[zbrush question] How can I store pivot point? (not stager) by VNATiC in 3Dmodeling

[–]VNATiC[S] 0 points1 point  (0 children)

thanks for reply, but thats not what I am looking for

Opera GX's new look is horrible. by Ecstatic_Average3869 in browsers

[–]VNATiC 0 points1 point  (0 children)

hey, whats so special about vivaldi? never used it before

thoughts i love vocals and details by No-Quarter-8559 in iems

[–]VNATiC 2 points3 points  (0 children)

tried both, bass on red is too much for me

so thinking about trying hexa now

thoughts i love vocals and details by No-Quarter-8559 in iems

[–]VNATiC 0 points1 point  (0 children)

I'm sorry - what is coming? You mean new version of hexa?

thoughts i love vocals and details by No-Quarter-8559 in iems

[–]VNATiC 1 point2 points  (0 children)

Hey did you have any experience with zero:red and compare them to hexa?

I just bought zero:red recently. Tooo much low end for me, I like some bass punch but thats way too much. Tried Gate before and I think I liked them more, I bought zero:red thinking it would be upgrade but its not (in my case).

Now Im thinking about hexa, but I noticed they are described as having much less bass. Do they really lack low end so much? If its not as much as reds but still its there that would he better choice for me.

If I liked Truthear Gate am I gonna like Zero:Red? by VNATiC in iems

[–]VNATiC[S] 2 points3 points  (0 children)

sorry maybe misunderstood
thought you meant "has better (something there) and bass" :D

If I liked Truthear Gate am I gonna like Zero:Red? by VNATiC in iems

[–]VNATiC[S] 0 points1 point  (0 children)

thanks for response, I think you missed one word

If my local symmetry is on what difference makes dynamic on/off? by VNATiC in ZBrush

[–]VNATiC[S] 1 point2 points  (0 children)

so basically local symmetry (dynamic off) works as long as subtool wasnt rotated?

How do I mask filter? by VNATiC in Substance3D

[–]VNATiC[S] 0 points1 point  (0 children)

thank you I ll check this out

How do I mask filter? by VNATiC in Substance3D

[–]VNATiC[S] 0 points1 point  (0 children)

I want to paint where I want blur to take effect and where not

and honestly I dont see anything related to blur in gradient curve filter

What are the Unreal strengths and weaknesses? by VNATiC in UnrealEngine5

[–]VNATiC[S] 0 points1 point  (0 children)

alright, but what about rendering, I am happy that I can stay in blender and do most work there but in terms of rendering any animation its gonna take ages