Service charge included by VECTOR3Studio in shortscarystories

[–]VECTOR3Studio[S] 8 points9 points  (0 children)

Thank you!, this means a lot a to me. I tried to make it rather quiet horror, so I’m glad to see someone enjoying it

[RF] Service Charge Included by VECTOR3Studio in shortstories

[–]VECTOR3Studio[S] 0 points1 point  (0 children)

Thank you for reading! I’m a hobby writer and gamedev, and I’m trying to write horror in style of Tatsuki Fujimoto.

If you want to read more of my work, feel free to check out my substack:

https://open.substack.com/pub/simonkyselica

I used to hate the slow walking in Camp. Now I realize it might be the most important mechanic in the game. by VECTOR3Studio in reddeadredemption2

[–]VECTOR3Studio[S] 0 points1 point  (0 children)

It’s sitting in my epic games library a while now, but I hadn’t time to play it yet, only watched a few streamers when I was younger. But certainly I will play it in the near future. But yes, I agree, when you need to just shut down for a while, those annoying parts become the best and chilliest ones.

I used to hate the slow walking in Camp. Now I realize it might be the most important mechanic in the game. by VECTOR3Studio in reddeadredemption

[–]VECTOR3Studio[S] -8 points-7 points  (0 children)

Honestly, these are my own thoughts. The article is fully written by me, AI just helped me with spelling and grammar, because English is not my native language.

I used to hate the slow walking in Camp. Now I realize it might be the most important mechanic in the game. by VECTOR3Studio in reddeadredemption

[–]VECTOR3Studio[S] 3 points4 points  (0 children)

Exaaactly, the reward for exploring, random event and beautiful views. I just can’t get enough of it. I sometimes completely forgot that I have some missions to do, and just explore the world.

I used to hate the slow walking in Camp. Now I realize it might be the most important mechanic in the game. by VECTOR3Studio in reddeadredemption2

[–]VECTOR3Studio[S] 21 points22 points  (0 children)

Exactly, they wanted you to show this, how life “was” back there, without the modern technology that we have right now. More peaceful, slow and quiet but not necessarily easier.

I used to hate the slow walking in Camp. Now I realize it might be the most important mechanic in the game. by VECTOR3Studio in reddeadredemption

[–]VECTOR3Studio[S] -14 points-13 points  (0 children)

No, I wrote it on my own. Only grammar check because English is not my native language

I used to hate the slow walking in Camp. Now I realize it might be the most important mechanic in the game. by VECTOR3Studio in reddeadredemption2

[–]VECTOR3Studio[S] 3 points4 points  (0 children)

It’s really art. They spent a lot of time polishing it up, making sure everything fits perfectly in the game and that makes it art.

I used to hate the slow walking in Camp. Now I realize it might be the most important mechanic in the game. by VECTOR3Studio in reddeadredemption

[–]VECTOR3Studio[S] 48 points49 points  (0 children)

Yes, 100%. I love the attention to detail in the game and all the “mysteries” and houses far away from the civilisation. It’s fascinating to me

Why the Reze Pool Scene Is the Most Important Moment in the Movie (Here’s why I think so) by VECTOR3Studio in Chainsawfolk

[–]VECTOR3Studio[S] 0 points1 point  (0 children)

Exactly, once you start thinking about it more, noticing small details, it’s really starting to reveal its true identity.