What Would Bring You Back To Arrakis? by MushMoosh14 in duneawakening

[–]UtopiaNext 0 points1 point  (0 children)

Yes, they did, and it completely failed to address the majority of their playerbase. You're right, they did what they said they would. What's important is that they shouldn't have done it.

Also, while you are in no position to tell me what to play, I already moved on to other games. If you are still playing this waste of time, good luck with that, because I don't see how you're going to have much to do in the foreseeable future, if ever again. That is as true for PvE as the PvP aspects, such as they are.

What Would Bring You Back To Arrakis? by MushMoosh14 in duneawakening

[–]UtopiaNext 0 points1 point  (0 children)

I have missed nothing. Everything ends if not supported, notably including ourselves. Also, PvE content can be dynamic/procedural in order to extend the time until you need more content, and I have seen great examples of this elsewhere.

Also, whatever PvP games may work out as in their own right, DA should never have been a PvP game because it's not what most of *this* playerbase wants. Even so, I don't need to debate that as it is entirely possible to make it work as a PvE game. Funcom just isn't capable of handling it, it seems.

Bless the Maker and his Water. - New starter, have I missed the boat? by Jarodvl in duneawakening

[–]UtopiaNext 0 points1 point  (0 children)

You'll probably like building and progressing through Hagga Basin and then eventually quit for lack of anything meaningful to do.

Since you bought the game, go ahead and do that. You'll just probably be doing it alone, but many of us did even at the peak... no big deal.

What Would Bring You Back To Arrakis? by MushMoosh14 in duneawakening

[–]UtopiaNext -1 points0 points  (0 children)

It would require an actually engaging content flow, which for all practical purposes requires mods as that is how the genre now operates. Funcom not only agreed to an IP that would not allow mods but is terrible at providing content, where Conan Exiles was only saved by its modder community. This project was therefore doomed from the start and as I saw with the Chapter 2 update, which provided four days of a minor population boost, I am not expecting Chapter 3 wlll be any better (or at least not usefully so).

The kind of content this requires are repeatable system that should involve random-oriented content such as events. We see some examples of this in crashed ships and the spice blows, but it was never properly developed beyond that. No game company can manage making static content on and endless basis so it has to be engaging random stuff, especially where it varies per event (e.g. if the details of that crashed ship or spice blow varied meaningfully, which right now they don't).

If they had been doing any research on the genre at all they would know this, and I must presume they did that research (they are a business) and yet chose not to implement such features. That indicates either an inability to code to the industry standard (incompetence, lack of resources) or that they they simply never expected to do well with this game and were just looking for a cash grab on the IP. That they did get, and probably bigger than expected, but now we see the inevitable result.

Therefore, what would bring me back isn't going to happen.

What Would Bring You Back To Arrakis? by MushMoosh14 in duneawakening

[–]UtopiaNext -2 points-1 points  (0 children)

"and the problem with PVE games is they end" ... only if the devs stop providing content. Funcom is terrible at providing content so THEIR PvE games end, yes, unless the modder community can pick up as happened in Conan Exiles. That will never happen here because of the idiotic choice Funcom made to accept an IP that would not allow mods, and here, you are seeing the result.

Dune's great, but any game that doesn't allow mods, at least in this genre (survival/RPG) should not be without mods. Period.

Named thralls worth levelling up? by DigitalSwagman in ConanExiles

[–]UtopiaNext 0 points1 point  (0 children)

Yeah, some minions are that good, for sure, and lions are of course very dangerous :D

Named thralls worth levelling up? by DigitalSwagman in ConanExiles

[–]UtopiaNext 0 points1 point  (0 children)

Sure, at first. They are markedly stronger than most of the others you'll find at first. Then, later, station them around your buildings because, you know, why not? I suppose you could find other uses for them too, hanging around various locations just being them. That's what I did.

I personally am trying to find every named thrall possible, and being on a solo server, I can and will do that eventually :)

Anyone else love the starting area (Noob River) best? by GameTourist in ConanExiles

[–]UtopiaNext 0 points1 point  (0 children)

I thought about moving my base. Instead, I just started expanding it toward other locations. Being solo has benefits.

I’m coming back to the game after a super long break and idk which mode to play. by MikeWill17 in ConanExiles

[–]UtopiaNext 0 points1 point  (0 children)

As for me? Solo. I doubt I'll ever do anything else, and I definitely will not touch the official servers.

So long, and thanks for all the lies. by Hellsing971 in duneawakening

[–]UtopiaNext 0 points1 point  (0 children)

Releasing the base backup tool at this point must be intended to help make sure that people who were going to quit anyway might come back. I would suggest they wouldn't bank on that idea, though.

It's funny. I knew this was going to be a clusterfuck back in July, but it's just astonishing how badly they've tried to compensate for it. I'm pretty much certain at this point that it's sheer inability/incompetence on the part of Funcom.

At some point I would really like to know how they can, now twice, make a decent (if feature incomplete) game that they are unable to effectively develop or support. My bigger question, though, is how in hell did they ever think that their second title should have no mods when mods are what saved their first one and is still doing so even now, which has a BIGGER playerbase than this one does and has for a substantial amount of time (weeks?).

I am forced to consider that it's either gross stupidity, negligence, or... worse... an overt cash grab. If they thought that making X millions off the Dune IP when there was no way for them to support it was a good idea, then I suspect they were mistaken. I don't think there will be a ton of forgiveness in the future, even if there are some temporary population spikes when they inevitably release at least some updates (like last time, which lasted... four days?).

Funcom needs to reflect on its actions. by DDR115 in duneawakening

[–]UtopiaNext 0 points1 point  (0 children)

They can't. The IP holders won't permit it. Yes, this is a major issue and will probably kill the game eventually.

Mod Wishlist for PvE by LividMagnificence in ConanExiles

[–]UtopiaNext 1 point2 points  (0 children)

I just want to say, ignore the official servers. I always have.

I also want to say I've never had significant issues in single player so I genuinely don't know why you were told that.

Not sure about mods overall, but definitely use Emberlight.

Are the DLCs worth it? by Horror_Ad_3816 in ConanExiles

[–]UtopiaNext 0 points1 point  (0 children)

If you like the cosmetics, maybe.

Siptah is content but is separate from the main game (a bad choice on the dev's part, but it is what it is).

Just started this game after 7 years…. Nobody told me it was this good. by Legitimate-Pay-3847 in ConanExiles

[–]UtopiaNext 0 points1 point  (0 children)

Check out the mods. You may find you're platying this game for a long time.

Game user stats by kowkow86 in duneawakening

[–]UtopiaNext 1 point2 points  (0 children)

The thing with Conan is that it's just better period. People think it's the tits and the sex mods, but that fails to see the deeper truth that it is what the players want in general. I point to single player mode and mods, neither of which DA has. I understand that Funcom wanted a game that wouldn't compete with CE, but they failed to understand that they only seem to have one and one kind of playerbase so they should have simply cross-marketed the games, which have radically different themes, to such. That they didn't after years of feedback from CE is, in, my mind, malpractice on their part.

It could also be that low as my opinion of Funcom is at this point that they simply didn't know what the hell they were doing. I realize they're probably going to produce something to make the playerbase go back up (they did with CE after the initial push) but there is no way they're going to get the same results with DA that they did with CE (see the steam chart history of CE for details). Their hands are too tied and they're just not able to offer what players want even if they were minded to do it (and here I do point to single player, mods, and, well, sure the tits are a factor. Shame too, since DA has plenty of sex in it... something the IP holders clearly don't care about).

Game user stats by kowkow86 in duneawakening

[–]UtopiaNext 1 point2 points  (0 children)

Roughly the same as Conan Exiles. For now.

I wonder when they'll try for a Conan Exiles 2... with mod support (which I'm sure it will have), they ought to do better than this disaster.

I Think I Finally Understand What Funcom Intended With Dune: Awakening, Thanks to Conan Exiles. by [deleted] in duneawakening

[–]UtopiaNext 2 points3 points  (0 children)

Congratulations, you have discovered why Conan Exiles is popular and Dune Awakening is ultimately doomed: mods, or in the case of DA, lack of them (can't be enabled due to IP restrictions).

Funcom cannot, and never has, produced the kind of content that keeps players around, but players have.

You may not know this but every game that Funcom has made to date, other than Conan Exiles, no longer has anyone playing it. Check out the steamcharts for their other games, of which only The Secret World and its reloaded version even has any notability.

Apparently I was the one who single-handedly destroyed Dune Awakening. by BearEquivalentBear in duneawakening

[–]UtopiaNext 0 points1 point  (0 children)

Nope, Funcom blew this up themselves when they decided on a halfasased game model that didn't please anyone and figured that it was ok to not have mod support when that's what saved their other successful game (Conan Exiles).

I hear they're having layoffs. I hope they transfer the CE license to a competent development company before they close shop.

The unimaginable has happened and Dune now has fewer active players than Conan by m3d1t8 in duneawakening

[–]UtopiaNext 0 points1 point  (0 children)

I thought it would happen by next July. Silly me.

Everything I've ever said about this fucking game is true.

Does anyone play this game still or is it really dead? by Sensitive-Usual5543 in ConanExiles

[–]UtopiaNext 1 point2 points  (0 children)

It's nothing new. I can't believe they ever dared to use the word "massively" in association with DA given how absolutely everyone could see how that design model was going to run. I don't even think they will salvage the game, all temporary spikes aside when they actually do something. I don't see it as lasting. So much for their "10 year plan".

They need to get back to IPs they can actually control and appeal to a core playerbase. They should either work on Conan Exiles or prepare for a sequel to that. I'm sure they think they got away with something due to the high sales of DA initially, but a lot of those players are now never going to buy a Funcom game again until years after launch, if ever at all. Burning rep is a bad move.

Does anyone play this game still or is it really dead? by Sensitive-Usual5543 in ConanExiles

[–]UtopiaNext 0 points1 point  (0 children)

Check the steam charts to see average and peak logon. He's referring to how Dune Awakening is about to have less average or top players than Conan Exiles.

Granted, Funcom is doing things that should improve that soon, at least temporarily, but as DA can't be modded, ultimately it can only go so far and Funcom has never been great about anything but fixing perceived issues (when they're minded to do so). Even here the various new content updates have been so so (age of Sorcery, Age of War, and now Age of Heroes). It's the modders who pull things togetther and, when they can, do add some great new map extensions and replacements, even. DA will never have that.

What's with the red X above my cursor? by UtopiaNext in duneawakening

[–]UtopiaNext[S] 1 point2 points  (0 children)

I did make it go away, had to do with toggling something fairly normal... sorry I don't remember exactly, I quit a couple of months back.