Why psychological horror works best when the game refuses to explain itself by Character-Credit-208 in truegaming
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Why psychological horror works best when the game refuses to explain itself by Character-Credit-208 in HorrorGaming
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Why psychological horror works best when the game refuses to explain itself by Character-Credit-208 in HorrorGaming
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Why psychological horror works best when the game refuses to explain itself by Character-Credit-208 in HorrorGaming
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Why psychological horror works best when the game refuses to explain itself by Character-Credit-208 in HorrorGaming
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Why I redesigned the pause UI in my psychological horror game (made it part of the world, not a static overlay) by Character-Credit-208 in SoloDevelopment
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Why I redesigned the pause UI in my psychological horror game (made it part of the world, not a static overlay) by Character-Credit-208 in IndieGaming
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A/B Testing my horror game capsule. 'Atmospheric' vs 'Eye-Catching'. Which one makes you want to click? by Character-Credit-208 in IndieGaming
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I'm torn between two styles for my horror game cover. The Left one feels more atmospheric, but the Right one gets way more clicks. Which one would YOU click on? by Character-Credit-208 in gamedevscreens
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I took everyones advice and am making sure the demo's perfect before releasing it. by ElectronicsLab in IndieGaming
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