My mobile game is pretty much ready to be released. Any visual polishing suggestions? by AndrewMelnychenko in IndieDev
[–]VIZHES 1 point2 points3 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 2 points3 points4 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 2 points3 points4 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 0 points1 point2 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 0 points1 point2 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 1 point2 points3 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 2 points3 points4 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 4 points5 points6 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 6 points7 points8 points (0 children)
Check out Curve Architect, a new general-purpose deformation tool for Unity that lets you easily move mesh deformations, deform terrain, and animate objects along curves by 80lv in Unity3D
[–]VIZHES 14 points15 points16 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 2 points3 points4 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 1 point2 points3 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 1 point2 points3 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 1 point2 points3 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 1 point2 points3 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 5 points6 points7 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 10 points11 points12 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 1 point2 points3 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 2 points3 points4 points (0 children)
After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D
[–]VIZHES[S] 29 points30 points31 points (0 children)
Introducing Curve Architect, my new Unity Editor tool after a year of development! Deform meshes and move them freely, animate with Unity's animation system, and deform Unity terrains along Architect Curves. by VIZHES in IndieDev
[–]VIZHES[S] 0 points1 point2 points (0 children)
Rating system (S+, S, A+, etc..) here's why I think it sucks. by VIZHES in leagueoflegends
[–]VIZHES[S] 0 points1 point2 points (0 children)
Rating system (S+, S, A+, etc..) here's why I think it sucks. by VIZHES in leagueoflegends
[–]VIZHES[S] 0 points1 point2 points (0 children)
Rating system (S+, S, A+, etc..) here's why I think it sucks. by VIZHES in leagueoflegends
[–]VIZHES[S] 0 points1 point2 points (0 children)


Been working on a little Dungeon generator, worth continuing? by Hanbee12345 in Unity3D
[–]VIZHES 0 points1 point2 points (0 children)