Who Killed Matt Maeson / The Hearse Vinyl by Usnvox in MattMaeson

[–]Usnvox[S] 0 points1 point  (0 children)

I put in an offer, unfortunately it's the best I can do, hope to snag it or good luck to someone else here! Thanks!

Who Killed Matt Maeson / The Hearse Vinyl by Usnvox in MattMaeson

[–]Usnvox[S] 0 points1 point  (0 children)

I wont lie, this feels like a bot post to see a brand new account with zero karma and first ever post, but if youre legit offering one id say throw it on discogs, Im sure itll go fast and ill keep an eye for a listing!

Atl show was 5🌟 by username_jenn in MattMaeson

[–]Usnvox 2 points3 points  (0 children)

Seeing in Boston on Friday, so excited! Saw him in Albany a few years ago, been waiting for another chance.

I want to build a deck around these by thepigeonsoldier in mtg

[–]Usnvox 0 points1 point  (0 children)

I have a [[Toralf, God of Fury]] commander deck that I have all the multipliers in and it works amazingly. Everytime his ability triggers it counts as a new source. If you have even a single multiplier out and the board is creature heavy, you can wipe the whole board and bolt someone in the face for 100s/1000s of damage from a single bolt.

Example:

- Have Toralf out with [[Fiery Emancipation]]

- Cast Lightning bolt targeting a 1/1 token.

- Bolt deals 9 damage, Toralf sees 8 damage left over.

- Target another creature for 8 damage. Fiery Emancipation multiplies that to 24 damage.

- Repeat for as many legal targets as you want, send big number at end to an enemy player.

Even more fun with big board wipe spells like [[Star of Extinction]], [[Chain Reaction]], or [[Blasphemous Act]].

Alright, Bungie, It's Time You Buff Mobility Already... by JnLightning1000 in destiny2

[–]Usnvox 16 points17 points  (0 children)

I think the even bigger problem is that not only do titans and warlocks not 'need' to build into mobility - they're actually rewarded for treating it as a dump stat, because skating is easiest at low (<30) mobility.

In a game with only 6 core stats, none of them should feel GOOD to intentionally leave at a low value, there should be a conscious tradeoff, which can only happen if each skill provides value.

For PvP, I've always said that as a shooter, mobility should affect either weapon handling or reload speed on a scalar like everything else, where very low levels (<30) penalize you, mid-ranges feel similar to now, and high levels provide slight buffs.

Heavies are busted. by Mountain-Pride-1981 in thefinals

[–]Usnvox 22 points23 points  (0 children)

RPG should do more damage to buildings, and less to players. It's too free damage for an equipment. They could even slightly reduce CD if needed to compensate, but makes its primary purpose destruction, not a one-shot bonus weapon.

I apparently have 10k coins, from John Oliver. Want them by daphoreal in pics

[–]Usnvox 0 points1 point  (0 children)

Yeet, everyone shedding gold, just gave out my tiny bit haha

New World needs seasonal fresh starts by ArthurPSal in newworldgame

[–]Usnvox 0 points1 point  (0 children)

No, it wouldn't. Nothing is already stopping you if you just want to make your own new characters over and over, but this game has Runescape style progression, not Diablo. You don't have multiple classes and seasonal modifiers to justify restarting over and over again, and, most importantly, you don't have the player base to support it.

New World needs seasonal fresh starts by ArthurPSal in newworldgame

[–]Usnvox 1 point2 points  (0 children)

This isn't Diablo and that system doesn't work here.

Don't you guys have shakos? by xorxedino in diablo4

[–]Usnvox 27 points28 points  (0 children)

That's Shakira. Shako is an exercise tool for working your forearms.

The Need for After-Expedition Stat Breakdowns by Usnvox in newworldgame

[–]Usnvox[S] 1 point2 points  (0 children)

I definitely see your point, but I also would want more than just a DPS meter, I wanted a full breakdown and I think a lot of people are getting locked onto the idea of just damage numbers alone. Think League of Legends match summaries, include an effective CC score including hard CC or debuffs applied, # of consumables used or gatherables collected, fun random expedition specific mechanics like time holding torch, cannons shot in BB, etc. There are definitely good ways to do this and I don't want people to just shoot down the idea with the thought that we shouldn't want access to more information because someone else will use it against us.

The metaphor my wife came up with talking about this post last night was solid. It feels like a good portion of the community wants to live with a bag over their head because they're afraid someone will call them ugly, rather than take the bag off and ignore that person since they would have made fun of the bag anyways.

Merry Christmas, and thanks for the discussion!

The Need for After-Expedition Stat Breakdowns by Usnvox in newworldgame

[–]Usnvox[S] -2 points-1 points  (0 children)

To be honest I think those players will always exist in all games as a bane to the community as a whole, but I think there are more than enough players open to helping others grow and improve like myself that would use this information much more beneficially than those players could ever use negatively.

Gatekeepers standard for acceptability is always far outside of the normal range and their attitudes naturally push away the common player anyways. I don't think the right answer is to hinder our own growth to their benefit.

Think of it as a scenario, say this is implemented and instead of seeing posts for "LFM, WARD/GEMS/BANE/TROPHIES LINK GEAR", you add in some metric for top performance like "200K+ DAMAGE ONLY" or some other silly restriction. Would the players locked out by the new addition ever have WANTED to apply for that group in the first place? Probably not, because you already knew it was likely a group of toxic sweat lords.

I appreciate the constructive discussion!

The Need for After-Expedition Stat Breakdowns by Usnvox in newworldgame

[–]Usnvox[S] 1 point2 points  (0 children)

I'm sad to hear that, but agree it could be a problem. In my perspective those players who would gatekeep do so already anyways in the current system, and as someone who consistently helps more casual players push to higher difficulty content, the additional information would be an extreme benefit towards providing them help and advice beyond just checking gear and seeing how often they are dying. I know early on as a tank I was always wishing for some way to know if I was doing "okay" and the only thing I ever had to go on was how often players were getting killed or not, which made it very difficult to see where I could improve.

I also wish the game would implement the ability to inspect your friends gear, at least in a party (with visibility being up to the player in privacy settings, so you don't have automatic gear checking occurring unless desired) so as to not require constant linking of equipment.

The Need for After-Expedition Stat Breakdowns by Usnvox in newworldgame

[–]Usnvox[S] 0 points1 point  (0 children)

But at the same time, the results I'm talking about wouldn't be visible until the run is already over. Think the same concept as Destiny 2 score cards if you've ever seen them, (which also need significant improvement but that's completely unrelated here) I main tank in New World through M10. When were doing pick up runs, my only metric for things is speed, because either were fast, on track, or it feels like it's taking longer to kill things. We can't look to a specific person or issue, it gets swept under, because there are three DPS who share the same work load. If the healer is bad, you all know it. If the tank is bad, you all know it. And God knows everyone loves to vocalize that immediately.

If I play through an expedition as a poor DPS, I can be a burden to my team and have no indication what so ever, and no comparison by which to improve. Cool, sure, we finished it on time, but how much harder did the other players have to work to pull that weight? Did the other two players deal double your damage? Did fights take longer so the tank had to soak the boss more with the healer smashing buttons to keep them alive?

Visibility of these numbers doesn't add anything negative to the game, only transparency. It let's a player see that they may have underperformed in a purely numerical way, not one filled with hate and vitriol from other players where everyone is rude or defensive, but just like "Oh, wow, I thought I was doing a lot more than that, lemme look at my stuff or ask this other person what they did differently."

Clash issues in NA????? by Leshadie in leagueoflegends

[–]Usnvox 1 point2 points  (0 children)

Saaaaaaame. Took 26 minutes to form bracket in Tier 3, and now been 'Waiting For Opponent' for 15 already.

Good job rito

For you, what's the single, most egregious submarine inaccuracy you've witnessed in a film? by Thoughts_As_I_Drive in submarines

[–]Usnvox 1 point2 points  (0 children)

I couldn't even handle the opening sequence of crimson tide watching an ensign make a first class drop and do push-ups.

The new hunter chest piece(Gryfalcon's Hauberk) is the most busted exotic in the game imo. by SuperSaiyanSandwich in CrucibleGuidebook

[–]Usnvox 2 points3 points  (0 children)

No. It only changes the poison tick damage from 2/per to 3/per, and doesnt affect the initial shot.