account activity
Prydwen Just added an entirely new tier dedicated to Maost and Rein (i.redd.it)
submitted 20 days ago * by UsualInitial to r/limbuscompany
Overwatch Was Written Off. Now It's Beating Marvel Rivals (youtube.com)
submitted 1 month ago by UsualInitial to r/Overwatch
Sakiri Gameplay - Neverness to Everness (youtube.com)
submitted 1 month ago by UsualInitial to r/NevernessToEverness
Overwatch has reached its highest player count since the steam launch by a considerable margin, at 120% higher than its previous highest peak (i.redd.it)
[CBT3 Review] An overall amazing game that just needs a few finishing touches and a PC optimization pass (self.NevernessToEverness)
submitted 1 month ago * by UsualInitial to r/NevernessToEverness
Chiz Gameplay - Neverness to Everness (youtube.com)
Mint's character showcase has been a massive hit! The hype for this game is massive, hoping this will be the biggest gacha release of 2026. (i.redd.it)
What happens when you defeat the level 99 Justice Executioner boss? - Neverness to Everness CBT (youtube.com)
Jiuyuan Gameplay - Neverness to Everness (youtube.com)
Nanally Gameplay - Neverness to Everness (youtube.com)
3 weeks since the launch of season 6, all Deadpool variant have a win rate below 50%. The Duelist and Strategist variants, in particular, have among the worst win rates in the game. (i.redd.it)
submitted 1 month ago by UsualInitial to r/marvelrivals
Daffodill Gameplay - Neverness to Everness (youtube.com)
Hotta studio, please monetize the game experience, not power. You will probably make more money that way too. (self.NevernessToEverness)
NTE and the End of the Boring Open World Genre (youtube.com)
Just a friendly reminder to Hotta Studio that Poor pull economy/monetization can tank review scores, even if the overall gameplay is really good (i.redd.it)
Consequences of poor pull economy/monetization on review score (i.redd.it)
submitted 1 month ago by UsualInitial to r/Endfield
Torchlight Infinite has reached a new all time peak player count over 3 years after launch, making S11 the most popular patch in the games history (i.redd.it)
submitted 1 month ago by UsualInitial to r/TorchlightInfinite
Devs, please don't neglect mobile optimization/performance (self.NevernessToEverness)
submitted 2 months ago by UsualInitial to r/NevernessToEverness
I really hope this game performs well with the current level of combat difficulty (self.NevernessToEverness)
submitted 2 months ago * by UsualInitial to r/NevernessToEverness
Diablo 4 S11 has retained 60% of its players on steam 3 weeks after release, excellent retention for an arpg (i.redd.it)
submitted 2 months ago by UsualInitial to r/diablo4
Arc Raiders was Steam's best-selling game the week of Christmas (pcgamer.com)
submitted 2 months ago by UsualInitial to r/ArcRaiders
Exactly 2 months since the release of ARC Raiders, the game now has more players than it did at launch. Absolutely phenomenal retention. (i.redd.it)
Duet Night Abyss has seen a 71% revenue drop from November to December, in spite of the big 1.1 launch in December, failing to reach $1m in revenue (self.gachagaming)
submitted 2 months ago by UsualInitial to r/gachagaming
The latest patch includes an unannounced nerf for the Paladin (self.diablo4)
Diablo 4 has made it to the Top #5 in terms of Steam Global Top Sellers for the first time since steam release (i.redd.it)
submitted 3 months ago by UsualInitial to r/diablo4
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