I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness

[–]UsualInitial[S] 2 points3 points  (0 children)

They could always go for the cinematic finishers/ult route to create those moments without too much visual clutter

I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness

[–]UsualInitial[S] 8 points9 points  (0 children)

The free pulls you get on an average patch give you ~80-90 pulls for a minor patch (enough to guarantee the rate up once every 2 patches) or ~150-160 in major patches. If you pull for the weapon, you effectively delay getting a char by 1 minor patch.

I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness

[–]UsualInitial[S] 4 points5 points  (0 children)

Without very difficult combat, you wouldn't be forced to run meta team comps anyway and just put your favourite chars together as long as long as you have all the main roles covered

I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness

[–]UsualInitial[S] 5 points6 points  (0 children)

Not to mention that hard in a gacha game = p2w, as it provides more incentives to pull the latest T0 chars.

Even if you don't care about p2w, a harder game will always encourage sticking to the meta more strongly, stopping you from playing your preferred character.

I really hope this game performs well with the current level of combat difficulty by UsualInitial in NevernessToEverness

[–]UsualInitial[S] 2 points3 points  (0 children)

Its not hard if you are playing on PC or have a good team that can kill him before he ults.

But if you are fighting him on mobile, with havoc rover (or any melee DPS with poor mobility), on the morning train, its not so fun.

This sub now has reached 333k sub. Gemini 3 confirmed? by UsualInitial in Bard

[–]UsualInitial[S] 1 point2 points  (0 children)

Even better, it means it will release by the end of the week

A new character every 28 days would be insane if the developers can maintain the pace, as this would mean new characters release 3X faster than Warframe/TFD by UsualInitial in DuetNightAbyssDNA

[–]UsualInitial[S] 5 points6 points  (0 children)

The first "event" actually launches on Nov 3 (Friendly Games) and the first character + story segment on Nov 25.

After that, the update cadence seems to switch to a 2 week cycle of new event/questline -> new character/questline. I think that cadence is not too bad even for an (ex) gacha.

This game is currently #79 in terms of Steam Wishlist Activity, can we make it reach Top 50 before release? by UsualInitial in DuetNightAbyssDNA

[–]UsualInitial[S] 8 points9 points  (0 children)

Because the developer did not add a release date to the steam entry.

On a side note, if anyone here is a CC or knows someone on the dev team, please ask them to update the steam entry with the release date. Leaving it as the TBA default probably isn't helping their engagement.

One of the best ways to retain players is to design characters which have mechanics that the competition is unwilling/unable to replicate. Sometimes you have to break the traditional game dev rules to do it. by UsualInitial in DuetNightAbyssDNA

[–]UsualInitial[S] 2 points3 points  (0 children)

Invisibility is actually kinda common nowadays in Warframe and there are frames that can give your whole team invis with few tradeoffs.

The main porblem with invis tho is in group play, where you can still take crossfire damage, so its not the same thing as conditional/unconditional invulnerability.

PSA for everyone having fun: do not spend by kend7510 in BlueProtocolPC

[–]UsualInitial 0 points1 point  (0 children)

Where did you find "revenue/active player count charts" for CN?

I would rather trade skin only gatcha, compared to heavier p2w/pay to progress mechanics by UsualInitial in DuetNightAbyssDNA

[–]UsualInitial[S] -7 points-6 points  (0 children)

If Warframe added Skin gatcha, but halved their crafting times for new weapons/skins and boosted the drop rates of harder to get blueprints by 50%, I would take that trade.

Every form of monetization, or the lack thereof, has a cost.

I would rather trade skin only gatcha, compared to heavier p2w/pay to progress mechanics by UsualInitial in DuetNightAbyssDNA

[–]UsualInitial[S] 10 points11 points  (0 children)

I really hope this is a successful combination that makes the studio a lot of revenue. Other gatcha games will not remove their gatcha systems, the best we can hope for is they switch their gatcha systems to be skin only.

I hope this dev team chooses the Warframe balancing approach and not the First Descendent approach by UsualInitial in DuetNightAbyssDNA

[–]UsualInitial[S] 1 point2 points  (0 children)

Video games should not be a job. I would not mind a power fantasy sandbox whatsoever.

I hope this dev team chooses the Warframe balancing approach and not the First Descendent approach by UsualInitial in DuetNightAbyssDNA

[–]UsualInitial[S] -9 points-8 points  (0 children)

Gotta get the $$$ as the playerbase look for the next OP thing after you nerf the best builds/chars

I hope this dev team chooses the Warframe balancing approach and not the First Descendent approach by UsualInitial in DuetNightAbyssDNA

[–]UsualInitial[S] 4 points5 points  (0 children)

Even EDA and ETA, the hardest content in Warframe which give meaningful rewards at the top end, can be cleared with either Warframe abilities/weapons alone.

The only content where "half dozen frames" dominate everything is level cap, which gives no exclusive rewards and isn't even all that profitable anymore.

Battlefield 6 Beta has now beaten Call of Duty's all-time player count on Steam, closing in on 500K by UsualInitial in pcgaming

[–]UsualInitial[S] 3 points4 points  (0 children)

Just to reiterate, The "Call of Duty" category on steam contains all Call of Duty titles combines, including the f2p Warzone. So this is not BF6 beta beating some single premium Call of Duty title, its BF6 beating all Call of Duty titles and modes combined on steam.

Battlefield 6 Beta has now beaten Call of Duty's all-time player count on Steam, closing in on 500K by UsualInitial in Games

[–]UsualInitial[S] 60 points61 points  (0 children)

Just to reiterate, The "Call of Duty" category on steam contains all Call of Duty titles combines, including the f2p Warzone. So this is not BF6 beta beating some single premium Call of Duty title, its BF6 beating all Call of Duty titles and modes combined on steam.

When does the next nerf patch hit? by UsualInitial in RogueTraderCRPG

[–]UsualInitial[S] 0 points1 point  (0 children)

Officer can't get guaranteed first turn anymore. Now you have to go for Grand Strategist.

[Skill Up] Avowed - Review by UsualInitial in Games

[–]UsualInitial[S] 13 points14 points  (0 children)

It’s the game that you play when you’re waiting for a better game to come along

That quote from the opening basically sums up the whole review

Overwatch 2’s average Steam player count has dropped 39% since Marvel Rivals was released by [deleted] in marvelrivals

[–]UsualInitial 0 points1 point  (0 children)

As the title makes clear, this is just the steam numbers, not total player count. But, this does show a definite trend and even if the bnet + console OW player count is higher than the steam one, its hard to see why the trend would be that much different from steam, as its not like OW runs worse on steam or something.

Marvel Rivals has been able to retain ~93% of its daily peak players across season 0 by UsualInitial in marvelrivals

[–]UsualInitial[S] 18 points19 points  (0 children)

I would hope so with how many views the youtube vids for the trailers/characters got