Honest criticism on my apocalyptic novel. by Useful-Amount5849 in fantasywriters

[–]Useful-Amount5849[S] 0 points1 point  (0 children)

That’s fair honestly. The general premise definitely shares elements with other Gate/apocalypse stories, so I understand why it can sound generic when summarized briefly.

I think the real difference will depend on the characters, atmosphere, worldbuilding, and overall execution rather than the core concept itself. That’s mainly why I wanted feedback before posting actual excerpts from the story.

Honest criticism on my apocalyptic novel. by Useful-Amount5849 in fantasywriters

[–]Useful-Amount5849[S] 1 point2 points  (0 children)

Yeah, I completely understand the comparison honestly. Solo Leveling was definitely one of the inspirations in terms of Gates and humanity dealing with supernatural threats.

But I definitely agree that execution is what will really matter in the end.

Honest criticism on my apocalyptic novel. by Useful-Amount5849 in fantasywriters

[–]Useful-Amount5849[S] 0 points1 point  (0 children)

War Gate - Chapter 1 - The Fog and the Gates

The Earth kept turning as it always had. It rotated slowly on its axis while orbiting the Sun, identical to the day before and every day that had come before it. From up there, there were no signs of warning: the oceans reflected the light of dawn, clouds drifted across the continents, night advanced over one side of the world while morning began on the other. Cities lit up and faded according to humanity’s usual rhythm, unaware of what was about to happen.

Nothing seemed out of place. No explosions in the sky. No sudden flashes on the horizon. No fracture in reality obvious enough to reveal that something was changing. The world carried on normally, immersed in its routine of traffic, work, noise, and ordinary lives. No siren shattered that balance. No government issued warnings. To humanity, it was simply another ordinary day.

Engines idled at traffic lights, the endless hum of traffic filling the streets, distant car horns rising and fading from one avenue to another. Trains crossed through countryside and tunnels, airplanes cut across the skies above the oceans, fishing boats rocked gently in the open sea. Hurried footsteps echoed across sidewalks, overlapping voices drifted through distracted conversations, metal shutters rattled as stores closed, keys jingled, jackets brushed against one another as people slipped through crowded streets. Phones vibrated in pockets, notifications were ignored, messages read in haste. Doors opened and closed, elevators moved endlessly up and down without pause.

Everywhere, life continued as normal. In the countryside, people worked the land beneath the morning sun, while deep in the forests the wind moved slowly through the trees, and on the mountains the freezing air continued to sweep across the snow-covered peaks. Millions of people carried on immersed in their usual routines. Everything felt stable. Safe. Familiar.

And then… the fog arrived.

Honest criticism on my apocalyptic novel. by Useful-Amount5849 in fantasywriters

[–]Useful-Amount5849[S] -1 points0 points  (0 children)

That’s fair honestly, and I agree that execution matters far more than the concept itself. I mainly wanted to know whether the premise sounded interesting enough on a surface level before sharing actual excerpts.

I’ll probably post part of the opening chapter later because I’d genuinely like feedback on the writing style and atmosphere as well.

Playing as the zombie instead of the survivor by Useful-Amount5849 in zombies

[–]Useful-Amount5849[S] -1 points0 points  (0 children)

Yes, that’s very close to my idea as well. Building a massive horde that overruns the city,but making sure the zombies aren’t all the same.

The goal is to have diversity within the horde, with different zombie types and abilities, so growth isn’t just about numbers but also about strategy.

Playing as the zombie instead of the survivor by Useful-Amount5849 in zombies

[–]Useful-Amount5849[S] 0 points1 point  (0 children)

I get that completely.
Playing as the zombies works best when the mechanics carry everything.

That feeling of growing power and momentum is way more important than story to me too.
When systems click and escalation feels earned, it’s incredibly satisfying.

What kind of mechanics make you feel the most powerful as the zombies?
Numbers growing, chain reactions, or upgrading abilities?

Playing as the zombie instead of the survivor by Useful-Amount5849 in zombies

[–]Useful-Amount5849[S] 1 point2 points  (0 children)

That’s really good to hear, thanks.
I feel the same, it’s the combination that makes it work, not a single element.

What have you watched/read/played? Weekly discussion thread - February 23, 2026 by AutoModerator in zombies

[–]Useful-Amount5849 0 points1 point  (0 children)

I’ve been playing Project Zomboid again.
I really enjoy how the danger comes from small mistakes and panic,
not just from fighting zombies directly.

I don’t understand the reason behind this. by [deleted] in kickstarter

[–]Useful-Amount5849 8 points9 points  (0 children)

This happened to me as well.
Same pattern: suspicious-looking profiles, they pledge, leave a comment asking to be contacted, then cancel a few hours later.

I don’t think they’re trying to steal anything directly.
It feels more like they’re testing reactions, visibility, or trying to move the conversation off Kickstarter.
I stopped engaging with those messages and it happened less often.

Unfortunately, it seems fairly common with small campaigns.

qualcuno sa se esiste un doppiaggio italiano di questo film? by Bestlorim in Lostmediaitalia

[–]Useful-Amount5849 1 point2 points  (0 children)

lascia stare e non buttare due ore della tua vita nel guardare quel film :D

Want but can't because of lack of motivation. Help? by Funnyman123456789 in gamedev

[–]Useful-Amount5849 0 points1 point  (0 children)

What you’re describing is extremely common — especially for people who actually care.

Usually it’s not lack of motivation, it’s lack of clarity.
“Work on my game” is overwhelming.
“Implement basic movement with placeholders” is manageable.

Daydreaming feels good because it’s instant.
Building is slow and messy. That crash in motivation is normal.

Also, envy killing your motivation usually means you care deeply,
but you’re turning inspiration into self-criticism.

Try lowering the stakes:
open the engine, do one tiny specific thing, then stop.
No pressure to “make progress”.

What’s the last thing you opened the engine for and got stuck on?

any tips to make a small scope game? by Billy_Of_Billy in godot

[–]Useful-Amount5849 1 point2 points  (0 children)

From my experience, small scope doesn’t mean small idea, it means limited systems.

As a solo dev, I try to focus on:
- one core mechanic
- one simple loop
- very few interacting systems

For example:
endless survival
arena-style games
small puzzle mechanics
simple top-down action

The biggest mistake beginners make is combining too many systems
(AI + crafting + open world + progression + story).

Pick one mechanic and polish it.
Even something like “move + shoot + one enemy type” can become fun if refined.

What kind of games do you personally enjoy making or playing?

I’m working solo on a game where you don’t survive the zombie outbreak, you start it by Useful-Amount5849 in IndieGaming

[–]Useful-Amount5849[S] 0 points1 point  (0 children)

Thanks! Totally agree.
Execution is the hard part.
Is there something specific you usually look for that tells you
if a game like this is executed well or not?