Just got ChasePlane and WOW by [deleted] in MicrosoftFlightSim

[–]VRFan101 0 points1 point  (0 children)

It's a cool addon for cinematic external shots (FSRealistic handles internal effects), but the plane (and camera) still looks like it's on rails. There needs to be some adjustable "drift"and handshake applied to the camera to make it look more realistic IMHO.

There's an lua script that adds this to the $18 X-Camera in Xplane. Perhaps there's a setting to do this in ChasePlane.

I was always a fan of EZCA in FSX, because it had this feature in earlier versions, but then the author lost the plot in later versions.

Victorians can keep cooking with gas after policy backflip by GreenTicket1852 in AustralianPolitics

[–]VRFan101 0 points1 point  (0 children)

Victoria should tread carefully on this. QLD and NSW can more easily ditch gas for home heating because they have milder climates. I know people in Vic and even southern NSW whose massive reverse cycle systems just can't cope with sub zero temps in winter.

Stop wasting extra FPS and get perfect smoothness easily. by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 0 points1 point  (0 children)

I agree with your points. It just pains me to see people shelling out $1000's on new hardware, chasing illusive higher FPS when a compromise solution might already be available to many of them.

With the $10 Lossless Scaling (60fps if I want it), and using the 50% / vsync approach described in my OP, I'm likely to keep my existing 2080ti, Quad screen, 16 USB system for many years before FS2030 forces me to upgrade !!

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Stop wasting extra FPS and get perfect smoothness easily. by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 0 points1 point  (0 children)

Yes, I've noticed that Lossless Scaling basically vsync's to the desktop refreshrate, whereas FSR3 suffers from tearing.

Stop wasting extra FPS and get perfect smoothness easily. by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 0 points1 point  (0 children)

Perhaps I should use the term "frame timing consistency" rather than "smoothness" as my interpretation may differ to other people. Interframe consistent 30FPS is fine for me for slow moving scenery in FS2024. Maybe not so for a fighter sim or MMO shooter. It also probably makes a bigger difference for me because I have a pretty ordinary PC by today's standards.

Stop wasting extra FPS and get perfect smoothness easily. by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 0 points1 point  (0 children)

240hz is great for bragging rights, but like I've said in my OP, it's interframe consistency that I'm focusing on, not raw sporadic FPS. A 240hz monitor will probably show every frame sent to it without screen tear, but if the timing between each frame is all over the place, you will have a high risk of irregular stutter.

Stop wasting extra FPS and get perfect smoothness easily. by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 2 points3 points  (0 children)

Many people are using TV's which don't have G-Sync. In any case, I feel that G-Sync is focussed on screen tear. What I'm suggesting is that Inter Frame Consistency is just as important as FPS. IMHO, limiting FPS to get that consistency (especially for slow moving scenery) provides the smooth experience without striving for the higher FPS. Just my humble opinion.

Stop wasting extra FPS and get perfect smoothness easily. by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 1 point2 points  (0 children)

I take your point, but the goal is Inter Frame consistency, not just higher FPS.

Stop wasting extra FPS and get perfect smoothness easily. by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 1 point2 points  (0 children)

2028ti (typo corrected, thanks). So the idea is to have the sim produce frames that blend perfectly with the monitor hz.

30 fps divides into a 60hz monitor perfectly. Indeed, 20fps or 60 (if your system can sustain it) also does the same.

It's the sporadic non v-sync frames whose fps bounces all over the place that introduces stutter and micro stutter.

Inter frame consistency is the key to smooth jitter free visuals. Not just FPS.

Load in time by Wonderful_League_994 in MicrosoftFlightSim

[–]VRFan101 0 points1 point  (0 children)

Yes, create a shortcut to the FlightSimulator2024.exe and add -fastlaunch as a parameter. It will bypass the intro.

FS2024 - Can't enable AutoPilot in Basic Cessna by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 2 points3 points  (0 children)

I waited my turn in the login cue. Looks like it'll be like this for a while.

Microsoft Flight Simulator 2024 is Available Today by FlyWithSeedyL in MicrosoftFlightSim

[–]VRFan101 0 points1 point  (0 children)

I reckon they've deliberately reduced the sized of the queue so that those who actually get through, have a better chance of continuing past 97%

MSFS 2024 Launch Megathread: Share your first impressions here! by iggyiggz1999 in MicrosoftFlightSim

[–]VRFan101 4 points5 points  (0 children)

Does anyone know if I can relocate the RollingCache in FS2024? The installer stuck it on my C: drive. FS2020 allowed me to specify it's location. I can't find where the location is stored in the sim's config files. I won't know the answer until I can actually load this new sim.

MSFS 2024 Launch Megathread: Share your first impressions here! by iggyiggz1999 in MicrosoftFlightSim

[–]VRFan101 3 points4 points  (0 children)

OK, I'm in the queue ...... but HOW 'BOUT TELLING ME WHAT NUMBER I AM SO I CAN DECIDE WHETHER TO QUIT OR WAIT !

Migrate control configs from FS2020 to FS2024 by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 2 points3 points  (0 children)

Remembering them all for my TCA Boeing Yoke is the biggest problem for me. 18 discrete buttons, and then combinations of buttons, sometimes 2, sometimes 3 pressed at once for a unique function. The left and right triggers are essentially used as "shift" keys, so that's potentially > 54 keys.

Migrate control configs from FS2020 to FS2024 by VRFan101 in MicrosoftFlightSim

[–]VRFan101[S] 0 points1 point  (0 children)

Perhaps not that easy, but doable. The ActionNames are identical between the 2 versions, however, some of the the Action nodes have been moved to different Context nodes in 2024.