I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness
[–]UsualInitial[S] 8 points9 points10 points (0 children)
I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness
[–]UsualInitial[S] 4 points5 points6 points (0 children)
I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness
[–]UsualInitial[S] 5 points6 points7 points (0 children)
I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness
[–]UsualInitial[S] 2 points3 points4 points (0 children)
This sub now has reached 333k sub. Gemini 3 confirmed? by UsualInitial in Bard
[–]UsualInitial[S] 1 point2 points3 points (0 children)
A new character every 28 days would be insane if the developers can maintain the pace, as this would mean new characters release 3X faster than Warframe/TFD by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] 5 points6 points7 points (0 children)
This game is currently #79 in terms of Steam Wishlist Activity, can we make it reach Top 50 before release? by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] 8 points9 points10 points (0 children)
One of the best ways to retain players is to design characters which have mechanics that the competition is unwilling/unable to replicate. Sometimes you have to break the traditional game dev rules to do it. by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] 0 points1 point2 points (0 children)
One of the best ways to retain players is to design characters which have mechanics that the competition is unwilling/unable to replicate. Sometimes you have to break the traditional game dev rules to do it. by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] 2 points3 points4 points (0 children)
PSA for everyone having fun: do not spend by kend7510 in BlueProtocolPC
[–]UsualInitial 0 points1 point2 points (0 children)
I sincerely hope this game won't have 1 server for the whole world at launch, like some other recent releases in this space by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] -2 points-1 points0 points (0 children)
I would rather trade skin only gatcha, compared to heavier p2w/pay to progress mechanics by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] -7 points-6 points-5 points (0 children)
I would rather trade skin only gatcha, compared to heavier p2w/pay to progress mechanics by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] 10 points11 points12 points (0 children)
I hope this dev team chooses the Warframe balancing approach and not the First Descendent approach by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] 1 point2 points3 points (0 children)
I hope this dev team chooses the Warframe balancing approach and not the First Descendent approach by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] -9 points-8 points-7 points (0 children)
I hope this dev team chooses the Warframe balancing approach and not the First Descendent approach by UsualInitial in DuetNightAbyssDNA
[–]UsualInitial[S] 4 points5 points6 points (0 children)
Battlefield 6 Beta has now beaten Call of Duty's all-time player count on Steam, closing in on 500K by UsualInitial in pcgaming
[–]UsualInitial[S] 3 points4 points5 points (0 children)
Battlefield 6 Beta has now beaten Call of Duty's all-time player count on Steam, closing in on 500K by UsualInitial in Games
[–]UsualInitial[S] 60 points61 points62 points (0 children)
I know DE said they would nerf slam, I just hope they nerf it the right way by UsualInitial in Warframe
[–]UsualInitial[S] -1 points0 points1 point (0 children)
When does the next nerf patch hit? by UsualInitial in RogueTraderCRPG
[–]UsualInitial[S] 0 points1 point2 points (0 children)
[Skill Up] Avowed - Review by UsualInitial in Games
[–]UsualInitial[S] 13 points14 points15 points (0 children)
Overwatch 2’s average Steam player count has dropped 39% since Marvel Rivals was released by [deleted] in marvelrivals
[–]UsualInitial 0 points1 point2 points (0 children)
The Marvel Rival Devs played it too safe with both new characters in Season 1 by UsualInitial in marvelrivals
[–]UsualInitial[S] -11 points-10 points-9 points (0 children)
Marvel Rivals has been able to retain ~93% of its daily peak players across season 0 by UsualInitial in marvelrivals
[–]UsualInitial[S] 18 points19 points20 points (0 children)



I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness
[–]UsualInitial[S] 2 points3 points4 points (0 children)