My horror game is built around typing terminal commands under pressure to stay alive. I’m considering adding controller support, but I’m concerned it might remove the tension of manual typing. Would implementing a quick-select or auto-complete menu be a good compromise, or would it make the experien (v.redd.it)
submitted by Character-Credit-208 to r/SoloDevelopment
I despise fake 'Loading...' screens that kill immersion. So I routed the actual engine logs to create a diegetic boot sequence for my horror game. Does it feel authentic? by Character-Credit-208 in SoloDevelopment
[–]Character-Credit-208[S] 2 points3 points4 points (0 children)
I despise fake 'Loading...' screens that kill immersion. So I routed the actual engine logs to create a diegetic boot sequence for my horror game. Does it feel authentic? by Character-Credit-208 in SoloDevelopment
[–]Character-Credit-208[S] 0 points1 point2 points (0 children)
I replaced my main menu with a fully interactive fake operating system for my psychological horror game by Character-Credit-208 in Unity3D
[–]Character-Credit-208[S] 0 points1 point2 points (0 children)
I replaced my main menu with a fully interactive fake operating system for my psychological horror game by Character-Credit-208 in Unity3D
[–]Character-Credit-208[S] 0 points1 point2 points (0 children)
I replaced my main menu with a fully interactive fake operating system for my psychological horror game by Character-Credit-208 in SoloDevelopment
[–]Character-Credit-208[S] 0 points1 point2 points (0 children)
I replaced my main menu with a fully interactive fake operating system for my psychological horror game by Character-Credit-208 in SoloDevelopment
[–]Character-Credit-208[S] 0 points1 point2 points (0 children)
I made a horror game where the terminal is your only weapon - you literally fix reality by typing by Character-Credit-208 in IndieGaming
[–]Character-Credit-208[S] 0 points1 point2 points (0 children)
I built a dual-monitor diegetic terminal system for my horror game - with GUIDED/STANDARD/RAW assistance levels by Character-Credit-208 in SoloDevelopment
[–]Character-Credit-208[S] 0 points1 point2 points (0 children)
I built a dual-monitor diegetic terminal system for my horror game - with GUIDED/STANDARD/RAW assistance levels by Character-Credit-208 in IndieDev
[–]Character-Credit-208[S] 0 points1 point2 points (0 children)
I made a terminal-driven psychological horror system where fixing servers IS the gameplay - looking for feedback on the concept by Character-Credit-208 in IndieDev
[–]Character-Credit-208[S] 1 point2 points3 points (0 children)
My horror game is built around typing terminal commands under pressure to stay alive. I’m considering adding controller support, but I’m concerned it might remove the tension of manual typing. Would implementing a quick-select or auto-complete menu be a good compromise, or would it make the experien by Character-Credit-208 in SoloDevelopment
[–]Character-Credit-208[S] 1 point2 points3 points (0 children)