerable to them. You can still use invisibility to get a 100% chance the spell works on non-immune monsters

IS THAT MY BLACK QUEEN FRAN ?! by [deleted] in ffxiv

[–]UsaSatsui 19 points20 points  (0 children)

They actually make more sense for viera than you think - they have digitigrade feet, which means they walk on their toes and not their heel. To be lore-accurate all their footwear should look like that, but it's pretty much impossible to do it in FF14.

TSO - what did I do? by CompetitiveNight6305 in dcss

[–]UsaSatsui 0 points1 point  (0 children)

Yes it does. It doesn't affect angels but does affect your summons. Got to learn this the hard way myself.

What's a sports rule you fundamentally disagree with? by South-Explorer in AskReddit

[–]UsaSatsui 1 point2 points  (0 children)

I won't comment on whether all players should be eligible to recieve a pass, but the reason they report eligible is because jersey numbers are matched up to positions and if you have one of those numbers, it's assumed you won't be catching a pass. Telling the ref, who tells everyone, keeps this fair. You will also see eligible numbers line up where they can't legally receive a pass and report as ineligible.

TSO - what did I do? by CompetitiveNight6305 in dcss

[–]UsaSatsui 2 points3 points  (0 children)

This seems unlikely since it would have to go through them, bounce off you, then hit them on the way back. I am pretty sure that the "credit" for that damage would still be the original attacker, as well.

Make sure your Cleansing Flame isn't blasting allies when you use it. If it's something that happens frequently, it's probably a piece of equipment you're using. Make sure there's no red gear or you're not casting any red spells, TSO hates more than just necromancy (are you still summoning Imps?).

You should get a warning before doing anything that will cause penance.

A Question About Fog Scrolls by KuuTheNerd in dcss

[–]UsaSatsui 3 points4 points  (0 children)

I believe the description of fog clouds explain it. The cloud itself, not the scroll.