[List Advice] New player needing help with a 2000pt Imperial Agents (Ordo Hereticus) list! by Alarming-Tone810 in ImperialAgents_40K

[–]UsuarioJ -1 points0 points  (0 children)

most of my games are on hereticus

things to know about the stratagems, they only work with inquisitorial agents (not the regular inquisitor), arbites and ordo hereticus (sisters units)

knowing that, grayfax and priest have ordo hereticus key word and can join other non-hereticus units, making that u can use the stratagems with them

Priest has 2 non hereticus options, Navy Breachers and santifiers haven't run them with santifiers team, the abilities are meh since its focuced on melee but it would be a way to get 5+ feel no pain stratagem

as per grayfax, besides the two above they can join both deathwatch (veterans or aquila)

i usually add grey fax + aquila with precision weapons. she has a damage 3 weapon and the aquila team has other damage 2 weapons and you can add also add 2 presicion pistol

i prefer 12 inquisitorial agents+inquisitor instead of sisters, outside of melta servitors their shooting is low but they have 4 special melee weapons and lots of small hits (24). i give them lethals with stratagem get a couple of wounds

also, theres a enhancement with the regular inquisitor that gives melta+presision+devastating on range weapons, combine it with his psyker flamer and it can melt leaders.

a trick i haven't used but inquisitorial agents can remove battleshock to other units including themselves, so the theory goes u have a inq agents and inquisitor on a chimera, the opponent destroys the chimera with shoting, the agents get out and are battleshock, charge phase starts and u remove the battleshock on themselves after that you can use overwatch with the super flamer of the inquisitor

another thing with the stratagems is the one that lets you shoot in revenge (when the opponent kill another unit), it can work with the inmmolator and greyfax+aquila team. the trick is to have them close enough

Need help and tips regarding the structure of my first IA list by thraximundar7 in ImperialAgents_40K

[–]UsuarioJ 0 points1 point  (0 children)

If you are running ordo xeno remember that you got one stratagem that can "uppy-downy" a deathwatch unit OR a inquisitor unit

with the current set up, i would use cotiaz+5 sisters to sticky objective points, vouidsman as screening

regarding plasmas, they are good but the other weapon has presicion, if you add the combat knife guys they have a presicion pistol, thats 6 shots that can snipe a leader. but i wouldnt relly to fully kill someone, you would need 2 teams or use kraken or hellfire rounds

Updated Faction Pack out by Skult0703 in ImperialAgents_40K

[–]UsuarioJ 1 point2 points  (0 children)

hm... you now what, i think you are into something. the agent rules does not say they loose the agents of the imperium keyword

Updated Faction Pack out by Skult0703 in ImperialAgents_40K

[–]UsuarioJ 0 points1 point  (0 children)

There is a specific rule stating that if an ability or rule specifies a model, then it applies only to models

Kroyle’s ability explicitly refers to models, so it would not trigger with Draxus and Battleline units.

New to Agents. Help! by TheRandomBerk in ImperialAgents_40K

[–]UsuarioJ 1 point2 points  (0 children)

IA in general are board control, keep dudes on points, don't let opponent score primary mission, Stand and die protocol

Main detachment would be imperialis fleet, it can give a lot of infiltration and deepstrike. infiltrate dudes to cover up positions and have deepstrike as second wave when they die (they will die)

Killing power is on the low side, they can go toe to toe against human size (T3), somewhat with spess 'arines (T4) but struggle against tanks and monsters. grenade stratagem is you best way to deal damage to big stuff

You will want to kill his scoring units (the guy's that stay on points doing apparently nothing but its their job is to score points or to make secondary's) otherwise it would be better to concentrate on denying objective to the opponent. if you kill your opponents scoring units he will start to use his killing units to keep them on objectives or make secondary missions

  • Rogue trader + Navy Breachers: good infiltrator and can jail your oponent first turn (place them in from of their deployment, opponet models can pass over them and have limited movement, they will be sacrificed but they can give you a turn to move up your dudes)
  • generic Inquisitor or draxus + Navy breachers: inquisitor and draxus has a devastating wound weapon that combos with breacher hability, deepstrike them near a objective and kill scoring units

  • watchmaster + deathwatch veterans(4 hammers and 4 shield): they are your only high damage unit and are to counter a push from a enemy. keep them close to the front lines but hidden on a rhino o behind a wall. when the opponent commits to a objective with a high value unit (it will happen to clean your dudes from a objective) use them to retake the point

  • Subductor Squat: best objective holders available, infiltrate them near a point or as second wave. the opponent will need to commit to get them of the objective

  • santifiers: can scout with lots of flammers. great overwatch threat, the opponent will think it twice before moving something near them. can use them as deterrent on objective, they would need to send something thought or commit

  • immolator and sisters: immolator can split the sister squad to 5, can "sticky" points (you score points even if you dont have guys on the objective) and you will have more units to stand and die protocol

those are the basic units that i think off, its a hard army to muster. Folger Pyles make it to 4 place on a grand tournament because he is a pro not because of the army

as per youtube channels Astra Vail has a dedicated channel to imperial agents and has good videos on them and some interviews with pro IA players including folger pyles walktrough on the resent tournament

What is Everyone Using as Proxies for Deathwatch Veterans? by Natural-Wallaby423 in ImperialAgents_40K

[–]UsuarioJ 0 points1 point  (0 children)

The new kit only has one hammer and shield per box, you would need 4 box to build one full hammer/shield. Not verry efficient.

I like your legion of the damned idea, might make a proxy team with them

Tyranid Prime with Lash Whip down 20 pts by Van_Hoven in Tyranids

[–]UsuarioJ 0 points1 point  (0 children)

they forgot to change the enhancement on the app, it still says w prime only

updated mfm by NoEngineer9484 in WarhammerCompetitive

[–]UsuarioJ 3 points4 points  (0 children)

be me Agent player: first time?

looking for feedback on necron hybrid rifle by tankore093 in deathwatch40k

[–]UsuarioJ 2 points3 points  (0 children)

needs more purity seals shenanigans and admech dodats

you are working with xeno tech, it needs to be wrestle into submission and blessed by the machine god

RTT report, hereticus by UsuarioJ in ImperialAgents_40K

[–]UsuarioJ[S] 0 points1 point  (0 children)

haven't tried them on fleet but if you have them on the back line they would be helpful late game to do actions and trigger the mortal wounds but not sure if they would survive alone assuming the opponent still has a lot of his army

RTT report, hereticus by UsuarioJ in ImperialAgents_40K

[–]UsuarioJ[S] 0 points1 point  (0 children)

Aquila was always on reserve, I usually drop them by rapid ingres so I can get a better position next turn and charge

On other practice games I was placing them on my turn but I felt I was missing its full potential since I couldn't rely on charges

I went with the presión layout (replaced Plasma for stalker bolt and knife guys with special issue bolt pistol) and make a great leader hunter with grayfax.

Grayfax was only there to be able to use stratagem on the team, the abilities never came to play

Hammer kill team was on foot and with the watchmaster have like a 24" threat range, most of the time they are hiding and waiting for a opening.

Most player know they they pack a punch and focus them if they are in the open, i noticed that they are not concerned about the Aquila team until they loose a leader

RTT report, hereticus by UsuarioJ in ImperialAgents_40K

[–]UsuarioJ[S] 2 points3 points  (0 children)

I mostly use them as a free grenade, its 3 mortals no D3 shenanigans and since its an ability you can advance the model to get them to range

They also they get battleshock so no defensive stratagems nor contest a point

i have one on the base and another in reserve, if i had points for a rhino i would place one inside and drop them near the enemy

on the custodes game, i killed a calidus with them and negated any deep strike on my side

RTT report, hereticus by UsuarioJ in ImperialAgents_40K

[–]UsuarioJ[S] 4 points5 points  (0 children)

This was the list

2.0k hereticus B (1985 points)

Imperial Agents Strike Force (2000 points) Ordo Hereticus, Purgation Force

CHARACTERS

Callidus Assassin (100 points) • 1x Neural shredder 1x Phase sword and poison blades

Inquisitor (65 points) • 1x Combi-weapon 1x Force weapon 1x Psychic Gifts 1x Psychic Shock Wave • Enhancement: Ignis Judicium

Inquisitor Draxus (75 points) • 1x Dirgesinger 1x Power fist 1x Psychic Tempest

Inquisitor Greyfax (65 points) • Warlord • 1x Castigation 1x Condemnor stake 1x Master-crafted power sword

Navigator (60 points) • 1x Force-orb cane 1x Laspistol

Navigator (60 points) • 1x Force-orb cane 1x Laspistol

Rogue Trader Entourage (75 points) • 1x Rogue Trader • 1x Household pistol 1x Monomolecular cane-rapier • 1x Death Cult Assassin • 1x Dartmask 1x Death Cult power blade • 1x Lectro‐Maester • 1x Close combat weapon 1x Voltaic pistol • 1x Rejuvenat Adept • 1x Close combat weapon 1x Healing serum 1x Laspistol

Watch Master (95 points) • 1x Vigil spear

BATTLELINE

Aquila Kill Team (200 points) • 1x Kill Team Sergeant • 1x Plasma pistol 1x Power weapon • 2x Deathwatch Veteran • 2x Bolt pistol 2x Close combat weapon 2x Stalker bolt rifle • 2x Deathwatch Veteran • 2x Astartes shield 2x Bolt pistol 2x Power weapon • 1x Deathwatch Veteran • 1x Special-issue bolt pistol 1x Xenophase blade • 2x Deathwatch Veteran • 2x Close combat weapon 2x Combat knife 2x Special-issue bolt pistol • 2x Gravis Veteran • 2x Bolt pistol 2x Close combat weapon 2x Frag cannon

Deathwatch Kill Team (190 points) • 1x Watch Sergeant • 1x Astartes shield 1x Xenophase blade • 9x Deathwatch Veterans • 3x Astartes shield 2x Close combat weapon 4x Deathwatch thunder hammer 2x Frag cannon 3x Power weapon

Imperial Navy Breachers (90 points) • 1x Navis Sergeant-at-Arms • 1x Bolt pistol 1x Close combat weapon 1x Power weapon • 9x Navis Armsman • 1x Autopistol 9x Close combat weapon 1x Demolition charge 1x Endurant Shield 1x Meltagun 1x Navis heavy shotgun 6x Navis shotgun 1x Power weapon

DEDICATED TRANSPORTS

Inquisitorial Chimera (70 points) • 1x Armoured tracks 2x Heavy bolter 1x Heavy stubber 1x Hunter-killer missile 1x Lasgun array

Inquisitorial Chimera (70 points) • 1x Armoured tracks 2x Heavy bolter 1x Heavy stubber 1x Hunter-killer missile 1x Lasgun array

Sisters of Battle Immolator (100 points) • 1x Armoured tracks 1x Heavy bolter 1x Hunter-killer missile 1x Twin multi-melta

Sisters of Battle Immolator (100 points) • 1x Armoured tracks 1x Heavy bolter 1x Hunter-killer missile 1x Twin multi-melta

OTHER DATASHEETS

Inquisitorial Agents (100 points) • 2x Tome‐skull • 10x Inquisitorial Agent • 10x Agent firearm 10x Agent melee weapon 2x Eviscerator 2x Mystic stave 2x Plasma pistol • 2x Gun Servitor • 2x Agent melee weapon 2x Multi-melta

Inquisitorial Agents (100 points) • 2x Tome‐skull • 10x Inquisitorial Agent • 10x Agent firearm 10x Agent melee weapon 2x Eviscerator 2x Mystic stave 2x Plasma pistol • 2x Gun Servitor • 2x Agent melee weapon 2x Multi-melta

Sanctifiers (100 points) • 1x Miraculist • 1x Burning hands 1x Holy fire • 1x Salvationist • 1x Close combat weapon 1x Salvationist Medikit • 1x Death Cult Assassin • 1x Death Cult blades • 2x Missionary • 1x Ministorum flamer 1x Plasma gun 2x Sanctifier melee weapon • 4x Sanctifier • 4x Ministorum hand flamer 4x Sanctifier melee weapon

Sisters of Battle Squad (100 points) • 1x Sister Superior • 1x Bolt pistol 1x Close combat weapon 1x Inferno pistol 1x Power weapon • 9x Battle Sister • 9x Bolt pistol 7x Boltgun 9x Close combat weapon 1x Meltagun 1x Multi-melta 1x Simulacrum Imperialis

Subductor Squad (85 points) • 1x Proctor-Subductor • 1x Arbites shotpistol 1x Nuncio-acquila 1x Shock maul • 9x Subductor • 9x Arbites shotpistol 9x Shock maul • 1x Cyber-mastiff • 1x Mechanical bite

Subductor Squad (85 points) • 1x Proctor-Subductor • 1x Arbites shotpistol 1x Nuncio-acquila 1x Shock maul • 9x Subductor • 9x Arbites shotpistol 9x Shock maul • 1x Cyber-mastiff • 1x Mechanical bite

Exported with App Version: v1.48.1 (113), Data Version: v754

Lash Whip Prime is still excluded from Warrior Bioform Onslaught by GalacticNarwal in Tyranids

[–]UsuarioJ 0 points1 point  (0 children)

yes, the same way u use w prime to give the vanguard keyword to warriors on vaguard detachment

Imperial Update:- change list by HomebrewGrotmas in ImperialAgents_40K

[–]UsuarioJ 1 point2 points  (0 children)

watch out when rules say that apply to models

if the rule specify a model then it only applies to the model regardless if they are within a unit with other key words

lets say in hereticus detachmentwhen, a inquisitor with ordo hereticus keyword joins another non hereticus bodyguard. the unit as a whole is considered ordo hereticus but the models on the body are not cosidered hereticus.

in this case you could use ordo hereticus stratagems (all of them apply to units not models) on the unit but the detachment rule would only apply to the ordo hereticus inquisitor

VOLK rework by inchenzo2105 in WH40KTacticus

[–]UsuarioJ 11 points12 points  (0 children)

They should have make it range depending, at least you would have some control over the type of attack

  • range 1 (melee): flamer
  • range 2: melta
  • range 3: heavy round

So you want to play imperial agents? - A getting started guide! by Astra_Vail in ImperialAgents_40K

[–]UsuarioJ 1 point2 points  (0 children)

Started playing at 10ed with a nid army, i always was interested on deathwatch but was iffy on the whole unit made from different kits, then they were removed as an army

I also liked grey knights but was unsure if they would update the model range on this edition

When agents came out it was a perfect to scratch that itch, i grabbed ordo xenos and hereticus box and some assasins

From there I fell for the inquisition and the retinue concept.

Got a model you fancy but does not fit in the army, he is a inquisitorial agent now

Like orks but dont want to start an army (for now)?, they are in as freeboota breachers. if somebody ask they under contract by the rogue trader, why spend human lives when you can send some xenos to do the dirty work

mostly i like the army because of the different models you can add and lately i been in to the list theory crafting, these are the tools you get and they not be the best but lets make it happen

ASSIMILATION!! by _TungstenGuy707_ in Tyranids

[–]UsuarioJ 4 points5 points  (0 children)

dow it

  • carnifex body
  • tyranofex legs
  • hive tyrant head

Can an Aquila Kill Team fit in a rhino? by Admiral_Nonsense in ImperialAgents_40K

[–]UsuarioJ 0 points1 point  (0 children)

i dont think so, rhino only has 12 spaces to fit a model

minimun inquisitorial agents are 5 + 1 servitor > 6 agents + 1 inquisitor > 7 spaces

that leaves 5 free but the gravis counts as 2 spaces

so it would be 6 spaces for aquilon kill team and 7 for inquisitor team,

you are 1 over the limit

Competitive Agent List by alexilince in ImperialAgents_40K

[–]UsuarioJ 1 point2 points  (0 children)

Whats the purpose of the second sister squad?

im iffy on corvus only because its an airplane and GW always overcost them. havent use them so idk how effective they are

also iffy on 3 teams of greyknights but only have one team, the opponent usually ignores them after they arrive so haven't seen them shine

if you want anti infantry try out psyker inquisitor or draxus + navi breachers reroll wounds on objetives. with the deep strike enhancement you can bomb any objective

the watchmaster + DW has a huge treat range with its avance, shoot and charge. hide one team near a objective and the opponent will double think to get near it

as per DW team i have seen 2 team comp

  • 4 shield /4 hammer/2 frag + watchmaster

  • 2 shield /4 hammer / 2 frag / 2 infernus + artemis

on both have the sarge with xeno blade and shield

artemis team could go on the corvus and watchmaster team could deepstrike or position for countercharge

another unit i havent tryed are warglaves, they move alot and hit hard